There was an event that happened after i posted that made the level 4 forts along the belgian fron disappear, although they tried to continue to build them. This event did not, however, take away the level 4 forts on the Italian frontier.
Originally posted by wolf52
I know it wasnt because of events because i set the message controls so all of them appear. The french never chose to extend their forts.
Originally posted by Moraelin
Does "Moved all directories and files into \mod-CORE directory" really mean what I think (hope) it does? I.e., that it no longer overwrites _any_ of the original files?
Originally posted by Moraelin
Actually, I don't know, in my 1.05 game, the French were suddenly building forts like crazy, even on the Italian border. Starting in december '36, too. Haven't seen that in (non-CORE) 1.04 before.
On the whole, I really wish people wouldn't just cheat with forts to make up for the AI's shortcomings. It's nowhere near historical to have every single country build its own version of the Maginot line. No, historically the French didn't spend 4 years building forts on the Belgium border.
And, speaking of which, that goes double for the USSR in C.O.R.E. I could be wrong, but I can't picture the USSR trembling in their boots for fear of _Poland_. Seeing it spend years fortifying their border with Poland is, you know,... sad.
If the AI really must cheat, fine, give it 100 free inf divisions, or give it free techs, but please don't make it build thousands of forts.
Originally posted by nachinus
BUG: VIC 432035 event in core_france has a b option that should trigger GER 172101 (Petain shows some backbone), but right now it triggers 432041 (a non existing event)
ok modded.Originally posted by nachinus
I posted this bug, but its not logged and nobody answered my post, so i think you´ve missed it... once again in my life... ignored.![]()
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Originally posted by Moraelin
Actually, I don't know, in my 1.05 game, the French were suddenly building forts like crazy, even on the Italian border. Starting in december '36, too. Haven't seen that in (non-CORE) 1.04 before.
6. Error in unitnames.csv
MODEL_1_0;Kawaleria;;;;;;;;;;x
MODEL_2_0;Kawaleria Zmotoryzowana;;;;;;;;;;x
it should be:
MODEL_POL_1_0;Kawaleria;;;;;;;;;;x
MODEL_POL_2_0;Kawaleria Zmotoryzowana;;;;;;;;;;x
(we better check the rest just in case... )
Report by: wolf52 & Raczynski
Owner: Copper Nicus?
Open
Originally posted by barrabas
Hmmm... Why haven't you used the russian division and unitnames that I went to great lenght researching. They are in 1.05...![]()
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It's causing me some trouble. When I copy/paste my OOB to the soviet.inc file, the scenario won't load. I have no idea why, maybe it's a conflicting unit ID or something. It's strange though, the OOB I'm using works fine for 1.05 aswell as for CORE 0.4. I don't think it's a models problem either, I'm using the same model numbers as in the default 0.5 file. And the scenario loads fine with that file, so I know that the 'new' .inc file I create is the problem.
Any thoughts on what is causing this (the scenario stops loading halfway and I have to ctrl/alt/del HoI)?
Originally posted by Ghost_dk
I cheked all the majors and it seems that all german and french air units as well as german naval units have land leaders. The other majors seem ok.
Ghost_dk
Originally posted by Procer
I had a horrible CTD around 1940, playing as USA. It happened shortly after Rumania annexed Yugoslavia while Germany kept some conquered territory and Italy gained some provinces in the process. Also Bulgaria just had a victory against Albania somewhere in the Balkans.
I have no idea about what could have caused it.
Btw, i also get the polish names for Motorized Inf. and Cavalry.
Also, i'm about to submit a unit names list and OOB for ARG. Also i'm gonna suggest an ai file for ARG i was testing before i reinstalled everything to install CORE.