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TEASER 1 FOR REDACTED

It's back to teaser season! Work is slowly starting on RICE's next flavor pack. There will probably be a few teasers for this one, so it won't take as long for the reveal as the Sicily Flavor Pack last year.

I'll give a hint - it won't be the Celtic flavor pack I plan to do this year, as I've decided to postpone that to later this year until we have a better idea of PI's schedule for 2025, as I want to make sure I have enough to work on that when the time comes.

Clue #1: A ruler born in the 12th century established his own branch of a dynasty in this region and fought against a mighty foe known for their cavalry.

*ᶠᵒʳ ᵗʰᵒˢᵉ ʷʰᵒ ᵃˡʳᵉᵃᵈʸ ᵏⁿᵒʷ ᵖˡᵉᵃˢᵉ ᵈᵒ ⁿᵒᵗ ʳᵉᵛᵉᵃˡ ᶦᵗ ʸᵉᵗ ⁻ ᵗʰᵃⁿᵏ ʸᵒᵘ

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Is it somewhere in central Europe? Seems possible that a ruler could have been born in the 12th century and then fought the Mongols.
 
Is it somewhere in central Europe? Seems possible that a ruler could have been born in the 12th century and then fought the Mongols.

Possibly. That could fit the clues. But then again I guess I've left it a little vague. We'll have to see if you're correct once I reveal it soon ;)
 
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Version 1.14.1.b Hotfix for "Padmasambhava" (Released 2/16/25)

I've just put out a tiny hotfix for RICE. The hotfix should be savegame compatible if the game was started with RICE 1.14.0 or 1.14.1.

Changelog:

  • Added text clarifying that experience in the Sicilian Signore trait is gained through various mechanics related to the Sicilian Frontier struggle
  • Improved compatibility with More Bookmarks+ for the decision to Compile the First Turkic Dictionary
  • Tweaked holy site bonuses of the Kamru holy site (previously was using travel modifiers that don’t work on characters)
  • Fixed Nabati culture appearing in TFE
  • Fixed localization for Burmic priest plural in some cases
  • Fixed erroneous, oudated text saying the Marc'hegion MAA for the Bretons gets better with era
  • Miscellaneous bugfixes

Additionally, if you're bored, check out the RICE Flavor Pack Tier List! Many thanks to Wateus on Discord for making it recently. I posted my favorites below. What are yours?

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TEASER 2 FOR REDACTED

Here's also a teaser for the next update! I hope today's clue isn't too vague. Probably will just have a couple more clues after this one.

Clue #2: I've gotten permission from another mod's creator(s) to integrate some of their content. I'll expand on it with general trade related flavor. Look forward to revealing who it is and promoting their work!

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TEASER 3 FOR REDACTED

Here's the next teaser! Does this clue help you narrow down where the next flavor pack could take place? I think I'll probably have maybe one more teaser after this.

Clue #3: Many fought to control this region over the centuries. Defenses built here during Ck3's timeframe were still defending against mighty foes well into the 1600s, including one known as a gateway of sorts.


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TEASER 4 FOR REDACTED

After today's teaser, I'll probably have one last clue that I'll hopefully post tomorrow, and then I'll official reveal the next flavor pack later this week. As always, I enjoy reading your speculations and seeing what ideas you guys come up with from the clues. :)

Clue #4: Trade of many lucrative goods flowed through this region, including one related to a certain insect.


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Possibly. That could fit the clues. But then again I guess I've left it a little vague. We'll have to see if you're correct once I reveal it soon ;)
Okay, central Europe is not feeling very accurate based on the latest teasers. Teaser #2 suggests somewhere on an important trade route, Teaser #3 suggests by the sea, and Teaser #4 suggests somewhere on the Silk Road (if the certain "insect" is a silkworm). Many fighting over it (Teaser #3) doesn't narrow much down, but given the other clues this speaks to me as somewhere in the Levant? I can't think of a gateway or the dynasty that fits the clues, but Sultan Baibars did clash with the Mongols at Ain Jalut in the 13th century, though he was almost certainly not born in the 12th century.

Looking forward to the reveal!
 
TEASER 5 FOR REDACTED

Here's the last teaser for RICE's upcoming flavor pack. An official reveal will be out sometime later this week. Again, it was fun reading through everyone's guesses and discussion online about the clues. We'll see if anyone got it right this time!

Clue #5: The color red is important. That's literally it. That's the clue.


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I constantly kept guessing east/border china from the start, and the "insect product" part has reinforced that guess, but i can´t pinpoint it further at all, if i´m even remotely close in the first place.
 
My first thought was the kermes dye made from insect shells so that would point to Sicily and Italy in general.
 
