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Could a revenant dynasty side with the inquisition and get the benefits of inquisition and the nice discipline powers to surpass even the millennia old elders? It may or may not make sense in the source material, but vampires sort of look obsolete in game to their superior offshoot, who can breed proper less worthless heirs. Granted, AI has even less clue on how to play revenants than it has playing vanilla humans. Not that it is picky about childes.
 
Could a revenant dynasty side with the inquisition and get the benefits of inquisition and the nice discipline powers to surpass even the millennia old elders? It may or may not make sense in the source material, but vampires sort of look obsolete in game to their superior offshoot, who can breed proper less worthless heirs. Granted, AI has even less clue on how to play revenants than it has playing vanilla humans. Not that it is picky about childes.
Lore-wise I think the Shadow inquisition is more likely to off the revenants than talk to them. Revenants are seldom nice persons, having lived under the vampires' yoke for generations. AFAIK they are all almost as bad as the Tzimisce and that says a lot. Also, how is revenants superior? Sure, they've increased lifespan due to their vitae but they are still mortal and will age and die eventually. They might be sprinters but they can't run a marathon so to speak.
 
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Lore-wise I think the Shadow inquisition is more likely to off the revenants than talk to them. Revenants are seldom nice persons, having lived under the vampires' yoke for generations. AFAIK they are all almost as bad as the Tzimisce and that says a lot. Also, how is revenants superior? Sure, they've increased lifespan due to their vitae but they are still mortal and will age and die eventually. They might be sprinters but they can't run a marathon so to speak.
They die of old age? In lore or in mod? I do not remember seeing that happen, too short games or too few revenants to see one survive long enough maybe. Visually they look more like they were 20 years old rather than the 80 years the game claims their age to be.
 
The Shadow Inquisition doesn't work with revenants, they are pawns of the vampires and are destroyed on sight. There are some small instances of tricks useable by the hunters against their foes which are not "kill on sight" but is always with the final purpose of killing more of them.

Revenants are almost their own splat in the mod with the next update. They have their own buildings, at least one revenant branch per clan (and way more than that for Tzimisce) and an ambitious custom objective to surpass vampire kind.
 
They die of old age? In lore or in mod? I do not remember seeing that happen, too short games or too few revenants to see one survive long enough maybe. Visually they look more like they were 20 years old rather than the 80 years the game claims their age to be.
In the lore they die of old age. In the mod, I just discovered they do not. For some reason, they got immortal = yes though from what I've read:
"Unlike normal ghouls, revenants are born, not created by drinking Kindred blood. Revenants' bodies naturally produce a weak vampire-like vitae, which sustains their bodies far beyond normal human lifespans (although not immortal, revenants can live to be hundreds of years old; they age at approximately one-quarter the rate humans do), and also gives them the ability to use Disciplines."
I guess they chose to make them immortal because you can't tell the game you want someone to live 4 times the normal lifespan of a human.
 
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I guess they chose to make them immortal because you can't tell the game you want someone to live 4 times the normal lifespan of a human.
In another mod (Lord of the Kings) there are racial traits with Life Expectancy +X years, so that shouldn't be too hard, just add +200 years or so life expectancy to the Revenant trait (and reduce fertility by 60% or so, so that the map doesn't get flooded by offspring). Assuming they didn't invent that function for that mod, but then it should still be reproducable.
 
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In another mod (Lord of the Kings) there are racial traits with Life Expectancy +X years, so that shouldn't be too hard, just add +200 years or so life expectancy to the Revenant trait (and reduce fertility by 60% or so, so that the map doesn't get flooded by offspring). Assuming they didn't invent that function for that mod, but then it should still be reproducable.
I don't know how the mod is coded as I haven't messed with CK3 modding or tweaked much in this mod yet, but it may open them up to human diseases if the immortality trait is removed. Could do a check every so often for any Revenant over 200 and then have a % chance of them dying every year, like an old human. More processor intensive though depending on the age of the game, maybe increasing in likelihood till age 300. I would agree they need at minimum a third of the fertility if they are living three times as long, i'd personally make it a fraction of the fertility if that was the case, as age probably wouldn't be affecting their chances. Maybe a 90% penalty to it, then tweak upwards until the desired result is hit.
 
