Can you be more precise..what do you hate the most? -_-'
And what do you suggest then?
In fact I disagree, not that I think it's excellent right now, but I think it's a good idea to have various crits happening.
I mean..tank/vehicle crews had to deal with various issues in real life, so having a bit of luck factor is OK for me.
It's good but not in its current form.
Penetrations do depend on AP vs AV. However after your dice result = penetration, you get another dice roll with a chance to get various effects. Pre patch it used to be 75% for a kill, 10% for Transmission dmg, 5% for Bailed out, 5% Weapon damaged, 5% Tracks broken and these are only for front penetrations. If the target got penetrated from the sides or rear the odds were slightly different.
After the patch, my impression is they haven't added a new "layer" of dice roll, imo they just put more crits to the table, so the relative chance of landing a kill shot is lower. Not only that, but also having all crits reparable makes vehicles now significantly more persistent on the battlefield.
Another thing is that they might have also changed the "chance to penetrate" table values, as I think +2, +3 AP vs AV penetration effect is much rarer now (those 9AV Cromwells seem indestructible for PAK38s).
We really need someone to dig out those new tables from the files for us to 100% see what has changed.
It's the weird part, you have an ap value telling you when you penetrate or not depending of armor value in front of you and you get +1 ap each time you get 100m closer. But the penetration value doesn't mean you penetrate anymore. When you get +2AP with your 10ap pak 38 turning it into 12AP cause you face a vehicle at 800m, you should penetrate when you hit if the vehicle has below 12 Armor. Always. Unless you miss. If the vehicle has 12 armor or more you should bounce.
You would obviously still miss a lot cause you've 5/6 accuracy on your at gun and 800m is still far, even more if you've one unvetted at gun, but once you hit you should penetrate. Why telling me it's an armor piercing value if it's not piercing.
A part of the misses could turn into pens and crits like tracking vehicles, but the pens themselves should not turn into crits except few situations (bailing out, internal damage, crew killed) makes no sense until we have buttons on at guns to choose when we want to track with nearly 100% chance of success (knowing tracks have not enough mm of armor to bounce) or when we want to shoot to penetrate.
At guns have to be better than in reality cause they slow and many decks just rely on them on start and we have to know what they are able to hit and kill or not just looking at their AP value and the armor of enemy vehicle.