RICE 2025 SPRING/SUMMER ROADMAP

I'm happy to announce RICE's 38th flavor pack, and its 3rd for Eastern Europe - Galicia-Volhynia: Borderlands of Red Rus! No, this isn't a sequel to RICE's old Galicia flavor pack in Iberia; this is an update in Eastern Europe, as I'm aware how it's a region relatively low on content in RICE.

The update will focus on the western frontier of medieval Rus bordering Poland and Hungary, and also includes broader East Slavic flavor. I'll also integrate a bit of content with permission from the excellent Baptism of Rus mod (Steam Workshop link), which adds a lot of in-depth, well-crafted immersion for the East Slavs, and I'll make sure our two mods continue to be compatible. Though subject to change, the major planned features for Galicia-Volhynia are:

  • Aspirations and events for some Rurikid characters in 1178, including Roman Mstislavich the Great
  • Decisions/events to represent the portage trade routes in the lands of the Rus
  • Flavor for the cochineal industry in Eastern Europe and Armenia
  • And other Slavic culture/religious tweaks and flavor, such as a Kupala Night activity

I'll start posting previews explaining my previous clue soons, and a dev diary will be posted hopefully in one to two weeks. Thanks everyone who partook in the guessing games – it was fun seeing your discussions, and some people did guess correctly that this update had to do with the Rurikids/Rus!



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RICE 2025 SPRING/SUMMER ROADMAP

I'm happy to announce RICE's 38th flavor pack, and its 3rd for Eastern Europe - Galicia-Volhynia: Borderlands of Red Rus! No, this isn't a sequel to RICE's old Galicia flavor pack in Iberia; this is an update in Eastern Europe, as I'm aware how it's a region relatively low on content in RICE.

The update will focus on the western frontier of medieval Rus bordering Poland and Hungary, and also includes broader East Slavic flavor. I'll also integrate a bit of content with permission from the excellent Baptism of Rus mod (Steam Workshop link), which adds a lot of in-depth, well-crafted immersion for the East Slavs, and I'll make sure our two mods continue to be compatible. Though subject to change, the major planned features for Galicia-Volhynia are:

  • Aspirations and events for some Rurikid characters in 1178, including Roman Mstislavich the Great
  • Decisions/events to represent the portage trade routes in the lands of the Rus
  • Flavor for the cochineal industry in Eastern Europe and Armenia
  • And other Slavic culture/religious tweaks and flavor, such as a Kupala Night activity

I'll start posting previews explaining my previous clue soons, and a dev diary will be posted hopefully in one to two weeks. Thanks everyone who partook in the guessing games – it was fun seeing your discussions, and some people did guess correctly that this update had to do with the Rurikids/Rus!



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Wow, so many Red (Rus) herrings in the clues! I never knew that there were species of indigenous cochineal in the Old World, but then again RICE has always been great for learning about different parts of the world.
 
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Wow, so many Red (Rus) herrings in the clues! I never knew that there were species of indigenous cochineal in the Old World, but then again RICE has always been great for learning about different parts of the world.

Yeah, apparently the old world cochineal industry was absolutely wrecked when the Europeans started getting their hands on New World cochineal, which is probably why it isn't anywhere near as well-known nowadays despite having been an extremely profitable commodity up to the 1500s.
 
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Galicia-Volhynia Flavor Pack Preview #1


Now that Galicia-Volhynia: Borderlands of Red Rus has been revealed, we'll go back to our regular previews, starting with the earlier clues/teasers.



Clue #1: A ruler born in the 12th century established his own branch of a dynasty in this region and fought against a mighty foe known for their cavalry.

This clue refers to Roman Mstislavich, a member of the Rurikid family who was also related to Polish royalty through his mother. In the midst of the decline of a united Rus state in the 12th century, Roman used both military and diplomatic means to emerge as a powerful ruler in western Rus.

Though he starts off as the ruler of only Volhynia in 1178, Roman would later conquer Galicia and become the first ruler of a unified Principality of Galicia-Volhynia. He would go on to divorce his first wife to marry a Byzantine princess, possibly in exchange for assisting the Byzantines against the Cumans; later Greek sources praised him as one of Byzantium's greatest allies, in an era when the ERE was under threat by Cumans, Bulgarians, Turks, and Crusaders.

As one of two new bookmarked characters in 1178 (the other being Oleg Yaroslavich, the illegitimate son of Yaroslav Osmomysl), Roman will get an aspiration and a couple associated events in RICE to reflect his future trajectory.


