I just got to the Council of Thorns events in my main game, and I wanted to take the moment to say how much I like this mod and the oppurtunities for storytelling it gives.
I only Saw the Thorns stuff from the outside, since I was playing as a custom revenant branch in service to Mithras.
But so much fun stuff happened on the way.
I managed to achieve victory for Mithras relatively early, both the Scepter and the Sun and the King of Kings. This required murdering a lot of other ventrue elders in addition to conquest and maintaining the requirements for long enough for him to actually take the decisions, but by sheer coincidence the successful murder attempts often where the "cask of amontillado" event where they are just walled into my basement, so now I get to have a fun headcanon about Hardestadt and the rest of the gang getting released sometime post-game to shake things up, oWoD metaplot style.
Despite this Mithras lost it all during the anarch revolt when he was murdered by his own childe (who was also my daughter), during an independence revolt that she and the other anarchs were losing. In response I reformed a custom Vampire hostile Mithras religion and drove almost all vampires from the british isles (there where a few barons left).
As a further bit of headcanon I have decided that despite their rock solid game position my revenant family are going to fall from power in a few years during the protestant reformation, as the catholics/protestants in power search for heretics among the population to fight each other and find the cult of mithras that is my family now that they are overconfident from their success, lack Mithras' protection and are an obvious target for the subtle manipulations of the nascent Camerilla using mortal society to do what sheer vampiric power failed to do.
But even outside of the region I was in fun stuff kept happening, Ashirra won in the middle east and the Midnight Crescent in Iberia, which made it seem like they'd be the dominant force, until the ashirra feel to internal divisions during the anarch revolts and external attacks from the inquisition, and Clan lasombra decided to join the Camerilla taking the Iberians with them. (Which made perfect sense after all by then the mortal muslims would long ago have been driven from Iberia so the elders would have a hell of a time, keeping vampire society under control along religious lines without a good source of new childe).
Similarly the Tzimisce Voivodate grew to great strength and crushed the Tremere only to fall during the anarch revolt as all their vassals converted and left them over time, while the inquisition took control of Hungary.
Seeing each of the clans declare their sides at Thorns was very cool and I cannot wait for my next game to get there, so I hopefully can see it as a participant as well.
In the end, the Camarilla was founded by:
The Ventrue
The Toreador
The Lasombra
The Gangrel
The Tremere and
The Setites (driven from their homelands).
I imagine that the first 3 are the "Patrician clans" in this version of the setting, since the Tremere lost all their land (outside of India where they had a bit in Lanka) and the Lasombra wouldn't have joined if they couldn't get some sort of leadership role when they held their own empire title.
The Sabbat was founded by
The Tzimisce
The Malkavians and
The Brujah (specifically by the True Brujah at that)
Finally the Nosferatu, the Banu Haquim, the Cappodocians and the Ravnos (I think, I didn't see the event/might have clicked through it) choose to be independent.
The only thing that was less than perfect was that several of the representatives where lowborn mercenary captains (they hadn't even formed their own dynasties), but otherwise I really loved it all.
Thank you very much for all your hard work that made this experience possible.