It doesn't make sense to produce boxed edition of niche game like EU.
Me_ - your logic is sound when boxed copies are already there and business thinks hard how to minimise losses, recoup costs, use old product for marketing goals or simply let it live through another chain of sales (budget lines and so on).
It does not apply to digital only product where there is no initial cost to recoup. Last but not least, you can still use promotions heavily and you are never going to drop below production cost treshold. This means that promotion policy cane be much more flexible which in turn maximises sales.
There is strong marketing role of cheap older product floated in baskets or 2nd-hand sales but that can be replaced by similar price drops in digital (Steam sales) and improved visibility in the net.
It all depends on customers habits - do they still visit brick and mortar shops and sate their curiosity for trying new, cheap product there or do they go for Steam sales?
Me_ - your logic is sound when boxed copies are already there and business thinks hard how to minimise losses, recoup costs, use old product for marketing goals or simply let it live through another chain of sales (budget lines and so on).
It does not apply to digital only product where there is no initial cost to recoup. Last but not least, you can still use promotions heavily and you are never going to drop below production cost treshold. This means that promotion policy cane be much more flexible which in turn maximises sales.
There is strong marketing role of cheap older product floated in baskets or 2nd-hand sales but that can be replaced by similar price drops in digital (Steam sales) and improved visibility in the net.
It all depends on customers habits - do they still visit brick and mortar shops and sate their curiosity for trying new, cheap product there or do they go for Steam sales?