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Today's preview is of the 4th, final teaser that was posted before last week's trailer reveal of the Normandy Flavor Pack. Should have a dev diary on time for this weekend or early next week, so keep your eyes peeled for that!



Clue #4: In the 867 bookmark, the region is ruled by a once great dynasty in decline. If you play as them, why not invite "barbarians" to help rectify your problems?



The Normandy Flavor Pack adds two similar decisions to Invite Norse or Norman Adventurers to settle your realm, available in certain geographical regions. You'll get different bonuses, like modifiers or special troops depending on the type of adventurers you pick. Norman Adventurers are costlier, but have better benefits.

The clue referred not to the Tang Dynasty of China and its relationship with the steppes, but to the infamous Karlings. Rollo was not the first Norse warlord to settle in Carolingian lands, even if he is one of the more famous and consequential cases. The Carolingians had been doing this for decades by the time Rollo yeeted himself to Normandy, as part of a defensive strategy against Scandinavian attacks; they could thus neutralize enemies or even turn them into useful allies, and they were not the only non-Norse rulers to do so.

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Normandy Flavor Pack Dev Diary:
Adventurers and Aristocrats


Today, I’ll touch on RICE’s next flavor pack, announced last week: Normandy: Adventurers and Aristocrats.

This update will introduce a mini-struggle about the lesser-known period of Normandy’s history between Rollo and William, and the formation of the Normans as a people, before they went on to greatly impact medieval history. There is also some more generic flavor related to the Norse and to Christians as well.

Normandy Struggle

The centerpiece of the Normandy flavor pack is a new mini-struggle, RICE’s second struggle, the Consolidation of Normandy. It has three phases: Adventure, Confrontation, and Acculturation. The phases' connections are depicted in this chart.

The struggle is not about the Normans overall, so there won’t be much for the Anglo-Normans, Sicily, etc. Instead, the focus is on the Normans’ “birth” and the Duchy of Normandy’s generations long political, military, and cultural struggle to coalesce under a united identity - and determine the nature of that identity. Pop history often glosses over what happened in between Rollo and William the Conqueror - the actual rise of Normandy took generations and was, as history tends to be, quite messy.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!

One aspect of this struggle are several “passive” catalysts in this struggle that are calculated on an annual basis, such as whether involved rulers have North Germanic vs. Frankish spouses, or if you have high stats. Their impact is usually smaller than “active” catalysts, but they might make the struggle lean in one direction or another.

The strength of struggles (in my opinion) from a design POV is they are a great narrative tool for devs and modders to depict historical complexities, beyond mere "names and dates" factoids, without caring about min-max gameplay. This struggle is an experiment to see how struggles could work in a small area. Due to its small size, the few involved rulers have a much greater impact on its outcome compared to other struggles.


Starting the Struggle

In the 1066 bookmark, the struggle is well under way, and could end quickly if William triumphs in England. For the 867 bookmark, however, there are a few new ways to form Norman culture and start the struggle besides vanilla’s decision to Establish Norman Culture.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


First, if you are the top liege of Neustria, you can take a decision to Grant Normandy to the Norse. This picks (or generates) a random Norse character, typically with high martial. It favors picking Hrolfr (aka Rollo) if he is alive and landless, but not always. Alternatively, if you want to pick a specific character, like to ensure Hrolfr is chosen, you can use a character interaction.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


If you are Norse ruler yourself, a third option is a character interaction to ask the highest tier ruler of Normandy, typically the king of France, to give Normandy to you. You’ll need prestige, a decent martial score, and the French ruler to have at least -25 opinion of you.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


These options will all grant the county of Rouen and the Duchy of Normandy to the selected Norse character, who becomes Norman and also converts to their liege’s faith if they don’t already follow the same religion. All other counts in Normandy are made vassals of this Norman ruler; existing AI counts with more than one county in Normandy have their non-capital counties given to randomly generated pagan Normans.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


The AI will never use the character interactions, and will avoid using the decision if a player owns land in Normandy. These decisions/interactions are mainly to help the player create their preferred situation before beginning the Normandy struggle, for roleplay reasons.

Also, if you play with Historical Invasions, the creator has reached out to me and we’ll make sure our mods continue to play nice with each other with these Normandy decisions/interactions.


Ending the Struggle

There are three ways to end the struggle. The Norman Conquest simulates the "canon" ending of William the Conqueror defeating Harold Godwinson to become King of England. Ruling England is one way to fulfill this decision, but you can also alternatively go for France, or form a “Greater Normandy” that includes Brittany and Flanders.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


Among other bonuses, this ending enables the decision to Compile the Domesday Book, which gives various perks like increasing control over your newly conquered territories.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


The alternate “good” ending for Normans is Complete Assimilation, representing the Normans focusing less on military endeavors, and more on transforming Normandy into a center of French culture and learning. The last ending, Outsider’s Yoke, is for non-Normans, representing the Normans losing control of Normandy.

