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The problem is I don't know lore well enough. So if you give me an idea (or point to the source) on how marriages in vtm should work, I can try to adapt it further.

Lorewise.. it shouldn't. Vampires get lovers from time to time, Neonates lovers might marry each other like mortal, but for any vampire with a bit of age, it's like kids playing pretend. Marriage in the mod IMO should just represent the alliance between the two rulers. Not an actual marriage, which I never heard of in kindred society.
 
Lorewise.. it shouldn't. Vampires get lovers from time to time, Neonates lovers might marry each other like mortal, but for any vampire with a bit of age, it's like kids playing pretend. Marriage in the mod IMO should just represent the alliance between the two rulers. Not an actual marriage, which I never heard of in kindred society.

We have represented some of the intricacies of Alexander's Grand Court and its successor the Courts of Love through marriage mechanics. With V5, and the "Vermilion Wedding " between Victoria Ash of the Toreador and Tegryius of the Banu Haqim creating an alliance between the Camarilla and the Ashirra (and inclusion of the Preservationist Assamites into the Camarilla), that "Blood Marriages" are retroactively now Dark Ages Lore as well. Vampires marrying vampires, vampires marrying mortals are a common trope in lots of vampire stories: "Brides of Dracula", etc... Vampires were once mortal and the often mimic human society to either hide within it or to try and hold on to some semblance of humanity.

Marriages and the alliances from them, as well as issues of romance, are some core parts of Crusader Kings III game mechanics and narrative. So if we can justify it in the lore, we will do so that we can have these mechanics and drama. We do have some Roads/Paths that are not interested in marriage and even made a "no marriage" doctrine for them, but characters on that will be missing out on those game mechanics and spouse bonus. However, we may expand the advisor position to include some roles like Keeper of Elysium, Harpy and Scourge in the future.
 
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@fybb Your fix is indeed working. I adapted it a little to be closer to the design goals Sparc outlined (political alliances, so the lover/soulmate requirement didn't made sense). I also let mortals be a potential prospect, just because otherwise the "marriage list" would be empty unless you disable the fertility filter, which most people won't do, so they will come asking "why is the marriage list empty?" again and again and... well, not feeling it. ;)

This should be integrated in the next update. Thank you for cracking this issue !
 
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@fybb Your fix is indeed working. I adapted it a little to be closer to the design goals Sparc outlined (political alliances, so the lover/soulmate requirement didn't made sense). I also let mortals be a potential prospect, just because otherwise the "marriage list" would be empty unless you disable the fertility filter, which most people won't do, so they will come asking "why is the marriage list empty?" again and again and... well, not feeling it. ;)

This should be integrated in the next update. Thank you for cracking this issue !

Glad to be of help.

I tested marriage system a little further and it seems that ai rulers are blocked from marrying each other (I tried to change modifiers to make any offer acceptable, but it didn't help). I observed the same behaviour in vanilla, so it's not something associated with the mod. So the only way for ai ruler to ally someone is through children or siblings. I don't know how much sense that makes lorewise but gamewise it may mean that new alliances will occur quite seldom (currently ai won't embrace over the quite harsh limit and many of already existing children are landed). So instead of relying on marriages as primary means for alliances, you may want to use alliance mechanics directly. You can either allow the ruler to negotiate an alliance with his friends and lovers or give everyone access to the weaker version of perk_alliance_interaction. The advantage of such approach is that ai proposal behaviour for alliance interactions can be modified, while for marriage interactions it is hardcoded. It would be much easier to achieve desired behaviour that way.
 
Two minor problems I've spotted.
Sometimes when you embrace, the childe-sire connection isnt made even with male vampires? I think its something to do with the mortal being embraced as changing and trying with someone new works but repeating with same target doesnt?
Kiasyd also seem not to inherit any disciplines only the trait. That might be on purpose though not 100% sure how they work in canon.
 