I'm assuming revenants can still infinitely prolong their life by drinking kindred vitae regardless.

Also worth noting is the 'Caiaphas Smith method'. Smith being the oldest and most powerful of hunters in the modern age, though considered heretical by most of his fellows for using any means available to win, including hedge magic. He is nigh-immortal due to regularly harvesting and drinking the blood of captured vampires, making him a masterless ghoul.

This might be an interesting option for any playable mortal if they manage to imprison a vampire, although, like with Smith, they'll probably be branded a heretic by hunters if the secret leaks out (and luckily, CK3 does have a secret system...).

That said, Smith probably wouldn't be such a big deal if this was in any way, shape or form common in the setting, even though a recent VTM game introduced another character like that.
 
In another mod (Lord of the Kings) there are racial traits with Life Expectancy +X years, so that shouldn't be too hard, just add +200 years or so life expectancy to the Revenant trait (and reduce fertility by 60% or so, so that the map doesn't get flooded by offspring). Assuming they didn't invent that function for that mod, but then it should still be reproducable.
In the next update, revenants have added life expectancy, not immortality.
 
But what about the vampires?!?
Shadow Inquisition is all fine and good, you say. But what about the vampires?!? We don't play Princes of Darkness to be shining paladins of light. We play it to be, you know, Princes of Darkness!

Don't worry! This update has plenty of improvements for vampires. First off, two disciplines have been expanded with new schemes, powers and a new GUI!

Blood Sorcery and Necromancy​

The Tremere have fought three deadly wars at once and triumphed - all thanks to the secrets of blood sorcery. The Banu Haqim call upon gods and pacts to create ecclesiastical magics. The Giovanni and Cappadocians bend the souls of the dead to their very will.

It was time for Princes of Darkness to represent the mystical power of blood magic, and so we have done so. In this update we bring you two forms of blood magic - Necromancy (also called Oblivion) and Blood Sorcery (Also Thaumaturgy, Akhu, Dur-Na-Ki and many more names.)

Blood Sorcery

The signature discipline of the Tremere, the power of Blood Sorcery is undeniable - and hard to achieve. In the current update you will find no less than 5 paths of blood magic, all accessible through our new and custom GUI!

1614500811505.png


The paths are as follows :

The Path of Blood :​

The one most identified with Clan Tremere, the Path of Blood involves delving into the secrets of Vitae and at higher levels and utterly control it.

1614500827446.png

The Path of Curses :​

A path invented by Banu Haqim but stolen by the Tremere, the Path of Curses is used to lay banes and misfortune on your enemies. From bad lack to illness that strikes even the undead, users of this path are rightly feared.

The Path of Mars :​

Curses are not the only reason to fear blood magi. The Path of Mars births war sorcerers like no other, bestowing upon users speed, strength and tactical genius. At the highest levels a Thaumaturge can bless entire military cadres.

The Path of Neptune's Might :​

The seas and rivers of the world hold great power and mystique. And he who masters the Path of Neptune's Might takes that power for himself. From creating chains of water to drying the liquid in an opponent's veins, much is possible.

The Path of the Focused Mind :​

For Thaumaturges who wish to unlock their own hidden potential, this path is ideal. It allows the mage to expand their consciousness and control their spirit, achieving impossible feats of the mind.

Necromancy​

1614500874756.png

The ability to meddle with the truly dead is a prized one - the miserable shades make good spies and minions. Necromancers can use their rituals to taint a life ( or unlife) so that when they are murdered, their soul will return as a ghost. From there, a medium can coax a spirit to do her bidding, or she can bind it forcibly to her will - thus ensuring compliance, at the cost of the spirit's displeasure.

Once she gets a spirit to do her bidding, a necromancer can send it to preform a variety of services - from spying, to haunting, to possessing your enemies.

1614500887876.png

1614500905420.png

1614500916377.png

1614500927044.png

1614500942887.png

More Events!​

1614501079654.png


For vampires, a number of new events have been added to the mod both regional events as well as custom content for each of the bookmark characters at 1230.

