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Originally posted by wolf52
Playing as Canada i noticed something strange. My motorized infantry are called "Kawaleria Zmotory..." and my calvary is called "Kawaleria". Once you create the divs they have normal names, but when you select how many to produce and which model to choose that is what it says.
I've noted this going through the models.csv. The polish Mot and Cav don't have the POL_ in the line.

Code:
MODEL_1_0;Kawaleria;;;;;;;;;;x
MODEL_2_0;Kawaleria Zmotoryzowana;;;;;;;;;;x

Just edit them to:
Code:
MODEL_POL_1_0;Kawaleria;;;;;;;;;;x
MODEL_POL_2_0;Kawaleria Zmotoryzowana;;;;;;;;;;x

That should solve it I think. :)
 
Forts

Actually, I don't know, in my 1.05 game, the French were suddenly building forts like crazy, even on the Italian border. Starting in december '36, too. Haven't seen that in (non-CORE) 1.04 before.

On the whole, I really wish people wouldn't just cheat with forts to make up for the AI's shortcomings. It's nowhere near historical to have every single country build its own version of the Maginot line. No, historically the French didn't spend 4 years building forts on the Belgium border.

And, speaking of which, that goes double for the USSR in C.O.R.E. I could be wrong, but I can't picture the USSR trembling in their boots for fear of _Poland_. Seeing it spend years fortifying their border with Poland is, you know,... sad.

If the AI really must cheat, fine, give it 100 free inf divisions, or give it free techs, but please don't make it build thousands of forts.
 
Will this be included in a future fix? :

Posted by Fallout Boy in Iberia thread. It makes the Communist coup event more exact and adds reasonable triggers. I would add to those triggers:
NOT = { event = xxx } French intervention
SPR controls Barcelona. It was Barcelona's anarchist riots what made the communists take control removing anarchist politics in influencing charges.



###############################
# Communist Coup - Anarchist movement crushed
###############################
event = {
id = 3101
random = no
country = SPR

name = "EVT_3101_NAME"
desc = "EVT_3101_DESC"
style = 0

trigger = {
random = 25

OR = {
event = 3102 # USSR intervention
alliance = { country = SOV country = SPR }
war = { country = SOV country = SPA }
}

NOT = {
government = communist
event = 3103 # no UK intervention
alliance = { country = ENG country = SPR }
war = { country = ENG country = SPA }
}

OR = {
exists = SPA
alignment = communist
}
}

# Note: historical date: May 3, 1937
date = { day = 3 month = april year = 1937 }
offset = 7
deathdate = { day = 3 month = june year = 1937 }

action_a = {
name = "OK"
command = { type = alignment which = communist value = 75 }
command = { type = headofstate which = 11026 } # Azana
command = { type = headofgovernment which = 11066 } # Negrin
command = { type = foreignminister which = 10068 } # Giral
command = { type = armamentminister which = 11072 } # Negrin
command = { type = ministerofsecurity which = 11077 } # Zugazagoitia
command = { type = ministerofintelligence which = 10056 } # Red Shadow
command = { type = chiefofstaff which = 11082 } # Rojo
command = { type = chiefofarmy which = 11058 } # Lister
command = { type = chiefofnavy which = 11090 } # Buiza
command = { type = chiefofair which = 11060 } # Cisneros
command = { type = sleepminister which = 11069 } # Nin
}
}
 
Originally posted by Moraelin
Does "Moved all directories and files into \mod-CORE directory" really mean what I think (hope) it does? I.e., that it no longer overwrites _any_ of the original files?
not all... :(
AI files doesn't work...
but the rest yes, now that it works ok, it was moved to the proper directory.
 
Re: Forts

Originally posted by Moraelin
Actually, I don't know, in my 1.05 game, the French were suddenly building forts like crazy, even on the Italian border. Starting in december '36, too. Haven't seen that in (non-CORE) 1.04 before.

On the whole, I really wish people wouldn't just cheat with forts to make up for the AI's shortcomings. It's nowhere near historical to have every single country build its own version of the Maginot line. No, historically the French didn't spend 4 years building forts on the Belgium border.

And, speaking of which, that goes double for the USSR in C.O.R.E. I could be wrong, but I can't picture the USSR trembling in their boots for fear of _Poland_. Seeing it spend years fortifying their border with Poland is, you know,... sad.

If the AI really must cheat, fine, give it 100 free inf divisions, or give it free techs, but please don't make it build thousands of forts.
well, there are some events that could lead to that...
but i will revise the french AI in case it is wrong...
also, there is one event that removes fort for the AI & the player in CORE ;)
 
Event 432038 (Vichy breaks relations with USSR)

I see the following interesting line in that event, when accepting Germany's demand:

Code:
command = { type = alignment which = fascist value = -100 }

By comparison, defying Germany only gives it a -15 to fascism.

Hmm? Is there something obvious I'm missing? Why would Vichy become _less_ fascist by obeying Germany?
 
for you to know, this is a standard Paradox event for the AI:


Code:
############################################################################################
#FRANCE
############################################################################################


#20% chance for france to go static defence.. :)
event = {
	id = 10008
	random = no
	country = FRA

	trigger = {
		ai = yes
		random = 20 # Only happens one time in five
	}
	
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1936 }

	action_a = {
		name = "OK"
		command = { type = ai which = "France_static.ai" }
	}
}

it is included in both Paradox 1.05 and CORE 0.5, so the probability for France to change to static is the same in both. ;)
 
Forts again

Ahh... I thought that the event you mean had to do with Austria unexpectedly caving in to my wild shot at asking for their land.