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Galicia-Volhynia Flavor Pack Preview #2


Today's preview goes back to clue 2, which mentioned another mod I'm "stealing" from - Baptism of Rus! Many thanks to its creator, Meat Plague, for granting permission. It's already compatible with RICE, so check it out here if you're interested!



Clue #2: I've gotten permission from another mod's creator(s) to integrate some of their content. I'll expand on it with general trade related flavor. Look forward to revealing who it is and promoting their work!

I won't integrate everything from Baptism of Rus, but one thing I will integrate is the Land of Towns tradition, which provides various economic bonuses. I've tweaked and changed it to also include new flavor related to the medieval trade routes of Eastern Europe, referred to by names such as the route from the Varangian to the Greeks, which I am tentatively calling the Volga and Dnieper Trade Routes to encompass a wider scope of the region's economic history. Rus may have been seen as an exotic, dangerous land by outsiders, but it was absolutely important for the flow of various goods in Eurasia.

There will be a decision to Develop the Volga and Dnieper Trade Routes available to rulers in parts of Eastern Europe and the western steppe, but if your culture has the Land of Towns tradition, you'll get some further improvements to that decision. I'll discuss about it more soon!


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Galicia-Volhynia Flavor Pack Preview #3


Our next preview goes back to clue 3, and a special building coming with the update.



Clue #3: Many fought to control this region over the centuries. Defenses built here during Ck3's timeframe were still defending against mighty foes well into the 1600s, including one known as a gateway of sorts.

The region that is the focus of this update, Galicia-Volhynia, historically lay at the border of many different kingdoms and countries over the centuries. and many defensive structures were built there as a result. A more prominent example of such a fortification was Kamianets-Podilskyi Castle, in modern-day western Ukraine.

Archaeological evidence suggests there was a fortification dating to the Rurikid era, but the first verified historical account of the castle dates from the 14th century. As late as the 1600s, the castle served as an important bulwark on the eastern frontier of the Polish-Lithuanian Commonwealth, and thus something of a gateway into Central Europe. The final large-scale siege of the castle occurred in 1672, when Ottoman and Cossack forces successfully took the castle from the PLC. The castle would serve as capital of the Ottomans' short-lived rule over Podolia Eyalet, before it was returned to Poland in 1699. After the partition of Poland, the castle went to the Russian Empire in 1793. Nowadays, it is a candidate for UNESCO World Heritage Site.


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6PsnnLc.jpg

Today, we’ll go over RICE’s next major flavor pack – Galicia-Volhynia: Borderlands of the Red Rus. The focus this time is on the western Rus regions, as well as broader East Slavic flavor.

This update is a collab of sorts with Baptism of Rus by Meat Plague, who’s kind enough to let me integrate some of its content into RICE. The mod provides much-needed improvements to the East Slavs, and is already compatible with RICE, so do check it out if you haven’t yet!

Now, let’s move onto the dev diary. Please note all screenshots here are WIP.

1178 Historical Flavor

Roman the Great​

One reason why I decided to do a flavor pack for Galicia-Volhynia is because there are several playable characters in the region with interesting stories in the 1178 bookmark. One of them is Roman Mstislavich, a Rurikid prince who would go on to unite the principalities of Galicia and Volhynia and emerge as one of the most powerful Rurikids of his generation.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

For those who don’t know, RICE gives some historical characters “aspirations” at game start, that are like quests you can do related to the character’s real life motivations or circumstances. For example, Roman’s aspiration, Unify Halych and Volhynia, requires you to rule over the kingdom of Galicia-Volhynia as he did in real life. Unlike other RICE aspirations, which tend to give more basic boons, finishing this task gets you a unique reward: being able to marry an eligible Byzantine princess (if the empire exists). If none are around, the game will try to find a high-ranking Byzantine noblewoman instead; if that’s not possible either, the game will generate one for you. Regardless, you’ll get an alliance with the current Byzantine Emperor.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Over the years, scholars have proposed different origins for Roman’s second wife, Anna-Euphrosyne; even if she was Byzantine, it is uncertain which Byzantine Emperor she was related to, or if she was from a non-imperial noble line, though a plausible theory is that she was the daughter of Isaac II Angelos.