For Helena, it requires Menele to be dead, and will then unlock a special character interaction where you can infiltrate another court (like Helena often does in the lore, masquerading as a neonate) to give them a serious scheme resistance malus. Obviously a good synergy with her playstyle.

Rustovitch got an interpretation of the event known as the feast of fiends, where he tries to re establish control of the Voivodate after the truce with Jurgen. It's a special character interaction for him, where he can try to teach some sense (brutally) to any of his vassals.

Matasuntha's event allows her to call back her childe to her side (as she actually does in 1242). A powerful ally to help her as her starting court isn't really up to scratch.

Montano now has a special objective to secure Sicily/Romagna for the Sea of Shadows. If he achieves it, he gains a noticeable bonus to acceptance of the "offer vassalization" interaction with other Lasombra.

Natalya's has quite a dilemna.

Durga Syn has a special option during the education chain now. As the "mentor of heroes" in almost all big WoD chronicles, she knows a thing or two about needy neonates and how to make sure they reach their potential.

Maatkare gets a unique character interaction to entice any vampire into following the Road of Set. It's hard to pull off (the duel isn't exactly in her favor) but powerful if used well (this can destabilize whole realms).

1614501126459.png


Petaniqua's unique content is her ability to walk the black spiral (a decision). It mainly results in even more madness and bad stuff for her. But there might be a small chance of something nicer happening.

Qawiyya's custom content is about her answering the plea for help from the last uncorrupted souls of Damascus. If she accepts, she gets two powerful characters and a claim on the region, but must take Damascus before 1300 to get rid of a negative modifier (Baalis spreading rumors and such against her).

Roque's custom content is a bonus to the investigate scheme. Whenever Roque investigates someone, he will get a bonus event to choose between different boons (for him) or malus (for the target). He just loves scheming.

Tabitha's custom content is basically her boss telling her "You have 70 years to save Andalusia. Or else."

Etrius custom content is all about him doing what he does best.

Mithras custom content allows you to try to recreate perhaps the most impressive power couple of vampiric history.

Absalon custom content is about his search to understand the ritual he stole from the Telyavelic Tremere he killed during his own personal crusade. You will need to invest some ressources into finishing it then godhood ! ... Not that like anything could go wrong, obviously.

1614501176202.png

Dionysius will never fail the faith part of the education event chain. Resulting in overall better childer for him (but in a different way than Durga's more general bonus to them).

P.S. Be careful when embracing a new childe.

1614502103680.png

Your Own Bloodline​

1614501276052.png

Vampire players are not left out in the Shadow Inquisition update. We continue to add interesting decisions as mid-game and late game objectives. One such decision allows a Caitiff vampire to have their bloodline recognized as nearly a peer of the great Kindred clans.

A Caitiff vampire of at least the 5th generation who is head of an independent dynasty with sufficient prestige and piety can have their dynasty recognized as a new bloodline. Their descendants will get a modifier for being of their house, a new trait, and icon that the player can pick, and a potentially a new coat of arms for their dynasty and realm that matches the trait icon. They will also be able to choose the three primary disciplines of their bloodline and what values the dynasty modifier has.

1614501289689.png

1614501300003.png

1614501306347.png

1614501315261.png

1614501327310.png

1614501342202.png

Holiest of Unholies​

1614501429308.png

For the Shadow Inquisition Update, there has been further improvement for faiths. Holy Sites have had Coat of Arms. Based on a detail in Beckett's Jyhad Diary, the location of Enoch has been moved from Susa to Göbekli Tepe. Several faiths now have temporal heads of faith as appropriate to the lore, for instance the Cainite Heresy is now led by the head of the Crimson Curia. Certain faiths with both heads of faiths and also the Warmonger or Armed Pilgrimages tenets now have access to a "Escalate the Jyhad" or approach head of the Shadow Inquisition and "Petition for the Shadow Crusade". Be warned, once a player character unlocks the escalation of the Jyhad or the Shadow Crusades, other faiths can also wage crusades.

For late game, the Sabbat faiths have been expanded from the Path of Honorable Accord to include most of the Paths of Enlightenment. When forming or joining the Sabbat, a player character will be given a choice of which path to follow. The Sabbat Regent's choice of path will influence the paths subsequently chosen by thousands of new Sabbat members.

