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Azkor

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Dec 27, 2002
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Just a few observations so far on Core 0.11.

1.Great work on getting a lot of the unknown strings removed.

2.Anchslus worked like a champ.

3.No gain and lots of expense on the SCW event chain with risk should come some reward right?

4.Nice work on the Munich chain it all worked properly. And you fixed the tank division on the end of Czech event. One small problem the end of Czech event gives Germany a tech blue-print you can’t use ’42 army organization. Germany follows the corp path not the army path so…

5.Whats up with America canceling all trade deals with Germany post Danzig or War event?

6.Japan is running at 60-80% industrial capacity after the marco polo bridge incident until they get enough conquests to start recouping rare materials and steel to run the economy. Does no one trade with japan anymore?
 
Azkor said:
4.Nice work on the Munich chain it all worked properly. And you fixed the tank division on the end of Czech event. One small problem the end of Czech event gives Germany a tech blue-print you can’t use ’42 army organization. Germany follows the corp path not the army path so…
Whoops, my bad! :eek:o Will fix for next release (or after the new Armor/Artillery tree is finished, at least).

The others I can't really respond to off-hand... sorry (but thanks for the praise on the Anschluss/Munich events).
 
The UK an .11

In the production folder HMS Argus, HMS Furious, HMS Warspite, HMS Revenge and HMS Renown unless it's some kind of refit they shouldn't be their. Two obervations about the UK; the IC kills you I bailed out March 16, 1936 I was dieing an dieing fast. 1. consumner goods start out over 16 IC in Jan. 1936, put 5 teck teams to worked lowered IC to 12.6 watched my money go from 70 to 0 raised slider bar to 13.9 IC an maintained at 1 money; can you raise govt. earing of money so that you can put the slider at 0.2 or 0.3 above consumner goods and still make money, you loss to much IC just to finance your tect teams. 2. supplies is a killer. Just the RN alone had large plans to up grade the fleet between 1936 and 1940 4 CV's 5 BB's 21 CL\ CLAA's if I remenber that number right there were 10 Dido's alone not counting DD's and subs whitch I'm not sure what I could of done if I played it out.
 
Konigsberg Korps

A couple of points.

1. In my recent games with both CORE 0.1 and 0.11, my Konigsberg Korps has simply 'died' because the auto supply convoy did not 'detect' troops there.
It is easily fixed, at game start, you have to manually create the supply convoy link from say Rostock.

2. Azkor reports that the US cancels trade deals -- I simply start another trade deal, however, I give the US 3 notches worth of goods (or whatever I am trading) above the 100% level -- I don't know whether this acts as a 'sweetener', but it works for me, and the US (and/or other nations) do not usually cancel.
The only other significant 'rule' I use is to only 'ask' for about 30% of their total stock in each particular item -- i.e. when you are setting up the trade deal, take the slider out to the maximum in the commodity you want -- divide that number by approx 3, then move the slider back to around that level. If you try to take everything, it appears more likely that your trade contract will not last....

3. Munich Events are terrific - everything has worked, and there is a number of paths that you can choose to follow....

Cheers
 
About point 1... that's odd, I've never in any of my many games as Germany had this happen to me, be it vanilla or CORE. We need to keep a watch on it, but I'd think it would be more reported if it was a common problem (especially since most play Germany anyway). Strange.

Glad you like the Munich events. Still wondering when someone's going to post saying they've played as UK and gone an ahistorical route... there's even a whole alternative conference in there, you know... :D
 
The Albatross said:
A couple of points.

1. In my recent games with both CORE 0.1 and 0.11, my Konigsberg Korps has simply 'died' because the auto supply convoy did not 'detect' troops there.
It is easily fixed, at game start, you have to manually create the supply convoy link from say Rostock.
Never seen that, played a couple of games both with 0.1 & 0.11 and the Königsberg convoys worked just fine.

The Albatross said:
2. Azkor reports that the US cancels trade deals -- I simply start another trade deal, however, I give the US 3 notches worth of goods (or whatever I am trading) above the 100% level -- I don't know whether this acts as a 'sweetener', but it works for me, and the US (and/or other nations) do not usually cancel.
Seems to be a problem, in my latest 0.11 game the US canceled all trades with me as Germany immediately after Danzig. Couldn't renegotiate with them afterwards either, they just wanted rediciulous amounts from me. Had +200 in relation with them at the time.