Starting to see how powerful 'knights' are in this mod. Had a popular uprising. 4000 strong levy against my 900 levy. Pretty much all my levy was gone when there was still 2500 or so of the enemy, but my 'knights' killed them all and ended the uprising. Very cool!
 
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Two minor problems I've spotted.
Sometimes when you embrace, the childe-sire connection isnt made even with male vampires? I think its something to do with the mortal being embraced as changing and trying with someone new works but repeating with same target doesnt?
Kiasyd also seem not to inherit any disciplines only the trait. That might be on purpose though not 100% sure how they work in canon.

I've been experimenting, and I made a quick and dirty set_father decision to test with and changing characters ages with the console, and the set_father command doesn't work on characters older than you, same embrace that doesnt work, but console the character younger than you and it works.
So I think either, disable embracing people older than your character which, ugh, or take it to paradox to change as it seems a them problem?

Also as an idea (and I thougt about this while typing this comment so 0 thoughtthrough.) what if instead of set_father or set_mother, we had a vampire unique set_sire, so then mortal family trees would be retained and you'd have sire=childe relationships and tree and etc? Probably would create more succession problems but it could have priority. Just if Paradox is going to have to change stuff anyway might as well go big?

Also is there anyway to change your predatory type?
 
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(currently ai won't embrace over the quite harsh limit and many of already existing children are landed).
In my dev build, I have increased the number of living childer a landed vampire may have by 1 more, and greatly decreased the decay time on the character flags blocking new embraces. That won't help all that much with alliances, but it will put a few more vampires around.
 
This mod is great. So far there were hardly any problems (and most of them seem to stem from the game itself - such as AI problems).
But I have a few questions and don't know if this is the right place.

1. How does it work when I play an older vampire who has several disciplines on advanced? At the moment I play Duke Dionysios of Athens and he starts with most disciplines on advanced, but in his lifestyle tree no perks are checked. Now it seems that although the perks are unchecked I can use the corresponding disciplines (for example: I can summon people to my court without having any perks in Presence because Dionysios has Advanced Presence from the start). But what is with the perks that grant boni like +10% plot power or something? Do I have those too (because Dionysios would have to had them bought in order to buy the Advanced perk), or does it make sense for me to buy them and start a discipline lifestyle tree even though I already posses the advanced perk?

2. I read that users of Oblivion can summon zombi or something like that. Duke Dionysios is a Cappadocian who possesses the Mortis branch of Oblivion. Why can he only raise ghouls en masse? What did I do wrong?

3. Someone here in the forum said it would be possible to gain money by extorting people, when I know secrets about them. How do I do that? I really need money and know many secrets, but all I can do is blackmail them for hooks (Which is amazing but doesn't help me with the money.).

4. Why do I have a negative modifier on prestige? On the top, when I hover my mouse on the prestige crown it says "-1.0 from domain". Why is that? Is that something the mod added or is it a new CK3 thing I didn't understand properly? FYI I am at 3/3 domain limit, so I don't think that this is the reason.

5. Who is drinking as a bloodleech supposed to work? It seems the only way to drink from a vampire is diablerie, which is in the long run not very feasible. Alternatively I can totally drain humans to go back to 0, but that's not gonna work for me too, because I'm compassionate and my stress would kill me. There is something like this 'blood tax' or something similar, that I can adjust under the feudal contract, but I didn't figure out how to ask my vassals for blood. That would be great because it seems like a good way to gain vampire blood.

6. I guess it is a design choice that my vassals don't grant me any levies? But how comes that my enemies are supported by their vassals when they're attacked and mine don't support me? Is this an attacker vs. defender thing?

These are quite a lot of questions, but I would be very grateful for feedback. This mod is so nice and was one of the reasons for me to buy CK3 (because I played the old one on CK2 to the death).

Thank you very much in advance.
 
Coming in the next update:

Montano is judging you if you do not use our optional game rule "Eyes of the Abyss"

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Also featured some of our 132 canon character portraits, most of them based off the illustrations from the World of Darkness Table Top RPG books, in the next update:

Byelobog, 'the White God'

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Did you know that not only will the the learning skill 'investigate" scheme may reveal secrets like the generation of a vampire, 154 canon characters have lore you can discover?