1614501439229.png


1614501447990.png


1614501456027.png

1614501464007.png

Unrelated to faiths, we thought we'd mention another quality of life improvement added to this update: there are now blood hunger and masquerade exposure meters on the top level of the map GUI.

1614501500114.png


Revenants​


What about the half-damned? The hereditary ghouls? The Zadruga? The Revenants? They have gotten expansion with their own custom buildings. The revenant trait now grants extended life expectancy (rather than immortality) that can be extended by taking more blood of vampires to become a ghoul. There is even an epic objective decision that promises to make the revenants the next stage in evolution or a doomed quest that will drag a family further into damnation.
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This looks completely genius! Thanks for the great work.
With custom GUI coming, will there be a built in option to toggle the debug mode and console? As my understanding is that custom GUI conflicts with that, and sometimes you need it to fix dumb AI decisions.
 
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Gotta hand it to you, you guys are really, really dedicated. Every day, we're leaving mod territory more and more and getting closer to standalone game. I particularly like how you try to always provide us with custom objectives and story decisions, that was a concern I remember having for the mod in the early days. My only criticism right now is that it seems a little odd to me to have the aquamancy path available, but not the other elementalist paths. But I'm sure there's still more magic to be added in the future, especially when the time comes to implement Mage?

Little question, you mentioned the Sabbat Regent can determine which path most adherents choose. I've never actually played to its foundation, hoping to do so once a later bookmark comes around, but does that mean we can create a Sabbat that is actually effectual, reasonable and true to its nominal purpose, rather than psychotic and self-destructive?
 
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Shadow Inquisition is all fine and good, you say. But what about the vampires?!? We don't play Princes of Darkness to be shining paladins of light. We play it to be, you know, Princes of Darkness!

Don't worry! This update has plenty of improvements for vampires. First off, two disciplines have been expanded with new schemes, powers and a new GUI!

Blood Sorcery and Necromancy​

The Tremere have fought three deadly wars at once and triumphed - all thanks to the secrets of blood sorcery. The Banu Haqim call upon gods and pacts to create ecclesiastical magics. The Giovanni and Cappadocians bend the souls of the dead to their very will.

It was time for Princes of Darkness to represent the mystical power of blood magic, and so we have done so. In this update we bring you two forms of blood magic - Necromancy (also called Oblivion) and Blood Sorcery (Also Thaumaturgy, Akhu, Dur-Na-Ki and many more names.)

Blood Sorcery

The signature discipline of the Tremere, the power of Blood Sorcery is undeniable - and hard to achieve. In the current update you will find no less than 5 paths of blood magic, all accessible through our new and custom GUI!

View attachment 687014

The paths are as follows :

The Path of Blood :​

The one most identified with Clan Tremere, the Path of Blood involves delving into the secrets of Vitae and at higher levels and utterly control it.

View attachment 687015

The Path of Curses :​

A path invented by Banu Haqim but stolen by the Tremere, the Path of Curses is used to lay banes and misfortune on your enemies. From bad lack to illness that strikes even the undead, users of this path are rightly feared.

The Path of Mars :​

Curses are not the only reason to fear blood magi. The Path of Mars births war sorcerers like no other, bestowing upon users speed, strength and tactical genius. At the highest levels a Thaumaturge can bless entire military cadres.

The Path of Neptune's Might :​

The seas and rivers of the world hold great power and mystique. And he who masters the Path of Neptune's Might takes that power for himself. From creating chains of water to drying the liquid in an opponent's veins, much is possible.

The Path of the Focused Mind :​

For Thaumaturges who wish to unlock their own hidden potential, this path is ideal. It allows the mage to expand their consciousness and control their spirit, achieving impossible feats of the mind.

Necromancy​

View attachment 687017

The ability to meddle with the truly dead is a prized one - the miserable shades make good spies and minions. Necromancers can use their rituals to taint a life ( or unlife) so that when they are murdered, their soul will return as a ghost. From there, a medium can coax a spirit to do her bidding, or she can bind it forcibly to her will - thus ensuring compliance, at the cost of the spirit's displeasure.

