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jackson63ii said:
Traded a lot for supplies kept me alive game. Having more fun with the destroyers and subs more than I though I would. Is there a reason for Furious, Argus, Warspite, Revenge, and Renown being in production folder. I hope you put annual grouth rates in IC, I've played US too; IC seems to be to tight across the board. By in large like your OoB's. I was well into 1939 when I saw no troopships for the UK was that a over sight?
Nope, historical, though I do remember a discussion on 21vikings that there was the odd one or two available. MateDow is working on some events for the requisition of liners to be converted AFAIK. Don't know the actual status on that one.
 
Ocean liners

Hagar said:
Nope, historical, though I do remember a discussion on 21vikings that there was the odd one or two available. MateDow is working on some events for the requisition of liners to be converted AFAIK. Don't know the actual status on that one.


That's nice to know because a lot of Ocean Liners were used to ferry troops. What about leasing ships before the war. The US expected war with Japan as early as 1938 redeployed Fleet to Pearl, from San Diego
 
jackson63ii said:
That's nice to know because a lot of Ocean Liners were used to ferry troops.
Yep, being Dutch I've researched which vessels of the Holland America Line were requisitioned as troop ships (most by the UK late 1940, early 1941). :p

jackson63ii said:
What about leasing ships before the war.
What about them? You mean the Lend Lease? That's going to be integrated by JRaup.

jackson63ii said:
The US expected war with Japan as early as 1938 redeployed Fleet to Pearl, from San Diego
Not sure, but I think it may be in. After all, Pearl Harbour is in as an event.
 
Leasing ships

The US had a few bases overseas from time to time the govt. would approach private companys get a contract signed an lease for a ship or ships to move family dependants, an troops. I'm sure the UK did the same thing they would move batillions, around form a bde. an that was the core of a division to be formed later; the 7th Armoured Division is a perfect exsample of that.
 
jackson63ii said:
The US had a few bases overseas from time to time the govt. would approach private companys get a contract signed an lease for a ship or ships to move family dependants, an troops. I'm sure the UK did the same thing they would move batillions, around form a bde. an that was the core of a division to be formed later; the 7th Armoured Division is a perfect exsample of that.
I get your point, but I reckon it's a bit cumbersome to implement within the game... Better build a troop ship yourself, if you want to shift troops around while still at peace. But MateDow would have the final say in this, I gather.
 
jackson63ii said:
The US had a few bases overseas from time to time the govt. would approach private companys get a contract signed an lease for a ship or ships to move family dependants, an troops. I'm sure the UK did the same thing they would move batillions, around form a bde. an that was the core of a division to be formed later; the 7th Armoured Division is a perfect exsample of that.


I highly doubt we would even attempt to do something like this. It's far too cumbersome to implement in game, and would add little to the over all game play experience. This si not to say it couldn't be done, just that the cost-benefit ratio makes it not worth while. I know MateDow is working on the whole Liner thing, so it shouldn't be much of an issue, if one at all, once he's done.
 
JRaup said:
I highly doubt we would even attempt to do something like this. It's far too cumbersome to implement in game, and would add little to the over all game play experience. This si not to say it couldn't be done, just that the cost-benefit ratio makes it not worth while. I know MateDow is working on the whole Liner thing, so it shouldn't be much of an issue, if one at all, once he's done.


Sounds great
 
I haven't been able to read much on this forum, so I apologize if I repeat anything already brought up. I been playing .11 version...

-my troops are in an allies country, when retaking an allies province, it gives it to me instead, and says that I occupy my own allies province, and I am unable to give it back to them through deals.

-reserves when upgrading have the tendency to upgrade to the latest version, ie 41' reserves, and then keep upgrading, reverting it back to 35' division, sometimes in an endless loop. The same has occurred with marines, but only when it came to upgrading to 45' divisions. I think it may have something to do with mech marines, cause some marines upgraded to regular, and some upgraded to mech, only to be re-upgraded to 35'.

-Aircraft when on missions dont seem to upgrade, I have to stop their missions for them to show up in the upgrade slider. This would make sense, but seems different from the norm of everything else upgrading regardless of its location or mission.

-transports, no one has enough of them, germany has few for Norway and they dont use them, and no one seems to build any, but thats an ai issue. However with the different transport models, it seems that model 2, is cheaper, and takes hundreds days less to build then later researched models, even though the model 2 is superior in almost every way except for speed. There is no incentive to research later tranport techs.

-japan has a semi-industrialized economy, is it still possible to research heavy industry with a semi-indy? If not it will prove a big handicap for japan as they will not get any ship building bonus' nor any oil conversion which will kill their war effort. Perhaps an event can introduce a full-indy?

-there is not much difference in speed when it comes to attachments, shouldnt artillery slow down a unit, and shouldn't mech recons speed it up?