The Albatross said:
A couple of points.3. Munich Events are terrific - everything has worked, and there is a number of paths that you can choose to follow....
The Munich events are indeed great now, good work guys :)
 
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England an IC

I've never played France but in my game as England playing very easy you start 42/102 IC an that is to tight. Possibly 48 IC might be better allso in my post above to pay for your 5 teck teams consumner goods needs to be kicked up to 15 IC at lease you need 10.87? IC not to go into decent whitch ties up 4 IC that you don't have. In my game I was at 13.85 IC consunmer goods an as far as money goes I was just holding ground. That's why I was wondering if you raise money accross the board that way you could lower IC on consumner goods say 10.9 -11.2 IC that would free up 4 IC in the above 15 IC.
Mechaelk in 11v as England in the building foilder did you see Argus, Furious, Warspite, Revenge and Renown
 
jackson63ii said:
In the production folder HMS Argus, HMS Furious, HMS Warspite, HMS Revenge and HMS Renown unless it's some kind of refit they shouldn't be their. Two obervations about the UK; the IC kills you I bailed out March 16, 1936 I was dieing an dieing fast. 1. consumner goods start out over 16 IC in Jan. 1936, put 5 teck teams to worked lowered IC to 12.6 watched my money go from 70 to 0 raised slider bar to 13.9 IC an maintained at 1 money; can you raise govt. earing of money so that you can put the slider at 0.2 or 0.3 above consumner goods and still make money, you loss to much IC just to finance your tect teams. 2. supplies is a killer. Just the RN alone had large plans to up grade the fleet between 1936 and 1940 4 CV's 5 BB's 21 CL\ CLAA's if I remenber that number right there were 10 Dido's alone not counting DD's and subs whitch I'm not sure what I could of done if I played it out.

The secret is trade, trade, trade. At the start of '36 I waited a few days to let my supply convoys level out then traded all surplus energy, metal, what ever your having alot of coming in, so your only actually building up less than 20-30 a day. Trade for supplies and money and oil if you need to, though Iraq and Malay will normally give you what ever you want if you go in the red. This way I never put any ICs into supplies and nearly managed to build all the historic RN ships, 3 KGV BBs by '41, 3 CVs by '41, the rest in the pipeline. As many CLs and transports as I could fit in. I didnt start building new Inf or Arm till the war actually started though I did manage some more Hurricane wings before war broke out.. It is a tight squeeze and you'll only have 30-40k of each resource reserved but thats not a problem. Only try and trade with allies and the US and sell blue prints to allies for any resources they have.
 
jackson63ii said:
I've never played France but in my game as England playing very easy you start 42/102 IC an that is to tight. Possibly 48 IC might be better allso in my post above to pay for your 5 teck teams consumner goods needs to be kicked up to 15 IC at lease you need 10.87? IC not to go into decent whitch ties up 4 IC that you don't have. In my game I was at 13.85 IC consunmer goods an as far as money goes I was just holding ground. That's why I was wondering if you raise money accross the board that way you could lower IC on consumner goods say 10.9 -11.2 IC that would free up 4 IC in the above 15 IC.
Mechaelk in 11v as England in the building foilder did you see Argus, Furious, Warspite, Revenge and Renown

I never raise consumer goods to increase money with the UK, just trade excess for hard cash, thats what the British Empire was good at. :)
 
Some issues while playing Germany

This focusses more on the diplomatic aspects of the game.

1. It is almost impossible to get Italy to ally with you and that is regardless wether you go after France or Britain first. In fact it is easier to get Spain to ally. That is completely bogus.

2. Having German claims on Luxembourg and Elsass-Lothringen is historically incorrect. One could argue, that Germany could get claims on the latter once it cancels the Locarno treaty. Anyway Germany recognised the french-german border after the Munich Treaty in a seperate agreement. Once Germany DOW's Luxembourg and France everything changes and the claims could reappear.

3. Since the eastern border was never officially recognised by any German govenment after WW1, there should be claims on Danzig, Thorn and Bydgoszcz at least.

4. The Antikomintern Pakt was signed between Germany and Japan only in Nov 1936. Italy joined in Jan 1937 and Spain in March 1939.

5. The Three-Powers-Pact was signed between Japan, Italy and Germany in 1940. In 1942 Hungary, Romania, Slovakia, Denmark, Finland, Nanking-China Bulgaria and Croation joined.

6. Denmark was not annexed, but made a client state. So Denmark should become a puppet of Germany.

7. In 1942 Japan, Italy and Germany signed a formal military alliance.

8. Nanking-China seems to be completely missing from both Vanilla and CORE.

9. Poland was not part of the Allies before the war started as far as I know. There was even a strong argument in France and the UK against supporting Poland ("Mourir pour Gdansk?"). There should only be a guarantee of independance and economic aid prior to the outbreak of the war with a small chance of either bailing out.

Just some thoughts...
 
tully said:
This focusses more on the diplomatic aspects of the game.

1. It is almost impossible to get Italy to ally with you and that is regardless wether you go after France or Britain first. In fact it is easier to get Spain to ally. That is completely bogus.

2. Having German claims on Luxembourg and Elsass-Lothringen is historically incorrect. One could argue, that Germany could get claims on the latter once it cancels the Locarno treaty. Anyway Germany recognised the french-german border after the Munich Treaty in a seperate agreement. Once Germany DOW's Luxembourg and France everything changes and the claims could reappear.

