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Ok, just woke up from some hours playing the Kaiserreich, here's what I thought was weird:

- Where's the point in researching poisinous gas? What benefits do I get besides from very few bonuses eg on ground defence?
- The british are still landing sole divisions in norther Germany, regardless if one of my Armies is in an adjacted territory.
- The frensh defeat event came in very late, I was already mounting an invasion for her african colonies when the event was triggered.
- The frensh defense against Italy is very weak, the italians made 4 territories before the frensh ai redeplyed enough troops to contain the breakthrough, but didn't drive them back, althoug it was numerical superior by 2:1 in some cases.
- No frensh ground attacks if I choose the deal with russia first. Don't think thats very propable.
- Had a feeling the Entente wasn't researching at all, at least didn't see any progress in the grafics.
- Why doesn't my dissent change when I defeat any Entente member?`
- After the Fall of Russia, the newly created countries don't recieve any troops, but the russian troops are still deployed there.
- When I conquered London, I recieved a message stating the alliance was defeated, with all consequences (nobody was even remotely near Berlin). Recieved lots of negative Oil.
- Game starts with some hundred negative diplomatic influence for Germany.
- Couldn't annex/puppet Japan, even though I couldn't find any more remaining japanese territory. Japan didn't seem to have a defeat event.
- Couldn't build any other Aircraft than the recon plane. don't know where those bombers and stuff went to.


Edit: Sorry for not reading the other ~15 pages before posting ;)
 
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AI is being worked on.
Read the code carefully in the FRENCH defeat event. It can only happen if Russia is defeated or doesn't exist.
The gas tree is being updated.
Better troops does not mean different sprites.
Dissent does not change because we can't be bothered to specially script events for the victors that trigger when different defeat events fire.
Game starts with -10 DI, not several hundred.
Yes you can annex Japan. I did it. Japan's defeat is triggered by Britain's. It does not have a special one based on territorial loss.
London might be a problem.
Aircraft problem fixed with updated tree.
You should have read the FAQ first, and the event files which host the answer to many of your queries.
Thank you for downloading this mod.
 
Read the code carefully in the FRENCH defeat event. It can only happen if Russia is defeated or doesn't exist.
Russia was already defeated a few months, I relocated my troops to Italy in the meantime.
Game starts with -10 DI, not several hundred.
As I stated, several hundred.
Yes you can annex Japan. I did it. Japan's defeat is triggered by Britain's. It does not have a special one based on territorial loss.
Well, I defeated London and afterwards I packed my troops on transports and set sail dor Japan. After occupying the whole country, I still couldn't annex them.
You should have read the FAQ first, and the event files which host the answer to many of your queries.
Thank you for downloading this mod.
Well, I surely should have, but since I don't have access to Internet 24/7, I had not much time to do anything on the web, so I chose to throw in my 2 cents.
Anyway, it's a great mod and hopefully you'll get the comparable few remaining bug out.

Dissent does not change because we can't be bothered to specially script events for the victors that trigger when different defeat events fire.
Well, you obviously bothered scripting events which increased dissent (christmas), so why not scripting some which decrease dissent?
 
Heres something...


The Clock stops moving forward at 0:00 August 21 1915, and unit progress, all game progress, stops.


Any Ideas?


CvM
 
Baltasar said:
Anyway, it's a great mod and hopefully you'll get the comparable few remaining bug out.

Thanks very much! :)


Baltasar said:
Well, you obviously bothered scripting events which increased dissent (christmas), so why not scripting some which decrease dissent?

Well when some cities are captured, dissent decreases :)


C.V. Mannerheim said:
The Clock stops moving forward at 0:00 August 21 1915, and unit progress, all game progress, stops.

Could you hash out event 62022 (trench event), restart from the most recent save before that happened and see what happens? If you could, that would be a great service...
 
Will do, report back soon
 
Hey.. #600




Allenby, the cause was the Trench war event file. After removing it from the save file the game proceeded without error.


Suppose its the 1915 war events :D


CvM
 
Thanks very much :) It's something to do with this event I suspect:

Code:
#######################################################################
# Trench warfare on the Western Front if war breaks out in May 1915
#######################################################################

# Trench Warfare on the Western Front

event = {
    id = 62022
    random = no
    style = 0

    name = "Trench Warfare"
    desc = "After the initial phase of mobile warfare, and the attempts by both sides’
 armies to outflank each other, a situation of stalemate in the form of a continuous line
 of trenches appears to have transpired on the western front.  The trenches that have
 already been built by either side are simple – matters of expedience, circumstance and
 spontaneity rather than the outcome of the deeply thought out war plans.  Initially
 short and designed to protect small units, the trenches are growing in sophistication
 with numerous lines extending back to form a coherent system of defence linked
 together by communications trenches.  Ever more so, pillboxes and barbed wire begin
 to dominate the western front. "

