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Sounds good MM, I look forward to having your ICQ #, too.
 
I think this is my ICQ#, reposted from the old Granada thread.

ICQ # 171237816

I'll have to update my profile now.
 
Hola Byakhiam

Byakhiam: I've been doing some thinking regarding the Genoa-Byzantine event chain we were discussing on Wednesday and I've had a change of heart.

There are two issues I have with our first plan:

1) I don't think we should be writing up a tightly scripted event chain intended to start in 1590 -- 180 years into the game. It will require too many cases (Sicily exists, doesn't exist, Genoa has xxx provs, doesn't have xxx provs, Byzantium has xxx provs, doesn't have xxx provs, etc.) to make it effective.
2) A Genoa player who knows the Byzantine events is not going to want to trade the CoT for Naples. He will know full well that the turmoil (1632-47) gives him a chance to snag the CoT for free. Both are triggered during the Dauid Palaiologoi dynasty, if I'm not mistaken.

As an alternative, I'd like to implement this chain in a manner which is simpler and less restricting to the player. Bear with me...

Code:
# Palaiologoi become Emperors of the Byzantium

event = {
	id = 201117
	trigger = {
		OR = {
			event = 200105 # Theodoros Palaiologos succeeds Dauid I Komnenos
			event = 200113 # Manouel Palaiologos chosen as emperor
		}
	}
	random = no
	country = GEN
	name = "Palaiologoi Rule the Roman Empire"
	desc = "To the gratification of the Genoese court, the pro-Genoa Palaiologoi family had been elected as the next Imperial dynasty of the Eastern Roman Empire. The Genoese court had long enjoyed a mercurial but friendly relationship with the Palaiologoi. If the Republic were willing to support the Palaiologoi claims in Naples and Sicily, they could in turn expect expanded privilages in the Empire and greater legitimacy amongst the greeks."

	date = { day = 30 month = october year = 1463 }
	offset = 60
	deathdate = { day = 1 month = january year = 1526 }

	action_a = {
		name = "Invite the Empire into Italy"
		command = { type = stability value = -2 }
		command = { type = add_countryculture which = greek }
		command = { type = relation which = BYZ value = 150 }
		command = { type = relation which = UKR value = 50 }
		command = { type = relation which = FIN value = 50 }
		command = { type = relation which = SIC value = -150 }
		command = { type = relation which = PAP value = -150 }
		command = { type = relation which = MLO value = -100 }
		command = { type = relation which = TOS value = -100 }
		command = { type = relation which = BAY value = -50 }
		command = { type = relation which = HUN value = -50 }
		command = { type = sleepevent which = 201155 } # Wars in Al-Andalus
		command = { type = sleepevent which = 201164 } # Gulf-Atlantic Trading Company
		command = { type = sleepevent which = 201165 } #             ""
#		command = { type = trigger which = byzantine_reaction_event }
	}
	action_b = {
		name = "Expand to the west instead"
		command = { type = stability value = 1 }
		command = { type = relation which = SIC value = 50 }
		command = { type = relation which = PAP value = 50 }
	}
}

You only need two events on your end: Event byzantine_reaction_event (which you'll have to give me a number for) gives the Empire four cores in Italy. A later event (triggered by Dauid being the monarch and the byzantine_reaction_event) can give the Byzantium italian culture.

That's about it. 100% easier to implement and about 90% less likely to blow up on us. You can easily add more complexity to the Byzantine events if you like -- such as stripping the Empire of their cores if they don't capture Naples in a certain timeframe, or not giving them the culture for the same reasons.

I'm strongly of the opinion that we should do it this way, Byak, but as always I'm open to discussion.

Comments?
 
Very good idea. I could remove the four initial cores if Byzantium chooses to go anti-Genoa and give italian culture in about 1590 if Byzantium has gone pro-Genoa.

Byzantine reaction event will be 200933 (next event to get added in Byzantium events).

EDIT: And possibly remove italian culture, if Byzantium doesn't hold anything in Italy when Turmoil strikes in 1632.

EDIT2: Also by having Genoa choose it's stance (cooperate or not) before Byzantium needs to choose whether to be Pro-Genoa or Anti-Genoa helps in the way that player of Byzantium can choose Anti-Genoa if Genoa doesn't want to cooperate, as the Pro-Genoa option is not very good if Genoa won't cooperate.
 
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Excellent. I'll implement this on my side then, and use 200933 as the byzantine reaction event.