Norman Traditions

The Normans’ ethnogenesis is represented through two traditions. Legacy of the Northmen is what Norman culture starts with at the 867 start, representing the early years when they had, and were perceived by their neighbors to have, greater ties with Scandinavia.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


This tradition is related to the decision to Commission the Historia Normannorum. This text was completed in 1015 CE by Dudo of Saint Quentin in real life, at the behest of the Dukes of Normandy, perhaps as political propaganda as part of the Dukes' efforts to forge a shared Norman identity. This decision, available only during the Acculturation Phase, is important as you need it for the Norman Conquest or Complete Assimilation endings of the struggle.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


When taking this decision, all cultures with Legacy of Northmen will have it replaced with the Adventurers and Aristocrats tradition, which is similar but generally has better bonuses.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


If the struggle ends with Norman Conquest, then this tradition is further upgraded with military and diplomacy related bonuses. If it ends with Complete Assimilation, it is upgraded with learning and stewardship related bonuses instead.


Norse and Norman Adventurers

In contrast to the idealized pop history image of Viking raiders attacking the “weaker” or “more civilized” Europeans (depending on your ideological slant), Norse relations with other societies was oftentimes complicated. For example, even after the Normans began to Christianize, they kept contact with pagan Scandinavians, who often came to fight for or against various lords in Normandy, irregardless of religious affiliation. As another example, Rollo wasn’t the first Norse warlord to work with the Carolingians - as far back as Charlemagne’s time, pagan and Christian Norse warlords served under the Carolingians.


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In the tribal and early medieval eras, European rulers who own coastal territory (or have vassals that do) can take a decision to Invite Norse Adventurers. You can choose five types:
  • Courtiers lets you pick between two courtiers with high stats in at least one skill
  • Colonists adds beneficial county modifiers to your capital duchy (with a small chance of a control malus)
  • Mercenaries gives you randomly between 200 to 1000 special troops (Norse MAAs are guaranteed, so you won’t ever get just 200 useless levies)
  • Traders gives you a beneficial character modifier
  • Rulers gives piety and prestige and grants a random county you own to a Norse character
If negotiations go well, you can spend some prestige to attempt to get a vanilla modifier that prevents landless Scandinavian adventurers from attacking you, representing their aid in resisting Norse raids. Success depends on your stats, corresponding to a type of settler you can invite. For instance, if you invite traders, the chances of success of getting the modifier depend on your stewardship. Note that if you pick the rulers option, you get this modifier by default.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


In the early and high medieval eras, once the Normandy struggle starts, a similar decision to Invite Norman Adventurers is also available to rulers in West Europe and the Mediterranean who follow an organized religion present in Normandy (usually Christianity). It has a few differences, though. Most importantly, it costs more but has better effects. Second, if the Norman struggle has ended with the Complete Assimilation Ending, a new option to invite Norman Scholars is available.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


Normans will also not give the modifier to prevent Norse attacks; instead, they have a chance (or 100% if you picked rulers) to give various modifiers boosting stats and improving your military.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


There’s a chance the Norse or Norman adventurers will demand more if you did not give them land – typically gold, but occasionally titles if you have any to spare. If you reject their demands, they might comply (especially if you have high diplo, martial, or dread). Or, they may refuse to back down, and you’ll not only lose the gold you spent, but you’ll also get nasty county modifiers in your capital duchy, as the adventurers go rogue and become brigands.


Mont Saint Michel

One of the most famous locations in Normandy is Mont-Saint-Michel, an abbey and tidal island. Today, it is a major tourist destination and a UNESCO heritage site. In medieval times, it was an important pilgrimage location associated with the Archangel Michael, and this is represented in a few different ways in-game.

First, there is a new special building in the county of Avranches, Mont-Saint-Michel.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


You can now also take a decision to Go on a Pilgrimage to Mont-Saint-Michel if you are Christian and nearby. You can choose between different bonuses during the course of the pilgrimage.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


Mont-Saint-Michel went through quite a storied history over the medieval period. In 867, the decision to go on a pilgrimage is initially only limited to Avranches and neighboring counties. I won’t spoil the story, but you can follow the history of Mont-Saint-Michel and its growth as a medieval pilgrimage center through a couple decisions and events, such as finding the relics of Mont-Saint-Michel's founder, Saint Aubert. These will expand the range of people who can take the pilgrimage, as well as change the bonuses you get from the decision.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


An extra, minor decision to Observe the Procession of Saint Aubert is available to rulers within a range of Avranches. It’s a nice way to get smaller piety bonuses. Do note while it is at first available to a wider range of rulers, by the end of the Mont-Saint-Michel decision/event chain, it can only be taken by rulers of Avranches and neighboring counties.