    trigger = {
	event = 62148 #War in Europe - May 1915
	random = 75
	control = { province = 527 data = FRA } # Paris is French
	control = { province = 915 data = FRA } # Vichy is French
	control = { province = 531 data = FRA } # Caen is French
	control = { province = 552 data = GER } # Brussels is German
	control = { province = 557 data = GER } # Arlon is German
	control = { province = 575 data = GER } # Mannheim is German
	control = { province = 1961 data = GER } # Frankfurt is German
	war = { country = GER country = FRA }
	}

    date = { day = 20 month = august year = 1915 } #Approximately two months after outbreak of war
    offset = 50
    deathdate = { day = 0 month = december year = 1915 }

    action_a = { 
        name = "Damn."
	command = { type = trigger which = 62018 } # Trenches in France
	command = { type = trigger which = 62019 } # Trenches in Germany
	command = { type = trigger which = 62020 } # Trenches in Belgium
	command = { type = trigger which = 62021 } # Trenches in Luxembourg
    }
}

The date is just before when your game crashed. Coincidence? I don't think so...

I'll test to see if it's a universal thing, or whether it just affected your game.
 
Copper Nicus said:
About the Ground Defence Efficiency problem I mentioned before - in 1.06 it was corrected, GDE really improves defense of your units, not chance to hit the enemy.

So now there's no need to make the changes you suggested?
 
@Allenby: Which cities are that supposed to be? I played as germany, austro-hungary and italy and never got anything like that.

Besides, I understand Italy refused to join the war prior to 1916 historically and joined the entente instead of the alliance. What happend to the event which gave Italy the option of leaving the alliance?

Another thing which I was wondering about: When an country is defeated, the old borders are restored, but somtimes the AI revokes military access too fast for me to remove my troops in time, causing substatial losses to my troops. I don't think that's very reasonable.

How is Italy suspected to defeat the small country south of her lybian colonies? I'm just courious.



And if you want me to, I could think of some descriptions for some techs. It's not very encouraging to reserach something "just" to get the bonus ;) I'd like to do the land, sea and air doctrines if you like.
 
As Russia, Austria backed down and did not declare war on Serbia. In September of 1914 though, around half way through, I keep getting a crash.

I downloaded and applied Allenby's latest tech changes zip.

Any ideas on why the CTD?
 
Allenby said:
So now there's no need to make the changes you suggested?

Yup. Now it really rises defense efficiency. Still, you should use it with care - initial GDE is 80, so 20% of attacks matched by enemy defence hits (plus all the unblocked ones).

If you rise GDE by 20%, NO ATTACK matched by the enemy defense will ever hit, only the unblocked ones will do.
 
Baltasar said:
@Allenby: Which cities are that supposed to be? I played as germany, austro-hungary and italy and never got anything like that.

Germany capturing Paris, Britain capturing Jerusalem...that's about it for the moment.


Baltasar said:
Besides, I understand Italy refused to join the war prior to 1916 historically and joined the entente instead of the alliance. What happend to the event which gave Italy the option of leaving the alliance?

It's still there and working - what's the problem here?


Baltasar said:
Another thing which I was wondering about: When an country is defeated, the old borders are restored, but somtimes the AI revokes military access too fast for me to remove my troops in time, causing substatial losses to my troops. I don't think that's very reasonable.

What version are you playing?


Baltasar said:
How is Italy suspected to defeat the small country south of her lybian colonies? I'm just courious.

Sanusia? Use your initiative ;)


Baltasar said:
And if you want me to, I could think of some descriptions for some techs. It's not very encouraging to reserach something "just" to get the bonus ;) I'd like to do the land, sea and air doctrines if you like.

Certainly :)


Doc said:
As Russia, Austria backed down and did not declare war on Serbia. In September of 1914 though, around half way through, I keep getting a crash.

A known bug. It's strange that one - I still haven't worked out why that doesn't work as there appears to be nothing wrong with the events or commands involved.


Doc said:
I downloaded and applied Allenby's latest tech changes zip.

Any ideas on why the CTD?

What are the details of the CTD?


Copper Nicus said:
Yup. Now it really rises defense efficiency. Still, you should use it with care - initial GDE is 80, so 20% of attacks matched by enemy defence hits (plus all the unblocked ones).

If you rise GDE by 20%, NO ATTACK matched by the enemy defense will ever hit, only the unblocked ones will do.

Thanks :) I'll try and moderate GDE bonuses in the tech tree as much as I can...
 
Well if GDE starts at 80% might we want to see if we can mayber lower that to 60~70% and let it go up from there?
 