Oleg Yaroslavich​

Galicia in 1178 is ruled by Yaroslav Osmomysl, meaning Eight-Minded. He has two sons: a legitimate son Vladimir, notorious for his decadent lifestyle, and an illegitimate son, Oleg, who is a bookmarked character. Oleg’s mother, Anastasia, was Yaroslav’s mistress/concubine; to make the long story short, for likely political reasons, the boyar nobles of Galicia burnt her at stake as a witch and forced Yaroslav to return to his original wife. This is reflected by a unique negative modifier Oleg has at game start, The Witch’s Son.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Despite this, Yaroslav wanted Oleg to inherit Galicia, not Vladimir. With RICE, Vladimir starts off with the Disinherited trait, while Oleg is a Legitimized Bastard, to ensure Oleg gets Galicia after Yaroslav dies as he historically did – though not for long. Oleg was poisoned at some point and Vladimir succeeded him. As an aside, when Yaroslav dies, an event will remove the Disinherited trait from Vladimir and give Vladimir and Oleg claims on each others’ titles. Vladimir will also get an army of event troops, to represent the boyars’ support and to give him a fighting chance.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Oleg’s aspiration, Secure Rule Against the Galician Boyars, thus tasks you with avoiding his historical fate. It requires you to remain ruler of Galicia, kill Vladimir, and ensure all your vassals have a positive opinion of you. Completing this aspiration will remove The Witch’s Son modifier, and let you choose a replacement modifier with more positive effects.

Other Characters​

A few other characters have also been added, mainly for the 1178 bookmark.

Anastasia, Oleg Yaroslavich’s mother, has been added in the history files, even if she’s dead in 1178.

Vladislav Kormylchych has been added as a count in Galicia, along with his brothers Yavolod and Yaropolk. He was a powerful Galician boyar whose mother may have been the wet nurse of the aforementioned Vladimir, and he held great political influence as a power broker in the region for decades. Supposedly, he became the only non-Rurikid to rule a Rus principality in the pre-Mongol period when he took over Galicia briefly in 1213, but this might have been propaganda by later hostile sources that exaggerated his influence.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Cultural Changes​

RICE’s next update will also come with some changes to cultures in Eastern Europe, particularly what vanilla culture calls Russian culture. It has been renamed to Rus culture and has some changes to its culture setup, in line with its depiction in the Baptism of Rus mod.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

I’ve integrated a new tradition, Land of Towns, for East Slavic cultures from the Baptism of Rus mod; in RICE’s version, it gives further bonuses to some trade mechanics I’ll discuss later.

To Split or Not to Split?​

One thing I deliberated for years was whether RICE should split the Rus culture in the early start dates, and if so, how to do it. As the American saying goes, there’s more than one way to skin a cat, and there’s more than one way to depict the cultural setup of the East Slavs in 867. On one end, you have vanilla which has one catch-all culture. On the other extreme, some mods make each East Slavic tribe that purportedly existed into a separate culture.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

The Baptism of Rus mod reimplements the old Ilmenian/Volhynian/Severian three-way split from Crusader Kings 2, and I decided to do a modified version of that, following feedback from modders/researchers with knowledge of Slavic history. Instead of one blob culture, or making each tribe a culture, I split Rus culture into four based on archaeological cultures and labeled them Ilmenian, Volhynian, Severian, and Krivich.

I am not here to claim which East Slavic setup is the best – I went with this out of personal preference as a middle ground for interpreting the region's history between vanilla's one cultural blob and some other mods' granularity.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

As an aside, I’ve also added a Golyad (i.e. Galindian) culture to represent the remnants of the Dnieper Balts that dominated some of the area before the rise of the East Slavs. They occupy a few counties in 867, but in later start dates their spread is greatly diminished.

Forming Rus​

There’s another part to this as well. If a Rus culture doesn’t exist in 867, how does it appear? Based on suggestions from the Slavic history modders/researchers I talked with, I’ve added a decision to Establish Rus Culture for those who control much of the historical Rus territory if you play in the 867 start date.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Early Rus historically ruled over not only Slavic peoples, but others like Finns and Balts, who were in the long-term assimilated into the East Slavs. Thus, the decision is available to anyone of East Slavic, North Germanic, Baltic, Balto-Finnic, and Volga-Finnic heritage, and whose capital has a culture of one of those heritages. In fact, Rus culture will take the heritage of your capital’s culture – so for instance, if you are a Norse ruler ruling a Karelian culture capital, Rus culture will have Finnic heritage.

You will also get to choose the main language of Rus culture. The default option is East Slavic, even if your original culture was non-East Slavic, as it served as a lingua franca of the region in this period. However, you can choose the language of your capital’s culture or your own culture if it’s different, if you like. For instance, in the example screenshot below, Rus culture has East Slavic heritage because the ruler’s capital was Krivich, but as the ruler was Golyad culture, he took the option to have the Baltic language.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

The idea behind this was to offer alternate history scenarios where another cultural identity or language becomes dominant in the region. Generally, however, I want to make it so that the AI will most likely create a Rus culture with East Slavic heritage and language, like historically.

