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How to make bigger the coats of arms that float over the campaign map?

There's probably a way, but I can't find a file that regulates it. Any help?
Thanks!

in this file : mapitems.gfx
 
Question: I am making a coronation event for each royal title that a character has. I want to throw a big party for my vassals who are de jure only in that kingdom. :unsure: For example, say I am king of Leon and King of Castile. I want to have one event for my primary kingdom, Castile, where all the Castilian magnates pile into my castle in Burgos, then another a month later in the province of Leon, where my vassals only from that Kingdom are present. Tied into this is a meeting of the estates of each kingdom separately.
 
Question: I am making a coronation event for each royal title that a character has. I want to throw a big party for my vassals who are de jure only in that kingdom. :unsure: For example, say I am king of Leon and King of Castile. I want to have one event for my primary kingdom, Castile, where all the Castilian magnates pile into my castle in Burgos, then another a month later in the province of Leon, where my vassals only from that Kingdom are present. Tied into this is a meeting of the estates of each kingdom separately.
Use any_de_jure_vassal scope from the kingdom scope.
 
How do I set the regnal number of a ruler? Do I just need to make that many characters prior to him and with the same name, and give them the title in the distant past?
 
How do I set the regnal number of a ruler? Do I just need to make that many characters prior to him and with the same name, and give them the title in the distant past?

Yep. It's all in the history files. Or you could just name your son 'John III' but that would have weird results.
 
Yep. It's all in the history files. Or you could just name your son 'John III' but that would have weird results.

John III IV, the Mad.

Edit:
Does anyone knows what Events and Decisions files need to be changed/deleted so a custom scenario (New Map, Cultures and Religions) works properly?

Right now I get this when I start a new game:

2012060600001.jpg
 
Last edited:
How can I set province modifiers in the history files?
I have make a event_modifiers for a province. But how can I set this, so the province start with this modifer 1066?

You can't is the simple answer. What you can do is create a startup event that will fire in 1066 and set up the right modifiers in specific provinces or in provinces that meet the right criteria. So, let's say that you want Rome to start with the modifier "pilgrimage_site", you would do this:

Code:
province_event = {
     id = XXXXXXX
     picture = GFX_evt_council
     desc = "XXXXXXX"

     option = {
           name = "XXXXXXXX"
           333 = { 
        add_province_modifier = {            
            name = pilgrimage_site
            duration = -1
        }
    }
}
 
John III IV, the Mad.

Edit:
Does anyone knows what Events and Decisions files need to be changed/deleted so a custom scenario (New Map, Cultures and Religions) works properly?

Wow. You've got things going everywhere. I think that you need to add a line in your *.mod file with an override directory, so that the only vanilla stuff that will be loaded will not be in that directory. Look here for Johan's explanations:

http://forum.paradoxplaza.com/forum/showthread.php?572577-Crusader-Kings-Dev-Diary-21-Usermodding
 
What are the requirements for event IDs? Can I name my event like duinnin.100.000.000? Or duinnin.100000000??
I don't think you can have more than one period. I don't see why you'd need it though, when you're using a namespace ;)
 
I won't be making 100000000 events either, ha. So I can prefix any events I create with "duinnin." and be alright. I figure this is easiest way to ensure my events have an unique id and defines me as the author. :)
 
I won't be making 100000000 events either, ha. So I can prefix any events I create with "duinnin." and be alright. I figure this is easiest way to ensure my events have an unique id and defines me as the author. :)

Yeah, my events go rr.0 all the way currently to rr.4000, with a LOT of gaps in between of course.
 
While reworking the lower Balkans I decided to mod in the rest of the ERE succesor states as unformed de jure(I already added thoes from anatolia in an older version of SWMH),
the thing is that I would like to put some propper creation protection on thoes titles so:

1 the emperor can't form them(I think I have worked out how to do this one)
2. that the states can't be formed while haveing the ERE as liege(this is the one I can't work out)

any one got an idea of how to get it to work?