General:
- Updated the mod for 1.10.2
- Added New "Rise of the White Huns" bookmark to 476 group
Mechanics:
- Improved CCU model:
- Languages:
- Introduced notion of dialect continua to provide more granularity to languages
- A language can have multiple continua, helping provide a better model for languages at the lowest levels
- Introduce notion of creoles to allow genetically unrelated languages to have some degree of relation to each other
- Heritages:
- Allowed heritages to have multiple heritage groups and families, in line with the generally fuzzy notion of what a heritage is
- Added "Kulturbund" concept to capture the relative heritage closeness of some heritages that are still distinct
- Example: Altaic Kulturbund for Turkic and Mongolic heritage, Scythian Kulturbund for Sarmatian and Scythian heritages
- Implemented heritage and language drift events to model the evolution of culture and language during the period
- Implemented for Latin heritage and languages
- Implemented for Indo-Aryan languages
- Integrated Nezaros' Minority system and adapted it to WtWSMS
- Added new minority map modes to be able to see distribution of minorities on the map
- Integrated with council tasks
- "Promote Culture" and "Convert County" tasks increase minority level by one (none -> small minority -> large minority -> majority)
- By default, the tasks will continue until the majority of the county is changed
- Integrated with Migrations
- Instead of county modifiers, migrations (major and minor) will spawn minorities based on development and migration type
- Integrated Typical's Tributary system and adapted it to WtWSMS
- Disabled tributary income at the moment, as the tributary income system is broken
- General Changes:
- Tributaries can call their suzerain to war if being attacked by an external power via decision
- Suzerain can always call tributaries to war via decision
- Made it possible to refuse a suzerain call to arms, breaking the tribute contract and making tributaries target-able with punitive CBs (reinforce Tribute and depose the punished ruler)
- Made it possible to refuse a tributary's call to arms, breaking the tribute contract
- New Tributary Types:
- Foederatus Tributary
- A permanent tributary, but (ai) will never refuse a call to arms, either as a foederatus or a suzerain
- Has some additional modifiers for this tribute type
- Created "Right to Rule" interaction for Roman Emperors with federates
- Enables foederatus to conquer former Roman lands as if Roman Successor
- Costs 1000 prestige for the Emperor but grants a 100 year truce (preventing raiding, among other things)
Causus Belli:
- Minor Migrations
- Overhauled code for minor Migrations
- The player's capital now gets a small minority of the player's faith and culture if successful
- Removed some of the old modifiers that blocked conversion for a limited time
- An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones
- Major migrations
- Counties still have a chance to flip to the migrator's culture & faith
- If not, there's a chance to spawn large or small minorities
- The probability of these minorities spawning is inversely related to the county's development
- Removed some of the old modifiers that allowed rapid conversion for a limited time
- An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones
- Extended Sub-Roman reconquest CB to Federates with "Right to Rule" character modifier
- An event now fires a few days after winning a war, allowing players with "Right to Rule" modifier to choose keeping their old government or adopting new ones
Culture Pillars:
- Added new heritages: Common Slavic, Peristani, Sakan, Sarmatian
- Moved Old Slavic to Common Slavic heritage
- Broke up East Iranian heritage into several different heritages
- Sarmatian Heritage: Sarmatian, Alan, Iazyges
- Sakan Heritage: Sakan, Dahi Scythian, Indo-Scythian
- Peristani Heritage: Nuristani
- Tocharian Heritage (Now Serindian): Sogdian
- Iranian Heritage: Afghan, Khwarezmian, Bactrian, Mazanderani (Amardian)
- Overhauled languages in line with with the improved CCU model