Once she gets a spirit to do her bidding, a necromancer can send it to preform a variety of services - from spying, to haunting, to possessing your enemies.


More Events!​

View attachment 687026

For vampires, a number of new events have been added to the mod both regional events as well as custom content for each of the bookmark characters at 1230.

For Helena, it requires Menele to be dead, and will then unlock a special character interaction where you can infiltrate another court (like Helena often does in the lore, masquerading as a neonate) to give them a serious scheme resistance malus. Obviously a good synergy with her playstyle.

Rustovitch got an interpretation of the event known as the feast of fiends, where he tries to re establish control of the Voivodate after the truce with Jurgen. It's a special character interaction for him, where he can try to teach some sense (brutally) to any of his vassals.

Matasuntha's event allows her to call back her childe to her side (as she actually does in 1242). A powerful ally to help her as her starting court isn't really up to scratch.

Montano now has a special objective to secure Sicily/Romagna for the Sea of Shadows. If he achieves it, he gains a noticeable bonus to acceptance of the "offer vassalization" interaction with other Lasombra.

Natalya's has quite a dilemna.

Durga Syn has a special option during the education chain now. As the "mentor of heroes" in almost all big WoD chronicles, she knows a thing or two about needy neonates and how to make sure they reach their potential.

Maatkare gets a unique character interaction to entice any vampire into following the Road of Set. It's hard to pull off (the duel isn't exactly in her favor) but powerful if used well (this can destabilize whole realms).

View attachment 687027

Petaniqua's unique content is her ability to walk the black spiral (a decision). It mainly results in even more madness and bad stuff for her. But there might be a small chance of something nicer happening.

Qawiyya's custom content is about her answering the plea for help from the last uncorrupted souls of Damascus. If she accepts, she gets two powerful characters and a claim on the region, but must take Damascus before 1300 to get rid of a negative modifier (Baalis spreading rumors and such against her).

Roque's custom content is a bonus to the investigate scheme. Whenever Roque investigates someone, he will get a bonus event to choose between different boons (for him) or malus (for the target). He just loves scheming.

Tabitha's custom content is basically her boss telling her "You have 70 years to save Andalusia. Or else."

Etrius custom content is all about him doing what he does best.

Mithras custom content allows you to try to recreate perhaps the most impressive power couple of vampiric history.

Absalon custom content is about his search to understand the ritual he stole from the Telyavelic Tremere he killed during his own personal crusade. You will need to invest some ressources into finishing it then godhood ! ... Not that like anything could go wrong, obviously.

View attachment 687029
Dionysius will never fail the faith part of the education event chain. Resulting in overall better childer for him (but in a different way than Durga's more general bonus to them).

P.S. Be careful when embracing a new childe.


Your Own Bloodline​

View attachment 687030

Vampire players are not left out in the Shadow Inquisition update. We continue to add interesting decisions as mid-game and late game objectives. One such decision allows a Caitiff vampire to have their bloodline recognized as nearly a peer of the great Kindred clans.

A Caitiff vampire of at least the 5th generation who is head of an independent dynasty with sufficient prestige and piety can have their dynasty recognized as a new bloodline. Their descendants will get a modifier for being of their house, a new trait, and icon that the player can pick, and a potentially a new coat of arms for their dynasty and realm that matches the trait icon. They will also be able to choose the three primary disciplines of their bloodline and what values the dynasty modifier has.


Holiest of Unholies​

View attachment 687039
For the Shadow Inquisition Update, there has been further improvement for faiths. Holy Sites have had Coat of Arms. Based on a detail in Beckett's Jyhad Diary, the location of Enoch has been moved from Susa to Göbekli Tepe. Several faiths now have temporal heads of faith as appropriate to the lore, for instance the Cainite Heresy is now led by the head of the Crimson Curia. Certain faiths with both heads of faiths and also the Warmonger or Armed Pilgrimages tenets now have access to a "Escalate the Jyhad" or approach head of the Shadow Inquisition and "Petition for the Shadow Crusade". Be warned, once a player character unlocks the escalation of the Jyhad or the Shadow Crusades, other faiths can also wage crusades.