Christian Religious Sites

There is also minor flavor for all Christians too, in the form of a decision to Build a Local Christian Religious Building. It is similar to the decision to build Buddhist religious sites that was added in the Magadha Flavor Pack last year, as a short event chain that, after a year or two, grants you a character modifier and your capital a county modifier, along with other bonuses.


r/CrusaderKings - RICE Mod Dev Diary #33: Normandy Flavor Pack – a Norman mini-struggle, and Norse and Christian flavor!


You can choose between building a chapel, a small/large church, or a small/large monastery. Chapels' bonuses are weakest, but they're cheap and provide equal prestige and piety. Churches and monasteries provide both prestige and piety, with more prestige for the former and more piety for the latter. Large churches and monasteries also provide a minor renown bonus upon completion, with the amount depending on your piety level.


Miscellaneous

I hope you enjoyed our little romp through the upcoming flavor for Normandy!

Normandy was selected to be the focus for this update partly because much of Europe is lacking flavor in RICE, and I felt Normandy was a good candidate for rectifying that. And, as mentioned earlier, Normandy would also be a good testing ground for a smaller struggle - I know some people don't like struggles, but I strongly believe we have yet to see the full potential of struggles as a narrative tool, and I hope to add even more to RICE in the future to depict more complexities of history.

Anyways, this update will hopefully improve the game's depiction of medieval Normandy, even if just by a bit!


Selected Sources for Further Reading
 
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Struggles can seem to be made quite specific, from that map it appears that not even the King of France is involved in that struggle.... that's incredible it can be so specific.
 
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Indeed! In theory you could even have a one county struggle, which I could see applicable to certain situations where it basically serves as a mini-game for whoever rules said county (it's something I want to try one day for the lulz). At the moment, regardless, struggle involvement is based not just on being of an involved culture and faith, but also where one's capital is - it has to be in the struggle region. So the King or Queen of France could, feasibly, be involved if their capital was for some reason in Normandy.
 
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Indeed! In theory you could even have a one county struggle, which I could see applicable to certain situations where it basically serves as a mini-game for whoever rules said county (it's something I want to try one day for the lulz). At the moment, regardless, struggle involvement is based not just on being of an involved culture and faith, but also where one's capital is - it has to be in the struggle region. So the King or Queen of France could, feasibly, be involved if their capital was for some reason in Normandy.
I think you should try that one country mini game idea, I think PDX hit a gold mine with this Struggle system, I love the ability to show history unfolding through the different phases
 
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Also I wonder if like the Normans get a special invasion CB to invade England or other areas and build nations like they did historically, would be great to add that to their culture but with extreme caveats so we might be able to see Normans everywhere but not too much or too overpowered

second, does the AI always the Establish Normandy decision so we can see them form by themselves?
 
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Normandy Flavor Pack Preview #5

A new bookmarked character is coming with this update, and it's none other than Hrolfr (or Rollo), the first ruler of Normandy.

Rollo will start as landed if you choose to play as him; otherwise, he'll stay a courtier, though there will be a game rule to customize this. You can go through a few flavor events if you play as him, based on several medieval sources, particularly the Historia Normannorum. They're similar to existing events for Thabit ibn Qurra and a few other RICE characters, letting you tweak your starting scenario. The idea is that since many of the sources on Rollo contradict each other, why not let the player pick between them (to an extent)?

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Also I wonder if like the Normans get a special invasion CB to invade England or other areas and build nations like they did historically, would be great to add that to their culture but with extreme caveats so we might be able to see Normans everywhere but not too much or too overpowered

second, does the AI always the Establish Normandy decision so we can see them form by themselves?

I am looking into that, but since I don't have much experience doing CBs, will depend on if I can get the CBs working properly. Or I guess I could do it by giving the Duke of Normandy a claim on England (or France if they seek that) through some means like a decision or something.

Anyhow, the way I intend it to work, AI will generally have a very high chance of taking the decision if no Norse have arrived in Normandy by a certain date (say, early to mid 900s or something); before then the chances will be lower to allow the possibility of it happening more "naturally."
 
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Normandy Flavor Pack Preview #6

Happy Valentine's Day! Today we take a look at some simple starting flavor not for Rollo, but for figures at the end the Normandy struggle: William the Conqueror and his wife, Matilda of Flanders, who apparently had a rather happy marriage.