Traditions:
- Added concept of Greco-Roman Social Traditions, raising baseline acceptance between Greek and Roman cultures _but_ preventing their hybridization
- Added increased baseline acceptance between cultures sharing a Heritage Tradition
- Caucasian Wolves is tied back to Georgian instead of Colchiscan
- "Right to Rule"-type changes:
- Strong Kinship unlocks the ability to adopt clan government (if neither your culture nor your religion supports your current government type)
- Persian Traditions unlocks the ability to adopt Eranshar government (if neither your culture nor your religion supports your current government type)
Culture:
- Added a number of custom culture creation names from CK2 WtWSMS
- Added customized culture histories that provide players with additional information regarding cultures and design decisions
- Added New Cultures:
- Arabic Heritage:
- Qatarye: Christian coastal Arabs with significant commercial influence before Islam
- Baltic Heritage:
- Sudovian: Models the ancient people who were attested as early as Herodotus and Ptolemy
- East Galindian: Baltic people listed in Slavic records, likely separate from the (Western) Galindians
- Kolochin: Balto-Slavic Archaeological Complex between the Vth and VIIth Centuries
- Dneiper Baltic: Baltic Subgroup in the Dnieper river basin, extant until (possibly) as late as the XIIIth Century
- Caucasian Heritage:
- Awaral: Migration Era (Caucasian) Avars
- Svan: Ancient highland tribal Kartvelian culture
- Indo-Aryan:
- Mathil: Models one of the major Gangetic cultures/languages
- Gandhari: Early important culture in the transmission of Buddhism to Central Asia
- Peristani:
- Burusho: Models the non-Indo-European-speaking people in the Yaisn valley
- Pamiri: Models the East Iranian-speaking people of the Pamir region (Credit: cyberxkhan's RICE)
- Central Germanic:
- Suavi: Tribal Suebi that didn't migrate to Galacia (see Hunimund PLRE Vol 2)
- Sarmatian:
- Romano-Alan: Models the Romanized Alans near Orleans in the Vth Century
- Alano-Vandals: Models the Vandalized Alans in the African Vandal Kingdom
- Serindian:
- Khotanese: Models the Sakanized Tocharian basin culture in Khotan
- Southeast Asian (Burman):
- Tripuri: Ancient Tibeto-Burman people in Tripuria (Credit: Rajas of Asia)
- Khasi: Austroasiatic people settled in Meghalaya (Credit: Rajas of Asia)
- Tibetan:
- Balti: Tibetan people noted by Ptolemy
- Changed Cultures:
- Przeworsk moved to East Germanic heritage
- Brahui moved to Iranian heritage
- Reudignian moved to North Germanic heritage
- Nuristani moved to Peristani heritage
- Removed Cultures:
- Aeolian (Byzantine heritage)
- Gruzinim (Israelite heritage)
Innovations and Eras:
- Reduced number of eras by one and renamed: Tribal, Classical Antiquity, Late Antiquity are the new eras
- Redistributed Vanilla Tribal innovations effects across the new Tribal, Classical Antiquity, Late Antiquity eras
- Overhauled innovations for a cleaner, more natural progression; every era of the above has 10-12 innovations now
Religion Doctrines/Tenets:
- Added Liturgical Rite Christian flavor Doctrines
- Moved Christian Ecumenism to be a Christian Doctrine instead of main group doctrine
- Added "Right to Rule" doctrines from Rajas of Asia, detailing the ability to change government depending on faith and culture
- Added Buddhist Canon doctrines to Buddhist faiths, courtesy of RICE
- Moved Hindu Sampradaya doctrines to the main group (as there is only 1 doctrine specific to Hindus)
- Tweaked nudity doctrine so new Jain faiths can more freely adopt naked priests
- Added new "Ritual Doctrines" category for Vegetarianism and moved Pilgrimages to the Ritual Doctrine category
- Zunism uses Zoroastrian Syncretism instead of Ritual Hospitality (under the Zurvan-hypothesis; the links of Zhun to Shiva is handled elsewhere)
- Donyipoloism uses Communal Identity instead of Ethnic Religion
- Gnostic Tenets/Doctrines consider each other Astray, not Righteous
- Doctrine Changes:
- Zoroastrian Asvan faiths that share a Head of Faith convert counties to their Head of Faith's faith instead of their own