I think this will work better for Genoa as well. I would rather give the Republic a decision about where to concentrate its efforts. Particularily if the Genoa player has a hostile Byzantium in MP, or a friendly Sicily.

Cheers.
 
Looks great. Sorry for not partipating, but I didn't want to disturb two brains at work.:D

Italian culture for the genoese option is an excellent idea. Now we only need to strengthen possible hungarian-sicilian ties as balance?:D
 
TheArchduke said:
Italian culture for the genoese option is an excellent idea. Now we only need to strengthen possible hungarian-sicilian ties as balance?:D

About what I was thinking actually. I'll have to get to work on Sicily somewhere along the way.
 
Interaction you mean or normal events?
 
TheArchduke said:
Interaction you mean or normal events?

A bit of both, I suppose. Although you only asked me to think about Sicilian-Genoese interaction events, not the standard Sicily events -- so I suppose my priority would be what I was asked to work on. I've bit off enough to keep me occupied already :).
 
Medicine Man said:
Hola all,

I've now began work on Genoa -- once I got reading about the era the task invariably snowballed into working on just about every nation betwixt the Two Sicilies and Genoa.
I are italian,if you ask to me some thing on Genoa and The Two Sicilies i can answer ;)
 
We will come back to that. Best would be just checking the event files if it doesn´t sound too unrealistic?:)
 
MedicineMan, I just checked my IDs and the byzantine reaction event ids is 201933 not 200933. My memory was faulty then, I guess.

EDIT: I also realized that 201117 firing requires Krete to exist when Palaiologoi get the throne (due to checking from Krete's events), which is in a way good, but is it what you intended as well?

EDIT2: Event 201124 doesn't need command to give italian culture to Byz anymore.
 
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Those pesky italians know canaries from the start, gotta check that.
 
Byakhiam said:
MedicineMan, I just checked my IDs and the byzantine reaction event ids is 201933 not 200933. My memory was faulty then, I guess.

EDIT: I also realized that 201117 firing requires Krete to exist when Palaiologoi get the throne (due to checking from Krete's events), which is in a way good, but is it what you intended as well?

EDIT2: Event 201124 doesn't need command to give italian culture to Byz anymore.

Ok. I'll change that one trigger on my next pass and remove the culture from event 201124.

Event 201117 is working pretty much as expected.
 
Medicine Man said:
Ok. I'll change that one trigger on my next pass and remove the culture from event 201124.

Event 201117 is working pretty much as expected.

Good. If you want, you can check the Byzantine events from the newest version or the thread, to see if you like 'em. :)
 
Byakhiam said:
Good. If you want, you can check the Byzantine events from the newest version or the thread, to see if you like 'em. :)

I'll be sure to do that, Byak. :)

I just want to wait for word from Archduke about Granada and the Teutonic Order before I start scripting again.
 
Byakhiam said:
EDIT: I also realized that 201117 firing requires Krete to exist when Palaiologoi get the throne (due to checking from Krete's events), which is in a way good, but is it what you intended as well?

On second thought -- I think I need to look at this a bit closer.

Edit: OK. I think it is fine as-is. If Krete gets wiped out early, then the Republic cannot pursue its goals in Greece, defaulting effectively to their Atlantic strategy. It should work fine.
 
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It will give Byzantium incentive to keep Krete alive if it wants to cooperate with Genoa too.
 
It's probably a mistake to post while I'm so frustrated.

I just got through with my third attempt to start a SP game as Genoa in the Aberration. Man! What a pain in the ass it is playing the Republic. A very challenging geographical position is worsened by the fact that I did not think to give Genoa any leaders for the first 8 years of the game. The fact that I didn't give Genoa any additional shield for decades only makes things worse...

Virtually any alliance strategy seems to only strengthen the opposition. Carmagnola and Francesco Sforza make staying allied with Milan frustrating, and Roger V of Sicily makes switching alliances a nightmare. In two of three games I helped turn my worst enemies into greater Italy.

Granted, I am just an average player, but I think that Genoa is a very hard nation to play. Being kind and generous, I think Genoa is going to be a longshot in any MP game. I have half a mind to just ask Archduke to reclassify Genoa as a minor and switch Milan to being a major -- I think Sicily and Milan/Swabia are both more realistic as Italian majors.

Sigh. I had some good ideas for Genoa, but I think I need to inject a dose of practicality into the enterprise. Once I'm in better spirits (and after I've taken care of more pressing matters) I'll have to do a re-balancing pass over Genoa.

Edit: I could definately use a second opinion here, or perhaps some direction from executive levels, Archduke. Should I be worrying about this now?