Once you take the decision, some of your counties will become Rus. Rulers in the region – particularly your vassals or those along major rivers/cities (i.e. trade centers) – may also convert to Rus culture as well. Lastly, Rus culture might get some randomized traditions, akin to how Greenlandic culture appears as part of RICE’s Greenland struggle, to allow for some variety.

Game Rules​

Now, let’s say you don’t like how RICE handles the Rus split in the early start date, whether for gameplay reasons or because you disagree with my interpretation of history. There’s a game rule that lets you tweak this to your liking, called Rus Emergence. It has four options:

  • Default: Rus is split in four in 867 and must emerge through decision, but other mods may override this
  • Vanilla: Rus already exists in 867 OR another mod’s setup (like Baptism of Rus) is used
  • Partial: Rus exists in 867 in some places (like Novgorod), but the four new early East Slavic cultures also exist (similar to Baptism of Rus)
  • Override Other Mods: RICE will try to override other mods’ setup with the default.
r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Volga and Dnieper Trade​

Much of Eastern Europe – which I’m calling the Volga-Dnieper Trade Region for convenience – is getting its own variation of the merchant trait and mechanics from the Silk Road and Trans-Saharan trade regions.

A new trait, Volga-Dnieper Merchant, can be gained by taking the Volga-Dnieper Merchants travel option, and it is sometimes found on NPCs too.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Similarly to the Trans-Saharan trade regions, these merchants may occasionally spawn in Eastern Europe via events. If you agree to a trade deal with them, you can get beneficial modifiers depending on what commodity they specialize in, such as amber, furs, or slaves.

Related to all this is a decision available only in the region to Develop the Volga-Dnieper Trade Routes. It provides five different options, many of which relate to the portage routes important in this region – that is, the transport of boats over land between bodies of water. The options are:
  • Erect Portage Crosses/Stones (depending on if you’re Christian or not)
  • Levy Boat Builders
  • Maintain Hauling Sites
  • Reinforce River Forts
  • Promote Trade Goods
  • Encourage Settlement
r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

They all have various effects. For instance, Reinforce River Forts not only adds county modifiers to counties you own in the Volga-Dnieper trade region that improves defense, it also increases the chances Volga-Dnieper Merchants spawn in your court.

The Land of Towns decision gives additional bonuses related to this decision.

Cochineal​

One of the most important exports of the Galicia-Volhynia region during the medieval period was red dye made from the larvae of the Polish cochineal insect. It is not to be confused with Mexican cochineal which later supplanted it, or Armenian cochineal from Armenia.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

This industry is represented in a couple ways. First, a decision to Support Cochineal Industry is available in parts of modern-day Poland, Ukraine, Lithuania, and Belarus, and Armenia. The decision places county modifiers boosting tax and development growth in qualifying counties.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

There is also a duchy building, Cochineal Industry, available in the same regions. Besides some basic economic benefits, these buildings increase the strength of the modifiers your counties get when you take the cochineal decision, so they’re important if you want to make full use of the Cochineal Industry decision.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Kupala Night​

As general flavor for the Slavs, rulers who are of a culture with West or East Slavic heritage, or follow a faith of the Slavic pagan religion, have access to the Kupala Night activity. This is the celebration of the summer solstice prominent among various Slavic peoples.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Like most festival activities in RICE, Kupala Night offers you a chance to gain prestige, modifiers, and lose stress. If you follow a non-pagan faith that isn’t pluralist, you’ll also lose piety, to represent historical condemnation of the practice by church authorities. Finishing the activity has a chance of putting beneficial county modifiers in counties you own that are also of a West or East Slavic heritage culture, or a faith of the Slavic pagan religion.

The activity has three intents you can choose from: fun, lavation, and herb gathering. The last option guarantees you’ll get an event related to finding herbs, an important part of the holiday.

Miscellaneous Additions​

There is also some other minor flavor, of course.

A new building, Kamianets-Podilskyi Castle, has been placed in the barony of Ushytsia. a This was a major fortification on a militarily and economically strategic site for centuries, and was still well in use as a defensive structure into the 1700s. It is also currently a candidate for UNESCO World Heritage Site. In-game, the first level of the building exists in later start dates.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Another thing I’ve integrated from Baptism of Rus is the Honor Slavic Deity decision for Slavic pagan. Pick a deity and get a corresponding modifier!

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Conclusion​

That concludes this dev diary! Thanks for making it this far!

Last year, in my survey for my VIET and RICE mods, one of the most requested regions for new RICE content was Eastern Europe. I agree that currently, it doesn’t have as much flavor as some other regions, so I hope this will rectify the issue, and that my Eastern European friends – and anyone into Eastern European history – will enjoy the new influx of content for that region in RICE. The ETA for this update is sometime in March, but no clear idea when exactly that will be.

