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Hey! I've been really enjoying this mod. I wanted to call out a few issues that I noticed while dicking around in the British Isles at various starting points. I don't think I'm running any other mods that would cause this, just EPE/CFP with the appropriate compatibility patches and a few little things like nameplates and renaming characters.

I really like Irish rulers starting out as Clan governments – honestly I have no idea why Paradox faith-locked Clan and Feudal governments – but they all still start out with Tribal holdings at all start dates, giving them zero levies and no realistic way to afford the upgrade cost. I think the simplest solution would just be to leave Ireland Tribal but, if the base game allows, set the Insular religion to upgrade to Clan instead of Feudal. You could also set independent Irish rulers as Clan with properly upgraded holdings at a certain start date (probably sometime near the end of the 13th century?) but I don't know if that's worth the trouble.

Similarly, the various hybrid cultures (Norse-Gaelic, Anglo-Norse, etc) all start out in Late Antiquity with 7/19 Innovations unlocked, regardless of start date, which usually puts them way behind their source cultures. This probably isn't worth individually fixing with the culture changes in Royal Court, but just wanted to flag it for consideration if you do decide to keep pre-generated hybrid cultures when doing the next patch.

Finally, it looks like if England gets the Magna Carta (which is a fun event!) and becomes a Republic, there's no decision or other mechanic to restore feudalism. I'm not sure whether that's specific to the Magna Carta decision or to Republican governments in general, but I think the push-pull of swapping back and forth would be a lot of fun. (If that's not feasible with the way government changes are scripted, totally understandable).

Thanks so much for all the hard work on this great mod.

I'm not really sure how I could do that stuff with religion or if that's even possible. I could just make them have castle holdings by 1066 like they do in vanilla CK3 but just have the clan government instead of feudal. Them being given tribal holdings was me just moving over CK2 settings (base CK3 just gives them castles in 1066). Quickest and easiest thing to do.

I made some changes to the innovation file for the 3. I'll still use manual hybrid cultures come RC mainly due to the multiple bookmarks requiring it which means I'll most likely be adding more cultures to the mod.

The Magna Carta event is a Res Republica event so it'd probably be best to just make that suggestion on his mods page for that event (mainly since my coding knowledge is small).
 
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Hello, even if I activate the mod there are only the bookmarks of the vanilla game, I have tried everything but it does not work, does anyone know how to fix it?

I unfortunately do not really know how to fix launcher related issues. The only things I can think of it resub the mod or verify game files or you can try things like this from the support forum or reinstall the launcher.
 
Your mod is simply fantastic! My compliments for the hard work you did and are still doing. Earlier I played the CK2-HIP mod (+SWMH) and I think your mod is in the same league.

I see you already did a lot for the region of the low countries. However, the area of the kingdom of Frisia could still be improved imho (the addition of Haarlem to c_holland is good though). Earlier I made some corrections for the old HIP-mod of CK2 and this week I started to implement these into a mod for CK3 that loads after yours. I use this for myself, but then I saw you are open for contributions. So here it is.

Currently I made some changes for my mod in the following files:

- common\00_landed_titlles.txt --> replaced some counties and changed the order of counties within the duchies and changed the order of baronies within the counties . F.i. the capital county of d_frisia was c_frisia and not c_dokkum, and b_coevorden was actually part of Drenthe instead of Overijssel, etc.

- provinces\k_frisia.txt --> provided better starting dates and changed the nature of some holdings. F.i. c_utrecht is a theocracy, so the capital barony has been changed into a church_holding as Utrecht was an important religious centre, etc.

- localization\title_l_english.yml --> a lot of names of Dutch places are not correct. Instead of making new counties and baronies, I changed the name in this localization file. F.i. c_dokkum is renamed to Ommelandia, b_rotterdam is renamed to Vlaardingen (powerful stronghold of the counts of Holland), c_groningen is renamed to Drenthe and c_oversticht to Overijssel (originally the name Oversticht was used for all of the Bishop's counties outside his core county of Nedersticht), etc.

Although I strife to be historical correct, I also keep in mind that it needs to be playable and balanced.

Anyway, I don't know if you are interested but I noted all changes down in a txt-file that I sent with this post as attachment together with the altered files (with the exception of the localization file, but everything is mentioned in changes.txt). Feel free to use it as you like.

Best regards!

P.S.

* Currently I'm working on the titles\00_HRE.txt. This also needs some improvement concerning the northern Netherlands. If you like I can keep you updated?

* After I'm done with the titles\00_HRE.txt I will go further with the southern Netherlands. Here there are also some historical inaccuracy's that can be changed while not hampering gameplay and game balance.

* if you want historical sources I can provide you with those. Most of the academic sources are in Dutch, but there are also some English texts on wikipedia that are reasonably well. Just give me a call.
 