#Playing France:
Defeated Germany ~1920
Wanted to defeat austro-hungary as well, but the defeat event didn't happen, so I annexed them (1922), same with ottman empire (1924).
- Fighting against ottoman is annoying, since some territories only have inf ~20 which makes invasion very expensive and with only ~23 men/month I don't have any men to spare. Additionally, the ottoman AI loves to run around with single divisions :wacko:

#Playing Ottman Empire
Fought back the british and seized the Suez in Oktober 1914. The british didn't mount any usefull counterstrike for the next few years. Only after I weakened the area by leaving only one under-strengh militia division behind, he tried to land with 3 divisions. He got lost trying to recapture egypt and I could redeploy troops to take the 3 divisions out.
- After the fall of france and italy, the ottoman don't seem to win anything. Have to play further on, but somehow I feel they won't even win territory after the fall of london.

#Playing Italy:
- Didn't get the chance to jump out of the alliance, even when austros annexed Serbia. Thought that would trigger the "jump out" event.
- Would love to have a few mountain troops in my OoB, because now it's pretty useless to run against the frensh line. Always have to move around switzerland and support germany on their right wing.

#Overall:
- I don't think the convoy system is usefull. I normally delete them and set them up the way I think they're more usefull.
- Have a feeling the AI generally has unlimited menpower, which somehow seems a little unfair.
 
Austria's defeat only fires if Germany has lost, and that might be a problem - just now I annexed AH as Russia.
Low infra in Eastern Anatolia is deliberate. Those areas were mountainous and were certainly a pain to navigate.
British AI is being improved.
Italy seems strange - when Serbia is at war with Austria, the event should fire.
I dont like how convoys are set up either but if we dont have any, people will complain of dying troops. I personally prefer to have convoys from homeland to colonies carrying supplies and/or oil, and everything except supplies from colonies to homeland, with no convoys between colonies.

Baltasar said:
#Playing France:
Defeated Germany ~1920
Wanted to defeat austro-hungary as well, but the defeat event didn't happen, so I annexed them (1922), same with ottman empire (1924).
- Fighting against ottoman is annoying, since some territories only have inf ~20 which makes invasion very expensive and with only ~23 men/month I don't have any men to spare. Additionally, the ottoman AI loves to run around with single divisions :wacko:

#Playing Ottman Empire
Fought back the british and seized the Suez in Oktober 1914. The british didn't mount any usefull counterstrike for the next few years. Only after I weakened the area by leaving only one under-strengh militia division behind, he tried to land with 3 divisions. He got lost trying to recapture egypt and I could redeploy troops to take the 3 divisions out.
- After the fall of france and italy, the ottoman don't seem to win anything. Have to play further on, but somehow I feel they won't even win territory after the fall of london.

#Playing Italy:
- Didn't get the chance to jump out of the alliance, even when austros annexed Serbia. Thought that would trigger the "jump out" event.
- Would love to have a few mountain troops in my OoB, because now it's pretty useless to run against the frensh line. Always have to move around switzerland and support germany on their right wing.

#Overall:
- I don't think the convoy system is usefull. I normally delete them and set them up the way I think they're more usefull.
- Have a feeling the AI generally has unlimited menpower, which somehow seems a little unfair.
 
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It seems the British and French are hardcoded to declare war on Germany whenever their WE is 100. Just now I witnessed the end of the great war in 1921, and 2 seconds later Britain redeclares war on Germany!!!

Perhaps these events will be useful:
# War entry reducing event

event = {
id = 56339
random = no
country = ENG
style = 0

trigger = {
NOT = { alliance = { country = ENG country = GER }}
OR = {# Any German defeat
event = 21800
event = 21801
event = 21802
event = 21551
event = 21553
}
}

name = "Germany has been defeated"
desc = "With the defeat of Germany, enthusiasm for war is starting to wane."

date = { day = 0 month = january year = 1914 }
offset = 1
deathdate = { day = 0 month = january year = 1925 }

action_a = {
name = "Hurrah! Germany is defeated!"
command = { type = warentry value = -100 }
command = { type = dissent value = -3 }
}
}
# War entry reducing event

event = {
id = 20430
random = no
country = FRA
style = 0

trigger = {
NOT = { alliance = { country = FRA country = GER }}
OR = {# Any German defeat
event = 21800
event = 21801
event = 21802
event = 21551
event = 21553
}
}

name = "Germany has been defeated"
desc = "With the defeat of Germany, enthusiasm for war is starting to wane."

date = { day = 0 month = january year = 1914 }
offset = 1
deathdate = { day = 0 month = january year = 1925 }

action_a = {
name = "Hurrah! Germany is defeated!"
command = { type = warentry value = -100 }
command = { type = dissent value = -3 }
}
}
Alternatively - use a new tag for Weimar Germany, so no one is predisposed to do anything to them.....
I've also noticed Germany is hardcoded to declare war on Denmark, Norway, Netherlands when they get to the Franco Spanish border. This might not be a big deal but it does look a bit unrealistic. Moreover, Germany is hardcoded to declare war on Belgium, even when the pick "Russia must be defeated first" they still go after Belgium 2 seconds later, which puts the validity of the event into question. One annoying way to solve this problem is to use a new tag for Germany - so they arent hardcoded to do anything. However the costs of implementing this plan seem to far outweigh the benefits.