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My most optimistic estimate (with the help of divine providence) would be I'll be done late tonight. My most pessimistic estimate - this weekened.
 
Take your time :)
This system sounds pretty awesome. It should lead to nice army mixes in certain areas. Hellenic Pikemen Armies with Cuman Horse Archers and Varangian Infantry guarding the flanks? Count me in!
 
Yes take your time! But how did you fix the mongol bug? Just deleted the mongol events in the mod folder or what? I'd like to fix it myself so I can continue my game.

I just deleted the events content for now.

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I'm thinking I might post an update tonight if all goes well. It won't have everything in - the elite corps won't be in - but that has to wait in any case till I figure the specifics...the levy and state troops have been implemented...and 90-something % of the non-military buildings I will put in are in... so maybe I will finish an update tonight - I want to post it because it fixes some things and adds some fun stuff like a Spartan revivalist state.

Ok, I've decided I'm going to post an update tonight. I will do it once I finish posting the BLC update.

Ok, I've posted the update...it features fixes...a gazillion new buildings...(keep in mind the buildings system is not finished)...

-make sure you PAUSE THE GAME BEFORE ENTERING/WHILE IN BUILDINGS BROWSER WINDOW! That window will lag the game badly if you don't paues the game.

Oh yes...and...

Is this Sparta? :p
 
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Thanks folks! Today I'm going to work a bit more on the buildings system, setup etc. I might even add the first of the legions - Legio I Lux Invicta! (gonna represent it as vassalized mercenary to the ERE) and maybe Legio I Roma Victrix (for the WRE).

I've been implementing some things... I wonder who these guys are? :ninja:

eCxRM.jpg
 
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Looks cool would be great if you could get sprites for Spartans but I guess that would be impossible:)

Sprites are not planned yet. :(
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I've implemented an empire of Arche Seleukeia - hellenistic and rhomaion characters need to directly hold Antiocheia and Seleukeia on the Tigris (Baghdad county) to form it... hopefully it works correctly hehe.

I'm also thinking of adding the ultimate empire for the Megas Alexandros mark2s: Arche Makedonía - you'll have to hold Pella, Antiocheia, Babylon, Alexandria and Bactria.

I'm also thinking of adding an empire for the Ptolemy fans Ptolemaïkè Basileía- not quite sure what to add to requirements, maybe Alexandria, Kyrene and Crete.
 
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Probably... not sure yet. Eranshahr works for that sort of.

I've implemented an Arche Makedonia empire -> needs you to DIRECTLY hold:
1)Pella
2)Babylon
3)Alexandria
4)Antiocheia
5)Bactria

Also a Ptolemaic Empire requires:
1)Kyrene
2)Alexandria
3)Limisol

I've decided I am going to post another update tonight before I go to bed. This one is mostly going to be a polish update, I've implemented individual dna for all landed characters at start (although some don't display correctly because of BLC cultural rules hahaha), added those Hellenistic creatable empires, added a couple legions and the Spartans, reworked a lot of province names etc.

Posted the update. Because the map's been undergoing a province renaming process please tell me if you think a particular county should be renamed to something else. And the strangest question of all: what county (given CK2's strange map) should Dura-Europos be in? :confused:
 
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Today I'm going to (most likely):
-fix/edit some of the buildings(what the hex happened to the Roman professional troops? etc)
-add coas to more dynasties
-maybe add a generic local unit specialization bunching provinces together and tied to actual provinces no matter what the culture of the province or liege...so for example Roma would have a line of Heavy Infantry.

