Alpha 0.1.7.1
Important: This remains an alpha build which is in development. We have made the choice of sharing it with you to get a maximum of feedback while advancing towards a stable beta.
Download:
STEAM WORKSHOP
<PARADOX MODS - WORKING ON>
MANUAL (see attached file)
Compatibility: CK3 Vanilla 1.16.*
Checksum: e36e
Changelog:
Installation:
Steam Workshop
1. Go to the WtWSMS workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2858562094
2. Click "Subscribe"
3. Launch CK3
4. Wait for mod download to complete in Steam client
5. Select the mod "WtWSMS" in the Mod tab
6. Play!
<Paradox Mods - WORKING ON>
Manual
1. Remove any WTWSMS mod folders and .mod files inside Documents\Paradox Interactive\Crusader Kings III\mod
2. Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings III\IWTWSMS\gfx
3. Extract the downloaded archive
4. Enter in the first folder of the extracted file and transfer it's content to Documents\Paradox Interactive\Crusader Kings III\mod
5. Launch CK3
6. Select the mod "WtWSMS" in the Mod tab
7. Play!
Credits: This release was brought to you by the WtWSMS team. Others contributed too, and we want to thank all of those that tried to help us in any way! Full credits can be found in the second post.
Important: This remains an alpha build which is in development. We have made the choice of sharing it with you to get a maximum of feedback while advancing towards a stable beta.
Download:
STEAM WORKSHOP
<PARADOX MODS - WORKING ON>
MANUAL (see attached file)
Compatibility: CK3 Vanilla 1.16.*
Checksum: e36e
Changelog:
- Updated the mod to Vanilla 1.16.2.1
Mechanics:
- Added some new permanent tributary types for centralized governments (Roman, Persian, Indian)
- One for Non-Tribal, Non-Nomadic and another for Nomadic and Tribal
- Non-Tribal, Non-Nomadic adds tributary tax while tribal does not
- These tributaries types are inherited, even after claimant wars
- Re-added Federates as a type of tributaries
- Available only with "Khans of the Steppe" DLC
- Both Suzerain and Tributary Guarantee laws are always on
- Is creatable via interactions, like previous federate interactions
- Federate Gains:
- Receives subsidies from the suzerain, improving domain taxes
- Improved levy size and reinforcement rate, Men-At-Arms cost and maintenance
- Pays levies to the suzerain
- Suzerain Gains:
- Decreased Men-At-Arms cost and maintenance
- Pays gold subsidies to the Federate, loosing capital development growth and domain taxes
Culture:
- Changed Cultures:
- Punic: Gave it a new "Punic" heritage to distinguish the colonial Phoenician population from the Levantine population
- Galatian: Changed to be an Anatolian heritage culture instead of a Continental Celtic heritage culture
- New Cultures:
- Romano-Punic: Represents the Romanization of the relic Punic population in the Vth-IXth centuries, Roman/Punic hybrid
- This is separate from Romano-African culture, with slightly different traditions
Casus Belli:
- Migration Wars:
- Counties that convert to tribal holdings during Major Migrations now destroy all other holdings in the county
- Modified Major Migrations to better match desired conversion of territories to Tribal holdings
- Migration Wars are disabled within the Great Steppe Situation region
- Nomadic migration is instead used in that area
- Extended lowered required fame level CB requirements to WtWSMS Wars & the effect is compounded for traditions enabling easier migrations
Tweaks:
- Removed extraneous claims for Romulus and Beuka at the appropriate bookmarks
- Removed "Settle as Tribal" Decision, as it is superseded by Khans of the Steppe nomad mechanics
- Blocked some chars from autopopulating families where they did not have any historically
- Re-enabled the "Expand the Steppe" decision
- Reduced at-start Men-at-Arms to be in line with Vanilla, in preparation for more precise evaluation of at-start armies
- Counties with Greco-Roman Social Traditions will not create populist revolts against Roman governments
- Added Vanilla Tribal Innovation Nomad buffs to WtWSMS Tribal Innovations
Bugfixes:
- Fixed bug in the localization of some Senate-related events
- Fixed duplicate dynasty/house banners being created at start
Mechanics:
- Added some new permanent tributary types for centralized governments (Roman, Persian, Indian)
- One for Non-Tribal, Non-Nomadic and another for Nomadic and Tribal
- Non-Tribal, Non-Nomadic adds tributary tax while tribal does not
- These tributaries types are inherited, even after claimant wars
- Re-added Federates as a type of tributaries
- Available only with "Khans of the Steppe" DLC
- Both Suzerain and Tributary Guarantee laws are always on
- Is creatable via interactions, like previous federate interactions
- Federate Gains:
- Receives subsidies from the suzerain, improving domain taxes
- Improved levy size and reinforcement rate, Men-At-Arms cost and maintenance
- Pays levies to the suzerain
- Suzerain Gains:
- Decreased Men-At-Arms cost and maintenance
- Pays gold subsidies to the Federate, loosing capital development growth and domain taxes
Culture:
- Changed Cultures:
- Punic: Gave it a new "Punic" heritage to distinguish the colonial Phoenician population from the Levantine population
- Galatian: Changed to be an Anatolian heritage culture instead of a Continental Celtic heritage culture
- New Cultures:
- Romano-Punic: Represents the Romanization of the relic Punic population in the Vth-IXth centuries, Roman/Punic hybrid
- This is separate from Romano-African culture, with slightly different traditions
Casus Belli:
- Migration Wars:
- Counties that convert to tribal holdings during Major Migrations now destroy all other holdings in the county
- Modified Major Migrations to better match desired conversion of territories to Tribal holdings
- Migration Wars are disabled within the Great Steppe Situation region
- Nomadic migration is instead used in that area
- Extended lowered required fame level CB requirements to WtWSMS Wars & the effect is compounded for traditions enabling easier migrations
Tweaks:
- Removed extraneous claims for Romulus and Beuka at the appropriate bookmarks
- Removed "Settle as Tribal" Decision, as it is superseded by Khans of the Steppe nomad mechanics
- Blocked some chars from autopopulating families where they did not have any historically
- Re-enabled the "Expand the Steppe" decision
- Reduced at-start Men-at-Arms to be in line with Vanilla, in preparation for more precise evaluation of at-start armies
- Counties with Greco-Roman Social Traditions will not create populist revolts against Roman governments
- Added Vanilla Tribal Innovation Nomad buffs to WtWSMS Tribal Innovations
Bugfixes:
- Fixed bug in the localization of some Senate-related events
- Fixed duplicate dynasty/house banners being created at start
Installation:
Steam Workshop
1. Go to the WtWSMS workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2858562094
2. Click "Subscribe"
3. Launch CK3
4. Wait for mod download to complete in Steam client
5. Select the mod "WtWSMS" in the Mod tab
6. Play!
<Paradox Mods - WORKING ON>
Manual
1. Remove any WTWSMS mod folders and .mod files inside Documents\Paradox Interactive\Crusader Kings III\mod
2. Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings III\IWTWSMS\gfx
3. Extract the downloaded archive
4. Enter in the first folder of the extracted file and transfer it's content to Documents\Paradox Interactive\Crusader Kings III\mod
5. Launch CK3
6. Select the mod "WtWSMS" in the Mod tab
7. Play!
Credits: This release was brought to you by the WtWSMS team. Others contributed too, and we want to thank all of those that tried to help us in any way! Full credits can be found in the second post.
Attachments
- 3
- 2
- 1