For late game, the Sabbat faiths have been expanded from the Path of Honorable Accord to include most of the Paths of Enlightenment. When forming or joining the Sabbat, a player character will be given a choice of which path to follow. The Sabbat Regent's choice of path will influence the paths subsequently chosen by thousands of new Sabbat members.


Unrelated to faiths, we thought we'd mention another quality of life improvement added to this update: there are now blood hunger and masquerade exposure meters on the top level of the map GUI.

View attachment 687044

Revenants​


What about the half-damned? The hereditary ghouls? The Zadruga? The Revenants? They have gotten expansion with their own custom buildings. The revenant trait now grants extended life expectancy (rather than immortality) that can be extended by taking more blood of vampires to become a ghoul. There is even an epic objective decision that promises to make the revenants the next stage in evolution or a doomed quest that will drag a family further into damnation.
The only negative I have to say is that you are making it very, very, VERY hard to decide what my first playthrough should be as. the Revenant Revolution? Shadow Inquisition and monsterslaying? Creating your own bloodline? Soo.. Much.. To.. Do!
 
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There are a ton of thaumaturgy paths so it's definitely possible that more will be added in the future. Though fleshing out the remaining disciplines might be more of a priority.

The Sabbat formation for now is still roughly the same (meaning the clans who choose to oppose the Convention of Thorns will form the Sabbat) then Sabbat characters choose a Path. So it's not really a "What does the Sabbat stands for?" choice.

Thorns and the Sabbat formation are working well right now but will probably be fleshed out when Vampire is chosen as the splat to focus on. This would be the possibility for us to add more Camarilla/Sabbat content, and perhaps a closer to Thorns (or post one) bookmark.
 
The dynasty modifier you can choose between are they all related to one of the core stats (intrigue per lvl of X etc.) or is there also one with prowess to make your childe slightly less pathetic on the battlefield?

Do the different Sabbat paths have different holy sites? Currently none of them are in Iberia so playing as a vampire based in Cordoba makes it less than enticing to shift.
 
The dynasty modifier you can choose between are they all related to one of the core stats (intrigue per lvl of X etc.) or is there also one with prowess to make your childe slightly less pathetic on the battlefield?

Here are the dynasty modifiers:
Code:
dynn_custom_bloodline_war_modifier = {
    icon = martial_positive
	general_opinion = -30
	dynasty_opinion = 20
	knight_limit = 2	
	knight_effectiveness_mult = 0.15
	martial_per_prestige_level = 1
	hostile_scheme_resistance_mult = -0.15
}

dynn_custom_bloodline_diplomacy_modifier = {
    icon = diplomacy_positive
	general_opinion = 20
	dynasty_opinion = 30
	befriend_scheme_power_mult = 0.2
	diplomacy_per_prestige_level = 1
	stress_gain_mult = 0.2
	scheme_discovery_chance_mult= -0.2
}

dynn_custom_bloodline_learning_modifier = {
    icon = learning_positive
	general_opinion = -5
	dynasty_opinion = 20
	learning_per_prestige_level = 1
	knight_limit  = -2
	monthly_lifestyle_xp_gain_mult = 0.4
}

dynn_custom_bloodline_intrigue_modifier = {
    icon = intrigue_positive
	general_opinion = -10
	dynasty_opinion = 20
	intrigue_per_prestige_level = 1
	scheme_discovery_chance_mult= 0.2
	hostile_scheme_power_mult = 0.3
	stress_gain_mult = 0.35
}

dynn_custom_bloodline_stewardship_modifier = {
    icon = stewardship_positive
	stewardship_per_prestige_level = 1
	dynasty_opinion = 25
	general_opinion = -5
	build_gold_cost = -0.35
	build_piety_cost = -0.35
	build_prestige_cost = -0.35
	
}

dynn_custom_bloodline_prowess_modifier = {
    icon = prowess_positive
	prowess_per_prestige_level = 2
	knight_effectiveness_mult = 0.1
	dynasty_opinion = 30
	general_opinion = -30
	dread_baseline_add = 30
}

dynn_custom_bloodline_secret_modifier = {
    icon = vampire_positive 
	prowess_per_prestige_level = 2
	martial_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	diplomacy_per_prestige_level = 1
	learning_per_prestige_level = 1
	intrigue_per_prestige_level = 1
	general_opinion = -60
	dynasty_opinion = 60
	knight_limit = 2
}

Do the different Sabbat paths have different holy sites? Currently none of them are in Iberia so playing as a vampire based in Cordoba makes it less than enticing to shift.