- Iranian Pagans consider and are considered by Zoroastrians to be hostile instead of evil
- Tenet Changes:
- Gnosticism is unavailable to Christians; they use the "Gnosis" Christian doctrine now
- Reincarnation is available to Christians with Gnosis Doctrine or Jews with Gnosticism Tenet
Religion:
- Removed Eastern Pagan family; the relations between the Eastern Faiths and Eastern pagans is now handled by a doctrine
- Improved Vanilla compatibility and removed some unnecessary religion overwrites
- Moved Priscilianism to Christianity (formerly Dualism)
- Reviewed Clergy in all faiths:
- Jainism and Buddhism use Lay Clergy
- Modified some Dualist Theocracy stances; the proto-Christian faiths now use Theocracy instead of Lay Clergy
- Scythian Paganism made a faith in the Steppe Religion
- New religions:
- Indian Tribal Religion for Munda and Gondi Paganism
- Added Dezawism covering the religious traditions of the Peristani people
- Added Austroasiatic religion covering the religious traditions of the Khasi people
- Added Iranian Religion covering the proto-Zoroastrian beliefs of the Highland peoples that influenced later Yazidism and Yarsanism
- New Faiths:
- Maronite Church added for the Chalcedon Creed accepting, West Syriac Liturgy Christians that retained their communion with Rome
Buildings:
- Overhauled buildings in light of innovation rework
- Level 1 unlocked in the Tribal Era
- Level 2 unlocked in the Classical Antiquity Era
- Level 3 unlocked in the Late Antiquity era
- Level 4-5 in Early Medieval Era, 6-7 in the High Medieval Era, 8-9 in the Late Medieval Era
Governments:
- Removed contract option to change non-Gubernatorial governments to Gubernatorial (temporarily, under review)
Council Tasks:
- Establish Title Task:
- Update Establish Title task; progress is saved in the capital and thus stays through a ruler and his councilor's deaths
- Moving or loosing the capital county eliminates all progress
- Establish Title base speed reduced to 5/3× that of title drift, down from 5/2× title drift speed in light of progress being more readily saved
Decision/Activities:
- Removed Chariot Races (Temporarily)
- Added Government Conversion decisions from Rajas of Asia (with permission) and extended to WtWSMS governments
- Added decisions relating to adopting/abandoning vegetarianism
- Removed "Proclaim Gothic Empire" decision
Map/History:
- Characters:
- Added Theodorus, satrap of Sophanene in 502
- Orestes is an extremely entrenched diarch, making playing Romulus Augustulus harder
- Because of game mechanic issues, the associated event fires one day after game starts
- Updated history of various characters related to Attila, Tanukhids, Langobards, Goths, and Bosporans
- Various other minor character history tweaks and improvements
- Countries:
- Thaton and Ostrogoths made Tribal in 476 in line with history information
- Map overhauled
- Added new cultures, religions to the map and adjusted them throughout in line with minority mechanics
- Overhauled history, especially in Britain, Gaul, Hispania, North Africa
- Specific Region Notes (includes major cultural/religion changes):
- Africa (Northwest):
- Added Byzacena duchy to k_africa
- Granted Byzacena to Theodoric, son of Gaisaric as per attestation (PLRE Vol 2)
- Removed Aeolian and replaced with Greek
- Adjusted placement of Montanism, Hypsistarianism to match historical records better
- Arabia:
- Adjusted some county borders to better represent
- Fixed Zarqa Jadi being alive in 476 and replaced with Monophysite Hanzalah tribe in Yamama
- Added Hanwazinid's as a subordinate tribe to Hajr-Amr
- Fixed Tamim, Taghlebi, and Al-Qays locations
- Removed Lebbaeus presence in Arabia, as Mesan did not extend that far south
- Added Christian Qatarye provinces for settled Arabic provinces in the Sassanid Empire
- Britannia:
- Added additional historic holders to various parts of British territory
- Added Jute presence on the Isle of Wight
- Added additional Pictish principalities with improved granularity