-naval bombers, seem great until late war model which increases the attack from 6 to 15? This is a bit of a dramatic increase from the 4-6 increase.

All in all, its a great mod with a lot of potential, once some ai is incorporated to match all the excellent additions you have given us.
 
kiev said:
-my troops are in an allies country, when retaking an allies province, it gives it to me instead, and says that I occupy my own allies province, and I am unable to give it back to them through deals.

Nothing to do with CORE, this is a HoI2 issue.

-reserves when upgrading have the tendency to upgrade to the latest version, ie 41' reserves, and then keep upgrading, reverting it back to 35' division, sometimes in an endless loop. The same has occurred with marines, but only when it came to upgrading to 45' divisions. I think it may have something to do with mech marines, cause some marines upgraded to regular, and some upgraded to mech, only to be re-upgraded to 35'.

This issue hopefully will be fixed in 0.2.

-there is not much difference in speed when it comes to attachments, shouldnt artillery slow down a unit, and shouldn't mech recons speed it up?

This is a WAD. Tell me why would a horse artiller unit slow down a horse infantry unit? They all move at the same speed, so why the slowdown? Also, tell me how a mechanized recon speeds up a unit while moving through friendly terrain? While it may speed up movement into enemy terrain, this cannot be modelled by the system, as it speeds up all movement.

In the game, you have two different artillery. Artillery and Motorized Artillery (a sub-group of SP artillery). Artillery can only be deployed to horse units, while motorized artillery is for fast units. Otherwize, you end up with artillery slowing down everything, even the already slow infantry force.
 
McNaughton said:
Nothing to do with CORE, this is a HoI2 issue.

hah, goes to show how long its been since I played vanilla! :eek:

McNaughton said:
This is a WAD. Tell me why would a horse artiller unit slow down a horse infantry unit? They all move at the same speed, so why the slowdown? Also, tell me how a mechanized recon speeds up a unit while moving through friendly terrain? While it may speed up movement into enemy terrain, this cannot be modelled by the system, as it speeds up all movement.

very true, personally i didn't like the speed handicaps from vanilla; about the recons, that is what I was specifically talking about, was scouting out enemy territory, would be nice, if it were possible.
 
kiev said:
very true, personally i didn't like the speed handicaps from vanilla; about the recons, that is what I was specifically talking about, was scouting out enemy territory, would be nice, if it were possible.

That's the problem I have with most mobility bonus' through attachments, as they do not really apply to realistic situations. I can understand how recon and engineer could increase movement through enemy terrain, where bridges would be destroyed, and knowing where your enemy is (and isn't) will speed up movement, but, since it affects friendly territory (which won't have enemy units, nor would infrastructure need to be repaired) doesn't make sense.

What I do have that will increase mobility, of slow units, in 0.2 is Motorized Artillery (see above) will give units a speed mobility, simulating that the attachment of this unit also attached a large motor pool, capable in aiding the speed of the division's organic heavy equipment (to a limited extent).

To me, this is the only rational way to increase speed of a slower unit, as it physically improves the capability to move heavy equipment (a unit only moves as fast as its slowest unit).
 
Japan 1936 1.1v

I thought I'd try Japan made 3 attempts than never made it past 5th Jan 1936; my third try ended as badly as 1st two attempts. I kicked consumner goods up to 31.71 IC only needed 11.49 to kept folks happy, 5 tect teams one skill leval 8, one 7, two at 6, one 5 an still loosing -.60 money pre day. when you start at 99 cash in 1936 very little to play with. Japan needs money to trade. Is their any way you can raise the value in the game for money. or adjust cost or anything? I had UK was in same boat but had pound sterling in the bank.
 
how about trading for money? remember that the AI will sell its daughters virginity for supplies.


And if teh worst comes to the worst, don't use all 5 slots for techteams and focus on industry techs instead. I have japan in early 1938 now with little trouble, though there is no way I will have the Yamatos ready in time, but that is something different...
 
Is there any particular reason why no trade deals I propose are ever accepted? I seriously couldn't give stuff away. 100 percent chance of acceptance is still rejected, even if it's "Here's 20 supplies, in exchange for nothing." Very bizarre.


EDIT: HAHAHA, I realize my mistake now. In vanilla I turned off the box for accepting the agreement, so whenever I had a box pop up, it meant it was rejected. But now it has reset back to showing that box, so I just assumed "pop up = bad" :)
 
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Archangel85 said:
how about trading for money? remember that the AI will sell its daughters virginity for supplies.


And if teh worst comes to the worst, don't use all 5 slots for techteams and focus on industry techs instead. I have japan in early 1938 now with little trouble, though there is no way I will have the Yamatos ready in time, but that is something different...