To end this, I once again recommend Baptism of Rus if you want more Slavic flavor. It includes further events, decisions, and mechanics, many of which I can’t implement in RICE to maintain maximum compatibility. Some of its cooler features include an event chain for the conversion of Rus, and a succession system to simulate the rota or ladder system of inheritance. Check it out if you're interested!

Selected Sources for Further Reading​

[/CENTER]
 
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r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Today, we’ll go over RICE’s next major flavor pack – Galicia-Volhynia: Borderlands of the Red Rus. The focus this time is on the western Rus regions, as well as broader East Slavic flavor.

This update is a collab of sorts with Baptism of Rus by Meat Plague, who’s kind enough to let me integrate some of its content into RICE. The mod provides much-needed improvements to the East Slavs, and is already compatible with RICE, so do check it out if you haven’t yet!

Now, let’s move onto the dev diary. Please note all screenshots here are WIP.

1178 Historical Flavor

Roman the Great​

One reason why I decided to do a flavor pack for Galicia-Volhynia is because there are several playable characters in the region with interesting stories in the 1178 bookmark. One of them is Roman Mstislavich, a Rurikid prince who would go on to unite the principalities of Galicia and Volhynia and emerge as one of the most powerful Rurikids of his generation.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

For those who don’t know, RICE gives some historical characters “aspirations” at game start, that are like quests you can do related to the character’s real life motivations or circumstances. For example, Roman’s aspiration, Unify Halych and Volhynia, requires you to rule over the kingdom of Galicia-Volhynia as he did in real life. Unlike other RICE aspirations, which tend to give more basic boons, finishing this task gets you a unique reward: being able to marry an eligible Byzantine princess (if the empire exists). If none are around, the game will try to find a high-ranking Byzantine noblewoman instead; if that’s not possible either, the game will generate one for you. Regardless, you’ll get an alliance with the current Byzantine Emperor.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Over the years, scholars have proposed different origins for Roman’s second wife, Anna-Euphrosyne; even if she was Byzantine, it is uncertain which Byzantine Emperor she was related to, or if she was from a non-imperial noble line, though a plausible theory is that she was the daughter of Isaac II Angelos.

Oleg Yaroslavich​

Galicia in 1178 is ruled by Yaroslav Osmomysl, meaning Eight-Minded. He has two sons: a legitimate son Vladimir, notorious for his decadent lifestyle, and an illegitimate son, Oleg, who is a bookmarked character. Oleg’s mother, Anastasia, was Yaroslav’s mistress/concubine; to make the long story short, for likely political reasons, the boyar nobles of Galicia burnt her at stake as a witch and forced Yaroslav to return to his original wife. This is reflected by a unique negative modifier Oleg has at game start, The Witch’s Son.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Despite this, Yaroslav wanted Oleg to inherit Galicia, not Vladimir. With RICE, Vladimir starts off with the Disinherited trait, while Oleg is a Legitimized Bastard, to ensure Oleg gets Galicia after Yaroslav dies as he historically did – though not for long. Oleg was poisoned at some point and Vladimir succeeded him. As an aside, when Yaroslav dies, an event will remove the Disinherited trait from Vladimir and give Vladimir and Oleg claims on each others’ titles. Vladimir will also get an army of event troops, to represent the boyars’ support and to give him a fighting chance.

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Oleg’s aspiration, Secure Rule Against the Galician Boyars, thus tasks you with avoiding his historical fate. It requires you to remain ruler of Galicia, kill Vladimir, and ensure all your vassals have a positive opinion of you. Completing this aspiration will remove The Witch’s Son modifier, and let you choose a replacement modifier with more positive effects.

Other Characters​

A few other characters have also been added, mainly for the 1178 bookmark.

Anastasia, Oleg Yaroslavich’s mother, has been added in the history files, even if she’s dead in 1178.

Vladislav Kormylchych has been added as a count in Galicia, along with his brothers Yavolod and Yaropolk. He was a powerful Galician boyar whose mother may have been the wet nurse of the aforementioned Vladimir, and he held great political influence as a power broker in the region for decades. Supposedly, he became the only non-Rurikid to rule a Rus principality in the pre-Mongol period when he took over Galicia briefly in 1213, but this might have been propaganda by later hostile sources that exaggerated his influence.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Cultural Changes​

RICE’s next update will also come with some changes to cultures in Eastern Europe, particularly what vanilla culture calls Russian culture. It has been renamed to Rus culture and has some changes to its culture setup, in line with its depiction in the Baptism of Rus mod.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

I’ve integrated a new tradition, Land of Towns, for East Slavic cultures from the Baptism of Rus mod; in RICE’s version, it gives further bonuses to some trade mechanics I’ll discuss later.

