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Would you think about adding in some economic balancing? I love the geographic expansion, but I hate the vanilla economy.

Well, I'll add new resources eventually, I didn't think about economy things yet.
 
I found something that can prevent some players from playing the mod. It is the crash when you click on Singleplayer. It seems the game can't create the texture for the provinces.

Here are texture files: Download
Copy them to the map/cache/province_textures folder (on the game folder, not in the Magna Terra folder).
 
Wow, this is impressive work, Camara! Finally a way to conquer the world.

Noted some strange terrain textures south of Egypt when playing as Kush: all blue. Is it supposed to be played with political map, or should terrain work as well?
 
Wow, this is impressive work, Camara! Finally a way to conquer the world.

Noted some strange terrain textures south of Egypt when playing as Kush: all blue. Is it supposed to be played with political map, or should terrain work as well?

Thanks!
The terrain map is screwed because of one file that is hard to edit (although Lofman seems to be tackling it right), use the other maps views.
 
New version (2011-01-23)
Download
Province_textures

This is like the update for promises - many changes here I actually promised them a long time ago
- Fixed a bug where Tarim region transformed into Thracia (many thanks Lofman). This one possibly was the causer of some crashes.
- New flag for Chubu (equally simple)
- Au Lac can now be formed
- Imaus moved to Imaus region. Paradoxically it was on Saka region.
- Added more slaves to Kush
- Rebalanced goods in Japan
- Avanti Rebels for some reason didn't have a flag, now they do
- Nanyue and Saba colours are now more light
- Garamantes added (new culture Garamante)
- Added new provinces
a) Rework of Arabia, no PTI now
b) Expansion of Africa, new barbarian provinces and Carthage provinces too
c) Added more provinces to Italy and Greece
d) Expanded a little bit into Russia and Scandinavia (less PTI)
e) Rework also of Persian provinces' borders, with 3 provinces added
f) 2 random provinces added in Lusitania and Aethiopia
g) Total of 3 regions added (Phazania, Arabia Inferior and Hyperborea).








I want to add more barbarian countries to Europe. What do you prefer, spread around ones (like it is now but with more) or put as many tribes as possible (few uncolonised provinces).
 
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Gathered in clusters as appropriate.

You should add the Nabateans from the start, while the Nabatean kingdom may come later, the Nabateans already where active in the area, and you really should add (relatively powerful) tribes to those northern Arabian provinces so that the Seleucids don't colonize the area and it becomes on their main sources of manpower (which is very silly in my opinion). One non-tribe to add would be Atropatene.

Some other things, Dian and Yelang could do with better citizen-freemen-slave ratios, they have almost no slaves meaning they can't afford anything remotely like an army so they are just too weak (they would still be weaklings, but not to the same degree). Au Viet could do with strengthening as well so they are not always immediately conquered by Van Lang.

One idea to remove the constant red borders, do as Descartes did in Imperium and don't display borders at all. Tried it with his file and it works well and looks nice. The fact that borders are not displayed can be annoying at times since you can't easily see the province, but personally I think I prefer this to having constant red borders around some provinces.
 
Gathered in clusters as appropriate.

You should add the Nabateans from the start, while the Nabatean kingdom may come later, the Nabateans already where active in the area, and you really should add (relatively powerful) tribes to those northern Arabian provinces so that the Seleucids don't colonize the area and it becomes on their main sources of manpower (which is very silly in my opinion). One non-tribe to add would be Atropatene.

Some other things, Dian and Yelang could do with better citizen-freemen-slave ratios, they have almost no slaves meaning they can't afford anything remotely like an army so they are just too weak (they would still be weaklings, but not to the same degree). Au Viet could do with strengthening as well so they are not always immediately conquered by Van Lang.

One idea to remove the constant red borders, do as Descartes did in Imperium and don't display borders at all. Tried it with his file and it works well and looks nice. The fact that borders are not displayed can be annoying at times since you can't easily see the province, but personally I think I prefer this to having constant red borders around some provinces.