3. Since the eastern border was never officially recognised by any German govenment after WW1, there should be claims on Danzig, Thorn and Bydgoszcz at least.

4. The Antikomintern Pakt was signed between Germany and Japan only in Nov 1936. Italy joined in Jan 1937 and Spain in March 1939.

5. The Three-Powers-Pact was signed between Japan, Italy and Germany in 1940. In 1942 Hungary, Romania, Slovakia, Denmark, Finland, Nanking-China Bulgaria and Croation joined.

6. Denmark was not annexed, but made a client state. So Denmark should become a puppet of Germany.

7. In 1942 Japan, Italy and Germany signed a formal military alliance.

8. Nanking-China seems to be completely missing from both Vanilla and CORE.

9. Poland was not part of the Allies before the war started as far as I know. There was even a strong argument in France and the UK against supporting Poland ("Mourir pour Gdansk?"). There should only be a guarantee of independance and economic aid prior to the outbreak of the war with a small chance of either bailing out.

Just some thoughts...


I dont profess to have an extreme knowledge of these particular events... but you ought to consider that despite Germany saying one thing, they often did another. For example, - in the Munich Conference, it was effectually said that Germany wasnt going to expand anymore. In game mechanics, maybe they'd have non-agression pacts with UK, France, Poland, Denmark, Norway, Sweeden, Finland and so on. However, clearly Germany didnt stick by these ideas for very long... and as such, forcing germany to have non-agression pacts with the rest of the world wouldnt work very well. So while denmark might've been a "client state" according to germany, in the eyes of the rest of the world, they annexed it.

-- does that make any sense? As I said, I am not keenly aware of the occupation of Denmark, but I feel confident in saying what I did.
 
Azkor said:
Just a few observations so far on Core 0.11.

5.Whats up with America canceling all trade deals with Germany post Danzig or War event?

When Germany goes to war the efficencies for your trade go down due to the existance of the Royal Navy. The US is probably cancelling their trades because it is more efficient to trade with someone who isn't at war or someone that controls the seas. MDow
 
jackson63ii said:
In the production folder HMS Argus, HMS Furious, HMS Warspite, HMS Revenge and HMS Renown unless it's some kind of refit they shouldn't be their.


They were in refit in Jan 1936. MDow
 
MateDow said:
When Germany goes to war the efficencies for your trade go down due to the existance of the Royal Navy. The US is probably cancelling their trades because it is more efficient to trade with someone who isn't at war or someone that controls the seas. MDow

97.6% is too low for america to trade with you? Seriously I had to offer 95 supplies to get them to trade 5 oil something is not working as intended here.
 
Azkor said:
97.6% is too low for america to trade with you? Seriously I had to offer 95 supplies to get them to trade 5 oil something is not working as intended here.


There are several factors that will determine who trades you what, at what rate, nad at what efficiency. First off is your relations score. If your relatiosn are bad, the deal will have to favor the other country, and be at a very high efficiency. Second is distance. Longer routes are less valuable, and thus get canceled quicker (ties in with over all trade efficiency). Third is your belligerence. If you have a high belligerence, democratic natiosn are less willing to deal with you.Dove tailing with this is the difference in ideologies. The further apart two nations are politically, the less likely they are to agree to deals, or to maintain deals.
 
JRaup said:
There are several factors that will determine who trades you what, at what rate, nad at what efficiency. First off is your relations score. If your relatiosn are bad, the deal will have to favor the other country, and be at a very high efficiency. Second is distance. Longer routes are less valuable, and thus get canceled quicker (ties in with over all trade efficiency). Third is your belligerence. If you have a high belligerence, democratic natiosn are less willing to deal with you.Dove tailing with this is the difference in ideologies. The further apart two nations are politically, the less likely they are to agree to deals, or to maintain deals.

All of this is self evident and works like this in 1.3b vanillia just as it did in CORE 0.1. However, with 150+ relations with america I cant get any trades to last more than a week even a rediculous 95 supplies for 5 oil at 95%+ efficiency. Something has changed I suppose I can go hunt through the save files for flags that set embargoes which is what I suspect is happening.
 
Azkor said:
All of this is self evident and works like this in 1.3b vanillia just as it did in CORE 0.1. However, with 150+ relations with america I cant get any trades to last more than a week even a rediculous 95 supplies for 5 oil at 95%+ efficiency. Something has changed I suppose I can go hunt through the save files for flags that set embargoes which is what I suspect is happening.

Given that your issue arises after Danzig or War, I can guarantee that the USA has an embargo AI loaded. Your belligerence is just too high as Germany to sustain the trade relationship. Your relations in this case matter little, only in that they will even talk to you. I'm actually some what surprised you managed to get away with this prior to CORE 0.11. There must have been other effects we're not seeing on the US end, which shifted it's policy sliders more towards Authoritarian and right wing to achieve that sort of consistency. Either that or you've just been lucky so far...