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What are you talking about? EuIII and Eu:Rome is best buddies, not enemies. Why do you think both have Europa Universalis on their titles?
Shit, is that the Roman Police coming towards me? I better go.

Sacrilege! EUIII IS the enemy! It's draining people from this forum as well as the attention of Doomdark and Johan for new pathes and/or expansions! *back playing Ottoman Empire campaign*:p
 
After 1 hour and lots of maneuvers, loading both vanilla and Magna Terra, I get this beautiful thing:

rome14.png


It's... homogeneous and... uniform and... yellow...

Well, the terrain is tricky... it seems I can't work with colormap_hires easily.

First I can't get colormap_hires working in the mod folder.
Second I tried "my" colormap_hires with europe re-scaled and yellow in the other places. Well, everything went yellow.
Third, to achieve this picture I had to create a whole yellow world with the altered colormap_hires, then eliminating all vanilla provinces texture cache, then using the vanilla colormap_hires and loading vanilla Rome to calculate the "old" textures for vanilla provinces. Then running Magna Terra and voilá, vanilla map + yellow world.

In short: not good.

Sacrilege! EUIII IS the enemy! It's draining people from this forum as well as the attention of Doomdark and Johan for new pathes and/or expansions!

*Hides Terra Universalis mod in my signature*

EDIT: Lolz @ the timing of this discussion, 3.2 released, I need to update Terra Universalis now
 
After 1 hour and lots of maneuvers, loading both vanilla and Magna Terra, I get this beautiful thing:

rome14.png


It's... homogeneous and... uniform and... yellow...

Well, the terrain is tricky... it seems I can't work with colormap_hires easily.

First I can't get colormap_hires working in the mod folder.
Second I tried "my" colormap_hires with europe re-scaled and yellow in the other places. Well, everything went yellow.
Third, to achieve this picture I had to create a whole yellow world with the altered colormap_hires, then eliminating all vanilla provinces texture cache, then using the vanilla colormap_hires and loading vanilla Rome to calculate the "old" textures for vanilla provinces. Then running Magna Terra and voilá, vanilla map + yellow world.

In short: not good.



*Hides Terra Universalis mod in my signature*

EDIT: Lolz @ the timing of this discussion, 3.2 released, I need to update Terra Universalis now

well it's better than before:p At least the terrain gives the right attrition and movement modifiers, that's the most important thing since people barely play with the physical map...
 
I do alot, I think the terrain is very cool in Rome, better than in Eu3, happy now? *Goes back to playing Naples*
 
At least the terrain gives the right attrition and movement modifiers, that's the most important thing since people barely play with the physical map...

? This terrain (i.e. the physical map) is only eye candy I think. There is the terrain.bmp file, you can see it in the map folder. As of now, I only removed the PTI and added yellow (desert) or red (temperate) colors, but this one is way way easier to deal with. You are talking about this terrain.bmp that affects movements costs, right? Well, this terrain.bmp is for children to edit :p It is really simple. I was planning to make it prettier after all my planned map has been made. But now it seems I have time to edit it :p

So don't worry, the terrain.bmp and topology.bmp (the ones that affect movements) are easier to deal with (although the final look may be far from professional :p). It's the colormap_hires (eye candy only) that scares me, but as I think most people don't use the terrain map (I don't, political FTW) I'm not worried with it.

EDIT: Oh noes, Nodscouterr shattered my interior peace :(
 
You couldn't get the colour map working in your mod folder? Does that mean you're using the game directory?
I've made a terrain map for Imperium, but the engine refuses to show it.
 
Does map\colormap.txt have to be edited to point to your mod folder instead of the vanilla folder?

Just shooting in the dark, here. Don't know what you've already tried...
 
Does that mean you're using the game directory?

For the colormap_hires to create textures, yes. I can't get it working in the mod directory.

RIMP has shown screenshots with their own terrain map. Maybe they could help out.

Interesting, I'll look at it.

Does map\colormap.txt have to be edited to point to your mod folder instead of the vanilla folder?

Just shooting in the dark, here. Don't know what you've already tried...

I tried that too, didn't work.
 
I see. Maybe we could change colormap.txt in the game dir, would that work?

I didn't tried, however it will be the same as placing a new colormap_hires in the vanilla folder...

RIMP only has screenshots, it was never released.

There's a download, but don't change terrain, at least in the map files. I need to investigate.

Topology added. Here is the new version with topology added (also in the first page), as topology it's better to see rotating the map, so it's better for you to try it, the pictures will just give an idea. This ridiculous and amateur copy and paste Paint work,

topology.png


actually transformed into something more beautiful and natural than I expected. Here are the screens of this first topology work:

Look at Hindu Kush (aka OMG save me from the horses of the barbarians) and Himalaya behind it

rome15.png


The "wow it turned out to be so cool and realistic" Tocharian basin (whatever it is called) with the Himalaya behind. Friggin' Himalaya are HUGE

rome16.png


The post-Himalaya mountains of Southwest China

rome17.png


South India "mountains" (Himalaya are REAL mountains). See the plain Ganges and Indus valleys

rome18.png


Arabian and Ethiopian mountains. Look also the plain Nile

rome19.png


Persia, with mountains but not that high ones (Hindu Kush visible in the bottom)

rome19.png


Another look at the "Tocharian basin". I love it, it looks so cool. The Himalaya are not smooth at all, see the transition

rome21.png


Look the minimap that Descartes made. Awesome! (Of course the background image is the cool Tocharian basin, did I already said I love how it worked out?)

rome22.png


Hindu Kush again aka the mountains that saved the Indo-Greek Kingdom from the Saka and Yuezhi fury. My god, look at the Himalaya again, scary and... sharp

rome24.png
 
Nice!:D
is it compatible with 2.2 or 2.3 beta? This is what I was planning to do... It looks nice in the lower mountains, but the high ones look a bit strange, like taken from The Neverending Story:p

Also I love that you added Hindu Kush but you forgot the Pamir between Sogdia and Bactria to protect my beloved Bactrians from those awful tribes:p
 
:D Looks very cool with those mountains, strange, but still cool. If you have a painting programme such as paint.net or maybe even GIMP, you could use a brush and get more even mountain ranges that don't go up an down like rollercoasters, and maybe be a little more in line with vanilla's smooth Europe.

Must stress though that while it looks odd, it is very cool. Nice work!
 
is it compatible with 2.2 or 2.3 beta?

Both I think.

This is what I was planning to do... It looks nice in the lower mountains, but the high ones look a bit strange, like taken from The Neverending Story

Lol is it so amateur working with Paint, but I lack the skill to work with Photoshop. if anyone wants to make a really beatiful and smooth topology, I'm not opposed :D Yeah, the Himalaya are the Alps topology x 40 or something, look the rivers up and down the mountains :rofl:

Also I love that you added Hindu Kush but you forgot the Pamir between Sogdia and Bactria to protect my beloved Bactrians from those awful tribes

Quick Paint edit does that!
 
also I forgot to say the minimap looks great, but that's expected comeing from Descartes:p

I think what Himalaya needs most it smoothen the borders with the plains, i.e. adding small mountains bewteen the high ones and the plains, so they won't look like a wall rising from the plains... if I get some time this weekend I'll try my hand at that ;-)
 
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mmmhh yes that looks nice:p Actually in game the Himalayas look much better, especially from a far view, great job Camara;) I was testing the game and I noticed that there are some random crashes here and there, that's probably in vanilla too though... Also the movement looks slow, did you change back the movement modifier to 4 times bigger than vanilla as before?

Carthage in 2.3 beta looks much stronger and can fight off Egypt, Numidia and Lusitani who like to attack her all together...