I've been thinking about it and because I do want to add an elite corps line I'm thinking given browser building overload already happens maybe rather than have a generic local specialization added and occupy a new line, add the elite corps line instead but have it work this way:

On top of all the rest of the military stuff - EVEN MORE SPECIALIZATION! -> a new line requiring the more generic professional line 7 to be built - tied to liege culture these being "state troops":

Advanced Cultural Army line -> upgrading into Elite Corps line. (so for example the advanced cultural army would give you a military composition traditional to your culture and very specific, then ___7 would upgrade into an Elite Corps line of the ultimate elite units your culture should be producing. The catch is this army line -> corps line would be extremely culture specific - right now things are bunched together more into broader specializations- this new system would bring culture specialization on a whole new level ( I would still bunch some cultures up - but some cultures would get unique lines -like hellenistic)

I have some things figured out now. The new army stuff will work like this ->giving specific example here:

For Hellenistic Army:

Hellenistic Professional Army: base composition: 55pikemen 13heavy cav 20 horse archers 25 heavy infantry -> upgrade line of:
Hetairoi Corps (Companion Cavalry and Foot Companions): 20 heavy cav 37 pikemen

->so I'm basically going with a model that works like this:
for army: 1-main troop, 2-secondary troop, 3-additional troop, 4-additional troop
elite corps: 1-main troop, 2-secondary troop

So armies will be composed of 4 unit types, with 1 being the specialized troops, 2 being superior, 3 and 4 completing the army composition, while elite corps will have a main unit type and a lesser unit type.

If you have any suggestions on a particular culture army compostion and elite corps composition and name please tell me. I already have them all figured out (a lot are bunched together into a bit more generic bunchings like Kurds and Egyptians are together in a Ghulam Army type because of the insane amount of buildings problem) but maybe some ideas are so good I'll change things around.
 
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Can you localise the name of the troops so that in the West we have Hastati, Milites, Loricati, etc (instead of Pikemen, Heavy Cavalry and Heavy Infantry...) and in the East we got Kontophoroi, Skoutatoi, Hypaspistai, Peltastoi... ?

Giving Thegns to the Saxons, Huscarls to some Germanic peoples, calling the Gothic (visi and ostro) retinue the "Gefolge"...
 
Can you localise the name of the troops so that in the West we have Hastati, Milites, Loricati, etc (instead of Pikemen, Heavy Cavalry and Heavy Infantry...) and in the East we got Kontophoroi, Skoutatoi, Hypaspistai, Peltastoi... ?

Giving Thegns to the Saxons, Huscarls to some Germanic peoples, calling the Gothic (visi and ostro) retinue the "Gefolge"...

Hmmm I am unsure if you can localise troops names, my guess would be not. On buildings though even Paradox seems to have implemented identical building lines for muslims and christians just so they display with different names? I could be wrong.

Given that I am unsure how much the new army buildings would lag the game (I haven't tested it enough...) and because there's plenty of military diversity already I will hold off on that new system. I think I'm going to finish polishing the current version, change some things about the buildings system already implemented (and fix some things), then consider that to be 0.1a. Then I will wait for feedback to change things and slow down.

I've been adding a lot of CoAs to many dynasties to give them a proper look. I'm now going to put the finishing touches on other things then I'm going to release 0.1a later tonight. This version will be deemed fun enough to play - and to celebrate that I will start a game of my own most likely with Saba. :)
 
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I noticed two things that might be mistakes in Spain, First is that Gordoba is still a city, and such Caliphs title is in Open Elective and second is that Emir of Badajoz is Russian
 
@Brougal
Aye Cordoba will be fixed for 0.1a tonight.

On Emir of Badajoz - that is WAD, Saburid dynasty is Slavic. As in our reality the Emirate of Badajoz was created by Sabur, a Slavic slave. They're basicaly former Southern Varangian/ Slavic military slaves taking over their own little piece of Andalus.

@Ybakgibumpti

Thankadocious!

VERSION 0.1a RELEASED! NOW OFFICIALY APPROVED TO PLAY! :laugh:

Time to rest now and wait for feedback. :)

Oh ya and before I go to bed - now that Lux Invicta is properly released, I want to get to implementing some mods into it.
Right now I can only think of Syren's nicknames mod.
Better Rebels Mod?(i think that's what it's called) was proposed as a potential implementation but I'm not sure about it - I kind of like actualy having to fight rebel troops - what do you guys think?
What other mods are there that I should look at? Events/plots/traits mods etc, all that might improve the experience I will consider.

Today I will be working on core game changes and continuing my buildings system prereqs revamp. I will also look into implementing other mods if I get feedback on that.
 
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