To Split or Not to Split?​

One thing I deliberated for years was whether RICE should split the Rus culture in the early start dates, and if so, how to do it. As the American saying goes, there’s more than one way to skin a cat, and there’s more than one way to depict the cultural setup of the East Slavs in 867. On one end, you have vanilla which has one catch-all culture. On the other extreme, some mods make each East Slavic tribe that purportedly existed into a separate culture.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

The Baptism of Rus mod reimplements the old Ilmenian/Volhynian/Severian three-way split from Crusader Kings 2, and I decided to do a modified version of that, following feedback from modders/researchers with knowledge of Slavic history. Instead of one blob culture, or making each tribe a culture, I split Rus culture into four based on archaeological cultures and labeled them Ilmenian, Volhynian, Severian, and Krivich.

I am not here to claim which East Slavic setup is the best – I went with this out of personal preference as a middle ground for interpreting the region's history between vanilla's one cultural blob and some other mods' granularity.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

As an aside, I’ve also added a Golyad (i.e. Galindian) culture to represent the remnants of the Dnieper Balts that dominated some of the area before the rise of the East Slavs. They occupy a few counties in 867, but in later start dates their spread is greatly diminished.

Forming Rus​

There’s another part to this as well. If a Rus culture doesn’t exist in 867, how does it appear? Based on suggestions from the Slavic history modders/researchers I talked with, I’ve added a decision to Establish Rus Culture for those who control much of the historical Rus territory if you play in the 867 start date.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Early Rus historically ruled over not only Slavic peoples, but others like Finns and Balts, who were in the long-term assimilated into the East Slavs. Thus, the decision is available to anyone of East Slavic, North Germanic, Baltic, Balto-Finnic, and Volga-Finnic heritage, and whose capital has a culture of one of those heritages. In fact, Rus culture will take the heritage of your capital’s culture – so for instance, if you are a Norse ruler ruling a Karelian culture capital, Rus culture will have Finnic heritage.

You will also get to choose the main language of Rus culture. The default option is East Slavic, even if your original culture was non-East Slavic, as it served as a lingua franca of the region in this period. However, you can choose the language of your capital’s culture or your own culture if it’s different, if you like. For instance, in the example screenshot below, Rus culture has East Slavic heritage because the ruler’s capital was Krivich, but as the ruler was Golyad culture, he took the option to have the Baltic language.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

The idea behind this was to offer alternate history scenarios where another cultural identity or language becomes dominant in the region. Generally, however, I want to make it so that the AI will most likely create a Rus culture with East Slavic heritage and language, like historically.

Once you take the decision, some of your counties will become Rus. Rulers in the region – particularly your vassals or those along major rivers/cities (i.e. trade centers) – may also convert to Rus culture as well. Lastly, Rus culture might get some randomized traditions, akin to how Greenlandic culture appears as part of RICE’s Greenland struggle, to allow for some variety.

Game Rules​

Now, let’s say you don’t like how RICE handles the Rus split in the early start date, whether for gameplay reasons or because you disagree with my interpretation of history. There’s a game rule that lets you tweak this to your liking, called Rus Emergence. It has four options:

  • Default: Rus is split in four in 867 and must emerge through decision, but other mods may override this
  • Vanilla: Rus already exists in 867 OR another mod’s setup (like Baptism of Rus) is used
  • Partial: Rus exists in 867 in some places (like Novgorod), but the four new early East Slavic cultures also exist (similar to Baptism of Rus)
  • Override Other Mods: RICE will try to override other mods’ setup with the default.
r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Volga and Dnieper Trade​

Much of Eastern Europe – which I’m calling the Volga-Dnieper Trade Region for convenience – is getting its own variation of the merchant trait and mechanics from the Silk Road and Trans-Saharan trade regions.

A new trait, Volga-Dnieper Merchant, can be gained by taking the Volga-Dnieper Merchants travel option, and it is sometimes found on NPCs too.

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Similarly to the Trans-Saharan trade regions, these merchants may occasionally spawn in Eastern Europe via events. If you agree to a trade deal with them, you can get beneficial modifiers depending on what commodity they specialize in, such as amber, furs, or slaves.