1600314630738.png
 
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1. How does it work when I play an older vampire who has several disciplines on advanced? At the moment I play Duke Dionysios of Athens and he starts with most disciplines on advanced, but in his lifestyle tree no perks are checked. Now it seems that although the perks are unchecked I can use the corresponding disciplines (for example: I can summon people to my court without having any perks in Presence because Dionysios has Advanced Presence from the start). But what is with the perks that grant boni like +10% plot power or something? Do I have those too (because Dionysios would have to had them bought in order to buy the Advanced perk), or does it make sense for me to buy them and start a discipline lifestyle tree even though I already posses the advanced perk?

The advanced discipline trait unlocks the character interaction powers, and will also be used for some script mechanics and events such as in the diablerie scheme duels. We can not assign specific lifestyle perks in character history files. We actually disabled the initial lifestyle experience to starting landed title holders because they were being awarded experience based on their age (which for some vampires is more than a thousand years) and they were starting 1230 bookmark with several vanilla lifestyle perk trees finished. We may in the future award some canon characters at start a lot of resonance experience to fill their trees when they have particular advanced disciplines. For now, you'll need to get and spend the resonance if you want to have every modifier associated with every discipline perk pip.

2. I read that users of Oblivion can summon zombi or something like that. Duke Dionysios is a Cappadocian who possesses the Mortis branch of Oblivion. Why can he only raise ghouls en masse? What did I do wrong?

Our mistake. We mistakenly allowed only Lasombra to summon Zombu. It will be fixed in the next update.

3. Someone here in the forum said it would be possible to gain money by extorting people, when I know secrets about them. How do I do that? I really need money and know many secrets, but all I can do is blackmail them for hooks (Which is amazing but doesn't help me with the money.).

You need the vanilla CK3 Stewardship Avaricious lifestyle perk "Golden Obligations" which will allow "Can Demand Payment for Hooks "

4. Why do I have a negative modifier on prestige? On the top, when I hover my mouse on the prestige crown it says "-1.0 from domain". Why is that? Is that something the mod added or is it a new CK3 thing I didn't understand properly? FYI I am at 3/3 domain limit, so I don't think that this is the reason..

Probably depends on the buildings you have built and possibly a modifier on your house. Some of our 1st tier buildings have a malus in addition to a bonus. Some building chains are always problematic (the open rule ones that operate in defiance of the Masquerade), while other building chains will lose their malus as you build them up.

5. Who is drinking as a bloodleech supposed to work? It seems the only way to drink from a vampire is diablerie, which is in the long run not very feasible. Alternatively I can totally drain humans to go back to 0, but that's not gonna work for me too, because I'm compassionate and my stress would kill me. There is something like this 'blood tax' or something similar, that I can adjust under the feudal contract, but I didn't figure out how to ask my vassals for blood. That would be great because it seems like a good way to gain vampire blood.

In the future we will add decisions for you to demand and extort blood from other vampires, or take blood willing from a vampiric lover or concubine. Right now, the only way is diablerie. Predator Type is also just a preference and style, not a feeding restriction. Your character can still consume the blood of mortals, and that will remain true even after we add these other options to get vampire blood.

We do need to develop the herdify scheme for compassionate characters to keep a large herd of blood dolls who will willingly give you their blood.

However, if your blood potency gets very high, then the only way to reduce your hunger is through damaging or killing feeds. This is part of the tragedy of being a vampire. A compassionate vampire needs to keep their blood potency low and not raise it through diablerie.

We have not yet written voluntarily entering in to torpor to lower blood potency yet. We will one night.

If you have animalism and the animal succulence perk, you can drain animals at a higher blood potency to satisfy all but the last point of hunger. Even with animal succulence though, you can raise your blood potency where animal blood satisfies no hunger. If you have the bond famulus perk, you can get a pet animal or war horse that you have bonded with and consume its blood for a larger satisfaction of hunger. It takes blood to bond a famulus though.