- Moved Pelagian counties to those under Germanic domination, in line with early references to Pelagianism being a problem for the Church in the Urban east
- Improved locations of Angles, Jutes, Saxons in the east of Britannia
- Caucasus:
- Abaza made a vassal of Lazica (in line with notional control)
- Added fictional Svan vassal of Svaneti to match the historic quasi-independence of the region
- Sarir moved to a more accurate location centered on Kumukh, as per best sources for its location
- Added fictional Durdzuk ruler under Sarir so Sarir is connected (tenuously) to the ERE
- Added independent Adyghes ruler in Cabardinia
- Adjusted Corduenian culture to better match history
- Added Awaral to match historic distribution
- Extended Adyghes counties to match historic distribution
- Dacia & Moesia:
- Added Tuldila's (PLRE Vol 2) descendents in Moesia, as records of Hunnic raiding extend to the Vth Century
- Added Hormidak (PLRE Vol 2) as a vassal of the Gepids as he was active during the period
- Gaul and Italia:
- Corrected the placement of Frankish tribes
- Expanded Frankish presence in Gaul
- Improved Romano-Raetian distribution
- Added new holders for Romano-Alan regions in Gaul
- Handled the division of Burgundians between the children of Gunderic (whereas they were previously unlanded)
- Adjusted the Roman-Germanic border along the Danube to more accurately represent the chaos of the period
- Gave St. Severinus a holding in Sankt Polten under Rugi dominion, to model the complexity of the period
- India
- Western Satraps moved to a more accurate location
- Persia
- Zurvanism remains the court religion of the Sassanids, but has no on-map presence
- Indo-Parthian used to cover the extent of future Balochi cultures
- Brahui brought more in line with historic presence
- Tarim Basin and Central Asia
- Fixed the horrific Bactrian/Sogdian border (the old version was to fix some CTD; no longer CTDs)
- Sakan replaces Sogdian in the Syr Daya basin
- Thrace and Hellas:
- Gave the Thracian Goths a Hunnic vassal in c_vratsa based on historic attestation of Hunnic settlement & activity into the Vth Century
- Tsakonian reduced to historical Tsakonia
- Balto-Slavia:
- Very much in progress; may be extensively changed in future versions
- Adjusted position of Antes and Sklaveni to closer match early Archaeological complexes
- Removed ahistorical Slavic tribes (Lutogostians, Berimirians) to have more accurate Balto-Slavic tribes instead
- Added additional East Baltic tribes in Aesti territory
- Adjusted general disposition of Balts and Slavs in e_russia, e_finland, e_baltic_empire
- Germania Magna:
- Adjusted borders of many tribal powers to better match historical records, include Saxony, Thuringia, Alamannia, Lombards, Venedi
- Added Suavi vassal in the eastern part of the Alamannian Confederation, per Jordanes
- Chatti moved to a more accurate region for Vth Century
- Cheruscii removed as they were likely no longer extant
- Pontic-Caspian Steppe:
- Improved the position of the Bolghar tribes
- Improved the division of Crimea between the Bosporan Kingdom, the (Crimean) Goths, and Byzantium
- Tibetan Plateau:
- Balti replaces Zhangzhung in the Kashmir area
- Kalash and Burusho made independent, as has more-or-less been the case in that region
- Turks:
- Turuk/Gokturk culture removed for 476
Localization:
- Increased number of dynasty names in Old Kamarupan culture
- Renamed "Gupta" government to "Rajamandala" government
- Culture Pillars:
- Renamed West Iranian heritage to Iranian heritage
- Renamed Tocharian heritage to Serindian heritage
- Cultures:
- Added extensive custom culture history localizations to provide players with increased information about various proto-cultures
- Renamed Macronian to Lazic
- Renamed Galician to Gallaecian to avoid Vanilla collision
- Renamed Amardian to Mazanderani
- Religion Doctrines:
- Renamed "Gnostic" Soteriology Doctrine to "Gnosis"
Bugfixes:
- Fixed vassals to the Roman Empires having access to the Sub-Roman Reconquest CB
- Fixed bug in Fall of Rome event firing incorrectly (hopefully)
- Nepos properly hates Romulus and Orestes now