• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Expect the problems with a too weak Japan and inactive axis minors, I can't really find any big problems with this release version.

But have seen one strange thing, I attacked this army and somehow it ended up in the water....
aodusaarmy.png
 
I don't agree to nerfing the US. If anything, make them stronger. But they should not be able to field a large army in 1941, so maybe nerf them a bit prewar and then tune them up once at war.
This is exactly what I meant. Usa was woefully unprepared for war and underestimed Japan dearly. If Japan is to repeat in any way what they achieved historaccily this needs to be represented.
 
too many divisions is a standard problem
most seem to have too many
eg poland defended with about 65 divisions, compared to about 40 in real life

Remember that AoD divisions only consist of roughly half the manpower most divisions did in real life, so a slight degree of division number inflation is to be expected.
 
Remember that AoD divisions only consist of roughly half the manpower most divisions did in real life, so a slight degree of division number inflation is to be expected.

hm, ok, if its wad and consistent

although it creates confusion
so if poland has about 1.5 - 2 times the divisions that it had in real life, so should germany and all the others

my jap has then an even greater problem, facing all the nat china militia


@Kirkegaard:
did you fend off an amphibious assault so that they retreated to transports?

also did you experience a rare shortage in your game?
you seem to have lots of resources and especially "unused/stocked" ic (looking at your supply and money stock)
 
hm, ok, if its wad and consistent
@Kirkegaard:
did you fend off an amphibious assault so that they retreated to transports?

also did you experience a rare shortage in your game?
you seem to have lots of resources and especially "unused/stocked" ic (looking at your supply and money stock)

No, they did invade successfully and then I send them back to the ocean.

I did not have any shortage of anything else than manpower, but have also build a lot of infra in my rich provinces and oil/rare materials converters.
 
Spain was a wasteland after the civil war and facing mass starvation. Why do you think Franco was so desperate to keep out of the Axis? So he would not be blockaded by the Allies and could still import food.

edit : Germany could barley feed itself let alone Spain as well.... unfortunately, the AoD economic model completely ignores the importance of food as a geopolitical resource.
 
Spain was a wasteland after the civil war and facing mass starvation. Why do you think Franco was so desperate to keep out of the Axis? So he would not be blockaded by the Allies and could still import food.

edit : Germany could barley feed itself let alone Spain as well.... unfortunately, the AoD economic model completely ignores the importance of food as a geopolitical resource.

Also didnt help the Nazis position when Wilhelm Canaris told Franco point blank thatGermany was going to loose the war.
 
No, they did invade successfully and then I send them back to the ocean.

I did not have any shortage of anything else than manpower, but have also build a lot of infra in my rich provinces and oil/rare materials converters.

hm, thats odd

Im an infra monster as well, but didnt build any converters, unfortunately nobody seems to have a rare stockpile worth mentioning
seems I have to start building converters

Spain was a wasteland after the civil war and facing mass starvation. Why do you think Franco was so desperate to keep out of the Axis? So he would not be blockaded by the Allies and could still import food.

edit : Germany could barley feed itself let alone Spain as well.... unfortunately, the AoD economic model completely ignores the importance of food as a geopolitical resource.

even the implemented resources are not valued as they should be, as strategic objectives
combined with leaving out some real world restraints, that makes some moves more dubious

eg ger taking norway to prevent to allies from doing it
in game, uk would not try to seize the swedish iron to prevent it from being traded to germany
or the importance of an ice free port to transport it is not simulated
although those were essential reasons for many real world operations


something else:
imho the naval part needs some balancing, specifically the sub vs surface part
I go into more detail in the "fleet" thread

edit: fleets get smashed even by moderade sub stacks (eg 6)
 
Last edited:
eg ger taking norway to prevent to allies from doing it in game, uk would not try to seize the swedish iron to prevent it from being traded to germany

good point. I wish there was someway to mod this, but the only solution I can think of is to use events to trade if the Norway province the ore was transported to from Sweden (?) is in Nor or Ger hands and Norway is not allied or a puppet of UK.

What about limiting Stockhom's sea province connections to only via the N Sea off northern Norway? Then all trade routes would need to pass through there making them interdict-able by UK. I don't know if that would crash the game, though.

And, the UK AI should really make an effort to take Norway first or in... and unlike history, really make a determined effort to patrol the area to prevent a German landing.

(sorry, this is not on topic).
 
You could add a modifier that would make a real difference, and thus increase the importance of for instance Narvik. For example, if Narvik is under allied or comintern control - add a daily -40 penalty to Germany's iron-production. This should be turned around once Narvik is controlled by an axis power... Because of the huge stockpiles all nations build up before the war starts, this is perhaps the only way of making historical areas important enough to really matter.
 
I guess what is said now about resources is quite interesting but totally out of scope of beta 1.05.

May be a new thread should be open to talk about that and in the same mood that lend leases should be subordinated to open trade routes (murmansk, burma...)
 
good point. I wish there was someway to mod this, but the only solution I can think of is to use events to trade if the Norway province the ore was transported to from Sweden (?) is in Nor or Ger hands and Norway is not allied or a puppet of UK.

hmm how about a fixed trade agreement SWE-GER for iron-ore which gets canceled by an event when narvik is in allied hand, NOR at war with GER or NOR has embargo with GER?
I guess, that's the easiest solution
 
Possible typo - all forces in the Philippines are called Phillippine xx... air force, garrisons etc. But why two Ls in the name of forces, while there's only one L in Philippines?
 
Status
Not open for further replies.