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Hey. I'll gladly take help like that though to be honest the easiest thing to do would just be to change the files themselves and make a push to github. I'd just upload them to Steam when I do the update for the DLC just in case the landed titles changes were enough to break saves.

 
Hey. I'll gladly take help like that though to be honest the easiest thing to do would just be to change the files themselves and make a push to github. I'd just upload them to Steam when I do the update for the DLC just in case the landed titles changes were enough to break saves.

Ah, thanks! I just made a username and at the end of this week I will make a push to Github!
 
Hey. I'll gladly take help like that though to be honest the easiest thing to do would just be to change the files themselves and make a push to github. I'd just upload them to Steam when I do the update for the DLC just in case the landed titles changes were enough to break saves.


Hi I tried to push my files, but it said this is not possible because I'm not allowed. I'm very sorry, but I have the batch ready so I just load it up here with a change log file.

EDIT: If I try to open common\landed_titles\00_landed_titles.txt it said the file is to big to show, I can only download it. After I downloaded it, made the changes and try to upload it, it said: you are not allowed. I also tried to open a new Pull request but then I have to compare something, but I have nothing to select in compare: main. sigh..


EDIT: I think I managed to make a pull request after making a fork and adding my changes to it! :)
 
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Hi I tried to push my files, but it said this is not possible because I'm not allowed. I'm very sorry, but I have the batch ready so I just load it up here with a change log file.

EDIT: If I try to open common\landed_titles\00_landed_titles.txt it said the file is to big to show, I can only download it. After I downloaded it, made the changes and try to upload it, it said: you are not allowed. I also tried to open a new Pull request but then I have to compare something, but I have nothing to select in compare: main. sigh..


EDIT: I think I managed to make a pull request after making a fork and adding my changes to it! :)

Merged it. Thanks for your hard work!
 
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Hello
first of all, thanks for this mod, I like very much.
I make a playset only with the mod, more bookmarks+, anyone. Before played with also only this mod but v1.4.4 azure
Now I upgrade the mod more bookmarks + with the latest playable version 1.5.0.2 fleur de lys (also ck3)
I play in English.
I have this probleme:
In all the bookmarks, the characters are the good ones, but when I want to play, we have characters that don't correspond to reality and almost the whole map has the Akan culture.
If I go into any bookmark to choose a character, we have the same thing, the kings, duchis or others are of Akan culture and therefore their genetics.
I have also seen that to modify the rules, we havn't recognized the text for the new ones introduced by the mod.
What could be the problem?

I put screens
Thanks
 

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are you also going to add more dates to this mod like 1455, 1395, 1485, etc (war of the roses, and the hundred year war)?

Adding dates beyond 1337 and earlier than 769 is too much work for one person.

Hello
first of all, thanks for this mod, I like very much.
I make a playset only with the mod, more bookmarks+, anyone. Before played with also only this mod but v1.4.4 azure
Now I upgrade the mod more bookmarks + with the latest playable version 1.5.0.2 fleur de lys (also ck3)
I play in English.
I have this probleme:
In all the bookmarks, the characters are the good ones, but when I want to play, we have characters that don't correspond to reality and almost the whole map has the Akan culture.
If I go into any bookmark to choose a character, we have the same thing, the kings, duchis or others are of Akan culture and therefore their genetics.
I have also seen that to modify the rules, we havn't recognized the text for the new ones introduced by the mod.
What could be the problem?

I put screens
Thanks

I really have no idea what'd cause that. Try redownloading it maybe but otherwise it has to be something like another mod you have being incompatible though I'm not sure how given I don't touch the vanilla culture files anymore.
 
Adding dates beyond 1337 and earlier than 769 is too much work for one person.



I really have no idea what'd cause that. Try redownloading it maybe but otherwise it has to be something like another mod you have being incompatible though I'm not sure how given I don't touch the vanilla culture files anymore.
Hi
Thanks, now works, I don't know cause but maybe I make something bad when I upgrade to v 1.5
But now, I don't see the news rules about seduction, etc. It's normal?

Also, I would like try to translate the mod to french, but before start it, do you know if somebody makes already it? or maybe this translation is already made?

Thanks always
 
Hi
Thanks, now works, I don't know cause but maybe I make something bad when I upgrade to v 1.5
But now, I don't see the news rules about seduction, etc. It's normal?

Also, I would like try to translate the mod to french, but before start it, do you know if somebody makes already it? or maybe this translation is already made?

Thanks always

As far as I know no one has has made a translation.
 
Hello, I've been testing this mod since it is so good, but i am confused, I understand the reaosn for Northumbria being under Norway, but I did close to 20 test runs and the only times England got reunited was when The Northumbrian duke died of battlewounds while his brother was duke of mercia still or William pressed once a claim from his vassal. Godwin never united England outside of the time bot hbrothers died and his wife became duke. Is this intended? Am I missing something? I did all these tests with only More Bookmark+ and it is an amazing mod.