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baylox said:
I can't say for certain, but the Unrestricted Submarine Warfare treads dangerously close to territory we have said we would not touch (we might get away with it with careful wording), though personally I think it could be a good idea - and the effect should probably be belligerence since that can affect when the US (and other countries) join the war against Germany (and coupled with relations for specific nations would reflect this kind of situation pretty well). I'll let one of the Old Dogs give a more definitive answer. :)

Ohh, sorry, didn't know it was a sensitive subject.
It shouldn't bee though. IMHO if we can have STR bombers and view them in a pure militairy way, then why not unr. sub warfare? IIRC it was a matter of not getting the US pissed (or the French in the beginning), and had nothing with terror to do.
 
Sgt Nic said:
Ohh, sorry, didn't know it was a sensitive subject.
It shouldn't bee though. IMHO if we can have STR bombers and view them in a pure militairy way, then why not unr. sub warfare? IIRC it was a matter of not getting the US pissed (or the French in the beginning), and had nothing with terror to do.


Unrestricted Sub warfare isn't taboo in any way that I'm aware of, and I'm usually the "heavy" when it comes to this sort of thing. However, that said, I beleiev this is going to be handled through the doctrines for the most part. I could be persuaded to have something about public statements about the policy, and the impact in various relations...as long as Baylox can control himself... :rolleyes: :rofl:
 
baylox said:
got milk?
(sorry couldn't resist)

Archangel is right. I recommend you (well, everyone actually) to read the FAQ I'm slowly building up: http://web.telia.com/~u87541651/CORE2FAQ.htm

I found out about the radar, though it would really nice if the tech tree was clearer in this regard. Since currently it does not show what other prerequitst you need.
 
We're exploring options for 0.2 (regarding indicating off-screen requirements) and may have found a good solution. I'll need to run with it a bit longer to see how well it works (if it's clear and understandable).

As for the unrestricted submarine warfare I just thought that it automatically implies civilian targets, whereas (for example) strategic bombing does not (though it probably more often cause civilian damage). I certainly have no problems with it personally (I'm not that squeamish ;) ).
I haven't been a CORE member long enough to know the exact boundaries of the off-limits stuff, even if I have a pretty good gut feeling about it.

For the sake of everyone's sanity I'll let JRaup code the events regarding relation hits because of the the sub warfare - otherwise it'll end up as a 40-odd event chain...... :D
 
baylox said:
As for the unrestricted submarine warfare I just thought that it automatically implies civilian targets, whereas (for example) strategic bombing does not (though it probably more often cause civilian damage).
When two nations are at war, the transports (ships and rail) of each nation are considered military targets regardless of their pre-war status. (In the modern-day, commercial comsats are also considered "military" targets.) The point of unrestricted sub warfare is that so-called neutral countries who are aiding your enemies lose their "protected" status and thus their ships also become "legitimate" military targets.

As for so-called "strategic" bombing, many "civilian" targets, key to the war economy of your enemy, become military ones. Transport (rail, roads, and bridges), power-generation, communications, heavy industry, fuel, etc. Pretty much everything that isn't housing can be deemed of military value (and a weak case can be made for housing as well). Since virtually all the abovementioned potential targets lie in or close to high-population urban areas, it's impossible to wage "strategic" war without massive civilian loss of life. And since the civilians are supporting the economy, and the object of strategic warfare is destroying the enemy's ability to wage war, a very strong argument can be made that killing workers (civilians) is actually integral to strategic warfare (however repugnant it may seem).

Any game that purports to represent strategic warfare must allow for all aspects of it, including submarine.
 
Then I think we are pretty much on the same side in the discussion, all of us. The submarine warfare is suitable for improvements within a project as CORE. And it is well enough on the right side of that thin line separating what is appropriate or not within a war-game in general and HoI2 in particular.

I believe we do not need to discuss nor improve strategic bombing.
 
hg321 said:
So far I have played 2 games up to 1944 as Germany and no country has researched upgrades for their infantry divisions :confused:
Known issue, has to do with the fact that the AI isn't fully active yet AFAIK.

Edit: Baylox beat me to it... again...
 
We're not doing a 0.12, so 0.2 will be next (AFAIK) and thus be a little longer in the making. I believe a rough estimate has been posted on 21vikings.dk, but that could've been for the Developers... ;)

Btw, I have noticed this Soviet-Japanese war thing too more often than it should happen, but haven't investigated. Perhaps JRaup or someone has a better feel for it? (I don't even know if this is a vanilla or CORE event, though I suspect the latter)
 
Don't know if it is been mentioned yet but I do not seem to be able to get the Czechs to submit in early 1939. We are always going to war no matter how I choose the events outcome. I could bring them down but France and England declare on me and I loose the war rather quickly.

What is the sequence of events to annex the Czechs? Is what I described earler WAD or a bug?
 
Hey Baylox, did he just ask for details on how the munich/Czech events work ? Nudge, nudge, Wink, Wink.

The CORE mod prefers users to not have the ability to calculate the event chains for maximal effect. They feel it is better to have a more natural flow of decision making where the results dont always come out the same. Some of the earlier events like the Munich rallies or Rheinland occupation may be contributing to the Czechs warlike responses to you. Baylox can probably give you a better idea of what is contributing to them always wanting to fight. The best hint CORE suggests is when an event pops up the top choice (if more than one) is the historacle choice. That does not mean the result will automatically be "just like history". It will have a better chance to occure naturally if you stick with choice #1. But be ready for surprises, for nothing in life is a "Sure Thing" except death and taxes.

At first this is a hard philosophy to get used to but once you finally accept not controlling all the percentages, it becomes much more fun. :)

Aw man he JUST beat me to it !
 
hellfish6 said:
Some observations:

Convoy raiding seems to be ineffective, strategically. I was litterally averaging a combined 20 British or French convoy ships a day for two years with no noticeable effect on the UK. Their IC still showed something like 210/170 until my fallschirmjaegers took London.

I made a note of this earlier. It happens because the UK produces waaaay to many resources in the home islands:
Energy +357
Metal -4
rare -28
oil -5
They have a chance to stockpile a heck of alot of resources. In my Ger game in 1941 if they had NO trade and NO convoys (only had 70 transports anyway) thats what they were producing in the HomeIslands and it would have taken something like 20 years to run out of resources.

Also noted in the thread was that it would be looked into for 0.2
 
Grattons said:
Aw man he JUST beat me to it !
You're too slow, padawan.

And just for the record - it's not that I don't answer questions about the events (and just let things be with the minimal text in the game), I just won't explain on my own accord how you should proceed to reach a certain goal. There are so many things involved (especially surrounding Munich) that I couldn't cover every contingency anyway.

Ask and ye shall be answered. :)
 
The JAP-SOV thing is being looked at. Someone changed the triggers on me when I wasn't looking, and right now it consistently leads to the ahistorical outcome. There's also a bug in the event commands so you end up at war and have a non-aggression pact...
 
This is the right place but not addressed to Herr Rommel22, pride of the USAF. I am playing CORE 11 and First Japan and then Germany went down thke economic drain. Partisans appeared, riots began, Old Testament stuff!!! Is this normal? IF so game is unplayable. I will wait for more changes? Tag
 
Playing UK march 1940

Traded a lot for supplies kept me alive game. Having more fun with the destroyers and subs more than I though I would. Is there a reason for Furious, Argus, Warspite, Revenge, and Renown being in production folder. I hope you put annual grouth rates in IC, I've played US too; IC seems to be to tight across the board. By in large like your OoB's. I was well into 1939 when I saw no troopships for the UK was that a over sight?