Each Sabbat Path of Enlightenment has different holy sites. The Path of Power and the Inner Voice and the Path of Night, two favorite paths of the Lasombra, both have Madrid as a holy site. We plan to do more with holy sites and their diversification in the future, perhaps even allow player characters to take a long visit to the Black Monastery.
 
Here are the dynasty modifiers:
Code:
dynn_custom_bloodline_war_modifier = {
    icon = martial_positive
    general_opinion = -30
    dynasty_opinion = 20
    knight_limit = 2   
    knight_effectiveness_mult = 0.15
    martial_per_prestige_level = 1
    hostile_scheme_resistance_mult = -0.15
}

dynn_custom_bloodline_diplomacy_modifier = {
    icon = diplomacy_positive
    general_opinion = 20
    dynasty_opinion = 30
    befriend_scheme_power_mult = 0.2
    diplomacy_per_prestige_level = 1
    stress_gain_mult = 0.2
    scheme_discovery_chance_mult= -0.2
}

dynn_custom_bloodline_learning_modifier = {
    icon = learning_positive
    general_opinion = -5
    dynasty_opinion = 20
    learning_per_prestige_level = 1
    knight_limit  = -2
    monthly_lifestyle_xp_gain_mult = 0.4
}

dynn_custom_bloodline_intrigue_modifier = {
    icon = intrigue_positive
    general_opinion = -10
    dynasty_opinion = 20
    intrigue_per_prestige_level = 1
    scheme_discovery_chance_mult= 0.2
    hostile_scheme_power_mult = 0.3
    stress_gain_mult = 0.35
}

dynn_custom_bloodline_stewardship_modifier = {
    icon = stewardship_positive
    stewardship_per_prestige_level = 1
    dynasty_opinion = 25
    general_opinion = -5
    build_gold_cost = -0.35
    build_piety_cost = -0.35
    build_prestige_cost = -0.35
   
}

dynn_custom_bloodline_prowess_modifier = {
    icon = prowess_positive
    prowess_per_prestige_level = 2
    knight_effectiveness_mult = 0.1
    dynasty_opinion = 30
    general_opinion = -30
    dread_baseline_add = 30
}

dynn_custom_bloodline_secret_modifier = {
    icon = vampire_positive
    prowess_per_prestige_level = 2
    martial_per_prestige_level = 1
    stewardship_per_prestige_level = 1
    diplomacy_per_prestige_level = 1
    learning_per_prestige_level = 1
    intrigue_per_prestige_level = 1
    general_opinion = -60
    dynasty_opinion = 60
    knight_limit = 2
}



Each Sabbat Path of Enlightenment has different holy sites. The Path of Power and the Inner Voice and the Path of Night, two favorite paths of the Lasombra, both have Madrid as a holy site. We plan to do more with holy sites and their diversification in the future, perhaps even allow player characters to take a long visit to the Black Monastery.
Looks good. I am probably gonna go for the secret one because with blood potency 10 and genius the progenitor is gonna make the antediluvians look like a bunch of wussies. Are Custom bloodlines able to do objectives if they are of the right religion or realm? Can I, If I start in the shadow curtain as a caitiff and usurp Viktor, do the caring grandmother objective? Or even better complete eternal change? That vampire would be a beast!
 
The "secret" one is well, secret. Hence it will only be available in some specific circumstances.
Hopefully not too difficult to achieve specific. I will spoil myself by peeking into the mod files if necessary.

Are we limited to learning a small subset, or just one even, of blood sorcery branches? Are there countermeasures?
 
Hopefully not too difficult to achieve specific. I will spoil myself by peeking into the mod files if necessary.
Considering the rather large malus to general opinion you probably have to have the trait diablerist or infernalist. Nonetheless it is a nice bonus to have in your dynasty.