I,ll try the tect teams. Japan starts out with under 500 supplies with their large Navy an Army looks to be good size I'm not sure how that would be.
Thanks
 
Hi. I am in the middle of my 1st game w/core as Germany and am pretty impressed. I am well versed in Vanila, and know most of the ins/outs of HOI2. Core should tide me over the wait for doomsday!. Anyway, have a few comments for consideration for your next version:

1) I influenced spain to +200 and had a +80% chance for alliance in 1937/8. This was unrealistic as Franco was even more reluctant than Italy to join with the Axis until after the war seemed to go the Axis way. I would suggest modifying the files to prevent an alliance prior to a fall of france (more like italy). On a positive side, I allied with them in 38, and garrisoned the French border & the french actually defended themselves well! I now have a funny looking vichy france now as when the event fired it returned only German controlled provinces, not the spanish controlled ones. France never used to defend itself, but maybe this is a 1.3 thing.

2) I can see why egypt, India, etc were made puppets etc, in this version, however, I think that it is hurting the british player. ie, once Italy was in the war, there was no effective resistance from the british player in the Med. In fact, Egypt was not included in the war AI files, so egypt wasn't (still isn't) at war with the rest of the allies. Although British troops had access to pass though, the South Africans, etc could not... Anyway. Meant that the Suez was quickly in Italian hands and the Med campaign for the british ceased to exist. Now as Germany, I am contemplating the beligerance cost to declare war on Egypt, which is another unexpected cost to Germany...

3) Another anolmoly. Greece is Bulgarian/Axis controlled. The new capitol of Greece is the little island to the right of Athens with nothing on it. Crete is manned by 3 inf divisions of British/Greek origin. Crete is supplied every day (from the greek capital - I can see the supplies move in from the depot). For the past 2 months, I have had the entire Spanish, German, and Italian fleets (+naval bombers) in the seazone trying to destroy this darn convoy with little success. We are talking +400 ships + subs here. Now, I don't want to capture the greek capital as then Crete becomes the capital and would be sulf-sustaining. Anyway, you would think that the convoys would be a little easier to destroy... I will keep going and at least Malta and Cyprus are slowly starving...

4) It seems almost impossible for Germany to research any decent naval bombers with the tech tree the way it is. I am still only in 1940, so maybe this will change, but right now that is pretty disappointing.

Overall, well done!
 
petester said:
4) It seems almost impossible for Germany to research any decent naval bombers with the tech tree the way it is. I am still only in 1940, so maybe this will change, but right now that is pretty disappointing.

Overall, well done!
Naval bombers are part of the tactical conversions techs and are the same models as available to other nations (through aircraft-specific research).

Or is that you think the values are low, etc? We have intentionally brought them down to ca. 25% of original values (including cost!) to prevent groups of four naval bombers (ie. 400 airplanes). One naval bomber in CORE is supposed to represent around 25 bombers, which makes for more realistic values when deployed (they didn't operate in groups of around 400, 100 is closer to the truth).

The net effect is that you can't group them into super-powerful groups, but you can still build the same amount of them (with the lowered cost).

Let me know if I misunderstood your question/complaint. Glad you like the mod!
 
Ah. I see. I likely then have to research "Policy Change" in 1942 before I get the option to research the "mid-war Nav". When I say disappointing, I was just meaning that I wanted to start Nav research in the 38/39 era so that I could put a meaningful dent in the royal navy... Not to be the case, but I find I'm not needing them.

Oh. While we are talking about techs, I find there is a bit of a discrepancy between the Mech and Armd. Ie, I have researched the "PzKpFwIIIj (Arm3)" in 1941, and the "Panzergrenadier 41" and I can't figure out why I would bother with the Mech inf at the moment...

ie, Armd3 takes 96 days, 16.8IC and 8.7 Manpower. The Mech3 takes 96 days, 17.8IC and 13 Manpower. I think that I will just continue to pump out the motorized/armd units as the Mech are just not affordable. Sure they are better than Mot, but I would much prefer an Armd unit vs a Mech unit - and in this case they are cheaper and take 40% less manpower...
 
petester said:
Ah. I see. I likely then have to research "Policy Change" in 1942 before I get the option to research the "mid-war Nav". When I say disappointing, I was just meaning that I wanted to start Nav research in the 38/39 era so that I could put a meaningful dent in the royal navy... Not to be the case, but I find I'm not needing them.
Well as I said, the Tactical Conversions techs (1937 and 1939) gives Naval bomber models - just as the Military Design techs Pre-war and Early war (1938 and 1940 respectively) Naval bomber techs. So you should be getting them earlier than anyone else, playing as Germany. So check out those techs and you'll find what you're looking for (they also give tactical bombers - so the research is basically a 2-for-1 combo).

I can only really comment on the Air part of the mod, so I'll stick with that. :)
 
There is an error in the event of Franco's landing in Sevilla: German planes and ships are rightly mentioned, but Italian planes and ships are not, even if they were decisive at the same level for Franco's landing success.