The spread out hypothesis is also my favourite.

Yeah, Media Atropatene is on the adding list, and Nabatea seems great to add. I'll also tweak Dian, Yeland and Au Viet. Also it's time to start thinking in events and add new resources.

In Arabia I don't know if a tribe will slow down or accelerate Seleucid conquest. But I think you're right, it will slow down, as Gerrha generally avoids Seleucid looks. I think I need to drop the civ rating in Arabia, Tibet and North Africa, because I didn't know uncolonised provinces draw civ from country provinces. Also, I think I should make Garamantes go a little north so that they may touch Carthage sooner and annoy them instead of sitting there doing nothing.

As for the red provinces, I think I'll include both files and let the player chose which one they prefer.

Thanks for the suggestions!
 
I don't know if/how I can do that (I never looked at it before), but I don't know what niche chariots would do with cavalry and horse archery around.
 
More or less for most civlizations in this game the chariot has come out of use. IIRC only really the Chinese used it at this point but after unification it wasn't used.
 
How do I install this? Download and extract to the mod file?

Yes, you extract both the "Magna Terra" folder and the "Magna Terra.mod" file to the "mod" folder in the game directory. Then when you start the game from the launcher, click on default and chose Magna Terra.
 
Ok, I finally see the light of the new objective to start at 331 BC, the battle of Gaugamela.
Currently I'm working on the characters. I'm already done with all the far east rulers around from 331 BC to whatever they ruled, including the miny minors like Lu (which was a pain to find).

Until now I added:
- All 331 BC+ rulers of the countries which already had rulers (e.g. Maurya, major Warring States, Kush, etc)
- Rulers of Lu
- Rulers of Song
- Rulers of Zhou (which after all are the EMPERORS - shame on me, I'll give Zhou cool events to survive until someone really wants to be imperium)
- Rulers of Zhongshan
- Rulers of Shu
- Rulers of Gojoseon
- Rulers of Buyeo
- Rulers of Mahan
- Rulers of Nanyue
- Ruler of Au Lac
- Ruler of Nanda
- Rulers of Van Lang
- Partial list of the rulers of Minyue

I'm adding the kings of Anuradhapura (and Kingdom of Ruhuna will appear too) and I'll try to research the rulers of the small Dravidian dynasties, it seems there is sort of a list for Pandya. Thank god Paradox already included most rulers pre-279 BC for the med countries. I hate the character research, it's dirty and I spend 75% of the time trying to figure out when they should have been born and when they ruled etc.

New countries I'll add:
- Persia (Achaemenids) (dah)
- Nanda
- Gangaridai
- Shu
- Ba
- Pragjyotisa
- Amorites (tribe in Arabia south of Seleucids)
- Etruria
- Picentis
- Samnites
- Lucani
- Bruttii
- Zhongshan
- Song
- Taxila
- Paurava
- Atropatene

I'm thinking in not adding countries for the Diadochi, they'll use the regional countries like Thrace etc.

Any suggestion please be welcome.
 
Wu and Yue state

Can you please add Wu and Yue states since it happen in the same era?

Wu state
http://en.wikipedia.org/wiki/Wu_(state)

Yue state
http://en.wikipedia.org/wiki/Yue_(state)

Minyue kingdom is the successor of Yue state after Yue been annexed by Chu

Map of warring states expansion
http://en.wikipedia.org/wiki/File:Strijdende_Staten_1.gif
File:Strijdende_Staten_1.gif
 
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wanan add in constantonople to the game and possibly troy as a province with a better wall that most empires can afford possbly a date when wall gets weakended due to greeks messing it up?

Unless you're trollin', the Troy as described in Homer's verses was a bit more impressive than in reality, and by the game's start date its RUINS were already encased in a good 800 years' worth of dirt and rubble.

Also Constantinople did not yet exist per se. What existed was Bizantion, a far less majestic greek colony.

I'm sorry if I seem harsh.