Related to all this is a decision available only in the region to Develop the Volga-Dnieper Trade Routes. It provides five different options, many of which relate to the portage routes important in this region – that is, the transport of boats over land between bodies of water. The options are:
  • Erect Portage Crosses/Stones (depending on if you’re Christian or not)
  • Levy Boat Builders
  • Maintain Hauling Sites
  • Reinforce River Forts
  • Promote Trade Goods
  • Encourage Settlement
r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

They all have various effects. For instance, Reinforce River Forts not only adds county modifiers to counties you own in the Volga-Dnieper trade region that improves defense, it also increases the chances Volga-Dnieper Merchants spawn in your court.

The Land of Towns decision gives additional bonuses related to this decision.

Cochineal​

One of the most important exports of the Galicia-Volhynia region during the medieval period was red dye made from the larvae of the Polish cochineal insect. It is not to be confused with Mexican cochineal which later supplanted it, or Armenian cochineal from Armenia.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

This industry is represented in a couple ways. First, a decision to Support Cochineal Industry is available in parts of modern-day Poland, Ukraine, Lithuania, and Belarus, and Armenia. The decision places county modifiers boosting tax and development growth in qualifying counties.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

There is also a duchy building, Cochineal Industry, available in the same regions. Besides some basic economic benefits, these buildings increase the strength of the modifiers your counties get when you take the cochineal decision, so they’re important if you want to make full use of the Cochineal Industry decision.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Kupala Night​

As general flavor for the Slavs, rulers who are of a culture with West or East Slavic heritage, or follow a faith of the Slavic pagan religion, have access to the Kupala Night activity. This is the celebration of the summer solstice prominent among various Slavic peoples.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Like most festival activities in RICE, Kupala Night offers you a chance to gain prestige, modifiers, and lose stress. If you follow a non-pagan faith that isn’t pluralist, you’ll also lose piety, to represent historical condemnation of the practice by church authorities. Finishing the activity has a chance of putting beneficial county modifiers in counties you own that are also of a West or East Slavic heritage culture, or a faith of the Slavic pagan religion.

The activity has three intents you can choose from: fun, lavation, and herb gathering. The last option guarantees you’ll get an event related to finding herbs, an important part of the holiday.

Miscellaneous Additions​

There is also some other minor flavor, of course.

A new building, Kamianets-Podilskyi Castle, has been placed in the barony of Ushytsia. a This was a major fortification on a militarily and economically strategic site for centuries, and was still well in use as a defensive structure into the 1700s. It is also currently a candidate for UNESCO World Heritage Site. In-game, the first level of the building exists in later start dates.

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Another thing I’ve integrated from Baptism of Rus is the Honor Slavic Deity decision for Slavic pagan. Pick a deity and get a corresponding modifier!

r/CrusaderKings - RICE Mod Dev Diary #51 || Galicia-Volhynia Flavor Pack: More immersion for the East Slavs!

Conclusion​

That concludes this dev diary! Thanks for making it this far!

Last year, in my survey for my VIET and RICE mods, one of the most requested regions for new RICE content was Eastern Europe. I agree that currently, it doesn’t have as much flavor as some other regions, so I hope this will rectify the issue, and that my Eastern European friends – and anyone into Eastern European history – will enjoy the new influx of content for that region in RICE. The ETA for this update is sometime in March, but no clear idea when exactly that will be.

To end this, I once again recommend Baptism of Rus if you want more Slavic flavor. It includes further events, decisions, and mechanics, many of which I can’t implement in RICE to maintain maximum compatibility. Some of its cooler features include an event chain for the conversion of Rus, and a succession system to simulate the rota or ladder system of inheritance. Check it out if you're interested!

Selected Sources for Further Reading​

Looks great! Just FYI there is a typo in the first word of the Volga-Dneiper Merchant tooltip
 
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Galicia-Volhynia Flavor Pack Preview #4


Hope everyone enjoyed the dev diary! Let's resume our exploration of the clues. Clue 4 in particular hinted at a few different things.



Clue #4: Trade of many lucrative goods flowed through this region, including one related to a certain insect.

The insect clue referred to Polish Cochineal, which was a major source of red dye historically, though it was eventually supplanted by Mexican Cochineal in the 1500s.

Cochineal was traded in Eastern Europe along with many other lucrative commodities, from furs and slaves, to amber, honey (previously featured in RICE's Mordvin flavor pack), and more. This trade will be represented through several kinds of flavor, including a decision to Develop the Volga and Dnieper Trade Routes. Several options from this decision are related to the portage routes (that is, sites where boats would be carried over land) that were important to trade in this region.

Since I've already showed you a full screenshot of this decision in the dev diary, this screenshot is instead an event that results from one of the options, to Encourage Settlement. Similar to the Land Grant decision in India that was added a while ago, this option has a small chance of converting counties you control in this region to your culture and/or faith.


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