For those of you who care more about 1066 than 867, rejoice (a bit)! Though much of the Normandy update will focus on the period before William's rise, and thus 867, there will be a few special events for William and Matilda. They'll let you customize your starting situation slightly, and a couple might even happen later in the playthrough as well.



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Normandy Flavor Pack Preview #7

The famous island abbey of Mont-Saint-Michel in northern France has quite a long history, which you can relive part of through a series of events and decisions. If you start from 867, at some point, the relics of Mont-Saint-Michel's founder, Saint Aubert, will be lost. You can try to find them, and, if successful, unlock further Mont-Saint-Michel flavor for rulers in the region. According to legend, the relics were found hidden in the house of a recently deceased canon named Bernerius in the early 11th century.

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Normandy Flavor Pack Preview #8

oday's preview is of some tweaks to the decisions to invite Norse/Norman adventurers to your realm, specifically when you grant titles to them. First, by popular request, you now have the option of playing as the newly settled Norse/Normans, You'll also start with a 10 year truce with them, to prevent you from just swallowing them up immediately without consequence. Additionally, if Norse, the new settlers may have the option of converting to the faith of the previous ruler.


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Normandy Flavor Pack Preview #9

Today's preview is of the Domesday Book decision, which, as discussed in the dev diary, is a perk of the "Norman Conquest" ending of the Normandy struggle. Besides benefits for your newly conquered lands, you also get a Domesday Book artifact.


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This Normandy Flavor Pack looks very promising! Thank you for your continuous effort to make this game so much more immersive.
If you permit the question, since it has been some time since I followed your work: Which flavor pack contains your first struggle and what is it roughly about?
 
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This Normandy Flavor Pack looks very promising! Thank you for your continuous effort to make this game so much more immersive.
If you permit the question, since it has been some time since I followed your work: Which flavor pack contains your first struggle and what is it roughly about?

Thank you! The first struggle I added was the Colonization of Greenland which was released with the North Atlantic flavor pack in October/November last year. I basically used the struggle system to simulate off-map interactions with Greenland and the Americas, where the idea is less about trying to fight against others like with the Iberian Struggle, and more on trying to support the distant Greenland colony to be economically resilient enough that it won't decline like historically (or failing to do so). My flavor pack guide for it isn't complete at all (and I probably won't have time to get to finishing it until later this year), but you can see it here for a brief run-down about how the Greenland struggle works.

By comparison, the Normandy struggle is much less ambitious and wacky/quirky and is more about a small limited region in terms of scope.
 
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RICE SPRING 2023 ROADMAP


I'm happy to share a tentative roadmap for RICE for the near future. Due to delays, the estimated release date for the Normandy flavor pack will now be late March. It will hopefully be followed by a smaller flavor pack for the Bozo people of West Africa, and then a yet to be determined flavor pack around the time of the Tours and Tournaments DLC comes out. Reworks of some of RICE's older decisions and activities to fit in with T&T content, such as the pilgrimages, will also be looked into, but how that pans out will depend on how moddable it is and the amount of work required.


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Normandy Flavor Pack Preview #10

Today's preview covers some more flavor for Mont-Saint-Michel, the famous abbey in Normandy.

As discussed in the dev diary, several decisions and events will be added about Mont-Saint-Michel's history. For instance, in the later game, you can take a decision to sponsor a golden statue of the Archangel Michael, as King Philip IV of France did in real life in 1306. In the late medieval period, the focus of veneration at Mont-Saint-Michel shifted away from Saint Aubert, the site's founder, to Saint Michael himself, and this is also reflected in the Mont-Saint-Michel pilgrimage decision - after the statue decision is taken, the bonuses you can potentially receive are different than before.

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I noticed by using RICE I will have two Conquests CB (one of them related to RICE) and two Invasion CB (again, one of them related to RICE). Is it possible that only one CB of the same type will show in the Declare War screen? If it is not possible, can you rename RICE CBs in order to avoid the strange display of two CB with the same text?

Thanks and continue the excellent work!
 
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Thanks! In case you don't see my response to your same query on Steam, the CBs should not show up at the same time. It is a workaround to a quirk with how the CBs are coded in vanilla that prevents them from appearing properly in other struggle regions unless I modify the vanilla code (if I recall correctly). So, to avoid doing that to maintain maximum compatibility, I added functionally identical CBs that are only available in the context of the North Atlantic struggle.
 
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Thank you for your clarification!

I can tell you the CBs are repeated in some instances and if you wish I can post here a screenshot.

If it is not possible to avoid a repeat - I was unable to understand it from your answer - and given they are appearing at the same time with the same description, don't you think the idea of having your Conquest and Invasion CBs related with the North Atlantic Struggle display different descriptions has merit?

Continue the great job on your mods.