Its tough being a compassionate vampire, particularly if you are on the Road of Humanity or the Road of Heaven. But you are immortal and can still advanced down the lifestyle trees even if resonance is in short supply.

6. I guess it is a design choice that my vassals don't grant me any levies? But how comes that my enemies are supported by their vassals when they're attacked and mine don't support me? Is this an attacker vs. defender thing?

It is. We tried to eliminate levies entirely, except for torch and pitchfork wielding mobs of vampire hunters, but the AI freaked out and kept launching a multitude of independence revolts, so duchies got some levies buildings. You'll notice that levies are not in the Traditions contract. As to your vassals not coming to your support, we will look into that, but they may also need to like you to help.

These are quite a lot of questions, but I would be very grateful for feedback. This mod is so nice and was one of the reasons for me to buy CK3 (because I played the old one on CK2 to the death).

Thank you very much in advance.

We are glad you like both of our mods so much! It is still very early in Crusader Kings III, but we felt we had made the mod well enough that it would be fun to play and a good inspiration for other modders to see what is possible with the new game. We are committed to expanding it and making it even better than the mod was for CK2. In many ways, we think the new mod has already surpassed the CK2 version. Watch this space for more updates or join us on our discord!
 
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problem with this mod is that it made it so i like just playing as one character hehe. going back to the old system of dying and having to play as your heirs seems so old fashioned :D
 
We've contemplated making a game rule that says you get one character and when they die, Game Over.

I actually had a thought about that... What would be cool is if you could add torpor as a way to play successive characters over the course of a game. I mean, as it stands, you pretty much have to screw up to ever end up with succession. But I would still like to have *some* succession in the game, and a chance to play as the heirs.

So what if, when a vampire grows old and powerful they might need to go into torpor? Or if they are badly injured, or it's an option when under stress, or whatever else one could think of to trigger it. It could work both on a "on demand" system at first, for example stress continially building up, starting off slow but increasing, until you need to go into torpor, resigning your crown to your heir for either a set amount of time (10, 50, 100 years?) or with some kind of random chance to awaken each year, at which point the heir would have to give up the titles back to their now awakened sire. Of course if you, the player, ends up liking the heir better you might diablerise or murder your original character, or fight back when your sire ends up waking up and demands their titles back.

Certain events, like an enemy sieging your capital, random events like earthquakes, might awaken the dormant vampire as well. It would put *some* of that succesion unpredictability from vanilla CK back into the game.

Or what, and this is the even crazier version, your screen just went black and you were put in observer mode... and when you wake up you just kind of have to deal with it. Whatever *it* turns out to be, maybe your A.I. heir screwed up everything. Maybe he lost you your kingdom, maybe he got murdered and your grandchilde has been in charge for 20 years and converted your entire realm to Via Diabloris, maybe the Malkavians took over the entire world, just the usual A.I. nonsense. And especially if you add in the techs for the rennesiance/victorian/modern ages that are hinted at in the tech screen... Imagine waking up in 1920 and everything has gone to shit. It would be pretty awesome as a "late game" feature for when you really felt you have "won" the game but still are fond of your character.

Obviously I have no idea if any of this is technically possible, but still... It would be damned cool.
 
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For the shadow inqustiton update, is it gonna be similar to the ck2 version where random doomstacks keep spawning, until eventually(maybe) they overthrow a realm. Or will it be more personal like various event chains where your vampire has to fight off a single or several hunters? I hope for the 2nd option cause I found the original solution really buggy at times.
 
For the shadow inqustiton update, is it gonna be similar to the ck2 version where random doomstacks keep spawning, until eventually(maybe) they overthrow a realm. Or will it be more personal like various event chains where your vampire has to fight off a single or several hunters? I hope for the 2nd option cause I found the original solution really buggy at times.
We will have triple the bugs in the future! 300% more!