Well, either way, I suppose I could live with the French AI. (Or at least blame it on Paradox :D ) It's more the USSR which somewhat annoys me, and that is a C.O.R.E. addition. I could somewhat understand it if they began fortifying when they start having a border with Germany (i.e., after Poland fell), but starting fortifying on the Polish border in 36 just looks sorta sad. IMHO.

And yes, I know I can fix it myself. (Which is what I'm doing right now :D )
 
Re: Event 432038 (Vichy breaks relations with USSR)

Originally posted by Moraelin
I see the following interesting line in that event, when accepting Germany's demand:

Code:
command = { type = alignment which = fascist value = -100 }

By comparison, defying Germany only gives it a -15 to fascism.

Hmm? Is there something obvious I'm missing? Why would Vichy become _less_ fascist by obeying Germany?
i do not know from where did you get that, here is the version that i have of the event:
Code:
#########################################################################
#  Relations with Soviet Union are broken off 1941 (by 2Coats)
#########################################################################
event = { 
	  id       = 432038
 	  random   = no
	  country  = VIC

          trigger  = {
                       alliance = { country = GER country = VIC}
                     } 

	  name     = "Diplomatic relations with the Soviet Union must cease"
          desc     = "Forced by the German regime, Vichy France needs to decide whether to break off all diplomatic ties with the Soviet Union or defy Germany"
	  style    = 0

          date     = { day = 29 month = June year = 1941 } #Was actually 30th
 
    	  action_a = {
             	       name = "Break all times" #
 		       command = { type = alignment which = communist value = -200 }
		       command = { type = alignment which = fascist value = -100 }
		       command = { type = influence value = -5 }
	             }
    	  action_b = {
             	       name = "Defy Master" #
 		       command = { type = alignment which = fascist value = -100 }
		       command = { type = influence value = -15 }
	             }
        }
 
Re: Forts again

Originally posted by Moraelin
Ahh... I thought that the event you mean had to do with Austria unexpectedly caving in to my wild shot at asking for their land.

Well, either way, I suppose I could live with the French AI. (Or at least blame it on Paradox :D ) It's more the USSR which somewhat annoys me, and that is a C.O.R.E. addition. I could somewhat understand it if they began fortifying when they start having a border with Germany (i.e., after Poland fell), but starting fortifying on the Polish border in 36 just looks sorta sad. IMHO.

And yes, I know I can fix it myself. (Which is what I'm doing right now :D )
you have to wait....
they will build forts... but then "crazy" Stalin will think that the germans are their friend and will remove the forts... you are so impatient!!!! :D :D :D
 
Originally posted by Moraelin
BTW, speaking of that Vichy event, shouldn't the name read "Break all ties" instead of "Break all times"? It took me a while and some scratching my head to figure out what "break all times" could possibly mean :)
no, in UK you say "Break all times" ... :p :D :D

probably you are right... i do not see any sense leaving "times" there... :D
 
Originally posted by Generalisimo
what's the point of that trigger and WHEN exactly it should trigger?
i didn't include it because i do not like the triggers...
could you clarify that?

thanks

WHEN: It should trigger the same as the original one. BUT it wont trigger if:
-there are no Soviet intervention of any kind (support or alliance)in the war. Its quite reasonable because it was what gave communist faction so much influence.
-ENG has intervened. It could be discussed, but it makes some sense because it would made communist not so important as there is a big democratic non-communist power helping SPR. Also a communist gov would make ENG to think twice before helping SPR anymore.

I think the 1st is important. About the ENG thing, if you dont like it it can be deleted, but remeber that the communist coup was not really a coup, but a reform of the government promoted by communists to get rid of the anarchists who were causing lots of problems in Barcelona and Aragon. The change was agreed by all the government representants and Azaña under the enormous pressure that the communist made. If the communist faction wouldnt have such importance maybe Azaña would not have been forced to change the gov.

I think that the Barcelona trigger is improtant also, because it was the Anarchist revolts in Barcelona the 2nd of May, where 1000 people died, what triggered the communist reaction in the Valencia parliament.
 
Originally posted by nachinus
WHEN: It should trigger the same as the original one. BUT it wont trigger if:
-there are no Soviet intervention of any kind (support or alliance)in the war. Its quite reasonable because it was what gave communist faction so much influence.
-ENG has intervened. It could be discussed, but it makes some sense because it would made communist not so important as there is a big democratic non-communist power helping SPR. Also a communist gov would make ENG to think twice before helping SPR anymore.

I think the 1st is important. About the ENG thing, if you dont like it it can be deleted, but remeber that the communist coup was not really a coup, but a reform of the government promoted by communists to get rid of the anarchists who were causing lots of problems in Barcelona and Aragon. The change was agreed by all the government representants and Azaña under the enormous pressure that the communist made. If the communist faction wouldnt have such importance maybe Azaña would not have been forced to change the gov.

I think that the Barcelona trigger is improtant also, because it was the Anarchist revolts in Barcelona the 2nd of May, where 1000 people died, what triggered the communist reaction in the Valencia parliament.
ok, thanks, now i understand that better. :D
 
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