Hola Byakhiam
Byakhiam: I've been doing some thinking regarding the Genoa-Byzantine event chain we were discussing on Wednesday and I've had a change of heart.
There are two issues I have with our first plan:
1) I don't think we should be writing up a tightly scripted event chain intended to start in 1590 -- 180 years into the game. It will require too many cases (Sicily exists, doesn't exist, Genoa has xxx provs, doesn't have xxx provs, Byzantium has xxx provs, doesn't have xxx provs, etc.) to make it effective.
2) A Genoa player who knows the Byzantine events is not going to want to trade the CoT for Naples. He will know full well that the turmoil (1632-47) gives him a chance to snag the CoT for free. Both are triggered during the Dauid Palaiologoi dynasty, if I'm not mistaken.
As an alternative, I'd like to implement this chain in a manner which is simpler and less restricting to the player. Bear with me...
Code:
# Palaiologoi become Emperors of the Byzantium
event = {
id = 201117
trigger = {
OR = {
event = 200105 # Theodoros Palaiologos succeeds Dauid I Komnenos
event = 200113 # Manouel Palaiologos chosen as emperor
}
}
random = no
country = GEN
name = "Palaiologoi Rule the Roman Empire"
desc = "To the gratification of the Genoese court, the pro-Genoa Palaiologoi family had been elected as the next Imperial dynasty of the Eastern Roman Empire. The Genoese court had long enjoyed a mercurial but friendly relationship with the Palaiologoi. If the Republic were willing to support the Palaiologoi claims in Naples and Sicily, they could in turn expect expanded privilages in the Empire and greater legitimacy amongst the greeks."
date = { day = 30 month = october year = 1463 }
offset = 60
deathdate = { day = 1 month = january year = 1526 }
action_a = {
name = "Invite the Empire into Italy"
command = { type = stability value = -2 }
command = { type = add_countryculture which = greek }
command = { type = relation which = BYZ value = 150 }
command = { type = relation which = UKR value = 50 }
command = { type = relation which = FIN value = 50 }
command = { type = relation which = SIC value = -150 }
command = { type = relation which = PAP value = -150 }
command = { type = relation which = MLO value = -100 }
command = { type = relation which = TOS value = -100 }
command = { type = relation which = BAY value = -50 }
command = { type = relation which = HUN value = -50 }
command = { type = sleepevent which = 201155 } # Wars in Al-Andalus
command = { type = sleepevent which = 201164 } # Gulf-Atlantic Trading Company
command = { type = sleepevent which = 201165 } # ""
# command = { type = trigger which = byzantine_reaction_event }
}
action_b = {
name = "Expand to the west instead"
command = { type = stability value = 1 }
command = { type = relation which = SIC value = 50 }
command = { type = relation which = PAP value = 50 }
}
}
You only need two events on your end: Event byzantine_reaction_event (which you'll have to give me a number for) gives the Empire four cores in Italy. A later event (triggered by Dauid being the monarch and the byzantine_reaction_event) can give the Byzantium italian culture.
That's about it. 100% easier to implement and about 90% less likely to blow up on us. You can easily add more complexity to the Byzantine events if you like -- such as stripping the Empire of their cores if they don't capture Naples in a certain timeframe, or not giving them the culture for the same reasons.
I'm strongly of the opinion that we should do it this way, Byak, but as always I'm open to discussion.
Comments?