Void Dweller & Worker Cooperative.
No need to find systems with mining and energy deposits when you can turn trade value directly into resources.
This is my confort game when I am too tired. It is relaxing.
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Void Dweller & Worker Cooperative.
No need to find systems with mining and energy deposits when you can turn trade value directly into resources.
This is my confort game when I am too tired. It is relaxing.
I was going to say I was curious how this would work with synthetic fertility, then I realized it would just make all your poison pops die out instead of spreading like kudzu.One more fun combo:
Mechanist + Invasive Species
Make your founder species as red as possible (Weak + Deviants + 2x more one-dot negs) for +20% habitability and +20% growth.
You're forced to be a plant or fungus for Invasive Species, so it would be natural to try to squeeze in Budding, but that cuts down on your negative traits and that's the first part of where Mechanist fits in -- you use robots from day 1 instead of Budding to get maximum value from both growth slots.
The second place Mechanist comes in is that you're targeting Synth Ascension, to turn all your very numerous four-bad-trait pops into excellent Synths with a completely different trait allocation.
Because you're targeting Synth Ascension, you can feel good about accepting refugees and signing Migration Treaties with everyone. They won't be cluttering up your species tab for long, and you might get something worth growing (not assimilating) like an Overtuned Cyborg or a double-ascended Erudite Psychic or whatever.
At one point, my red traits were so bad that I was actually getting paid by the slave market to take my pops home (and assimilate them into Synths).
I do wonder if you might be able to make it work with bio ascension, though. Stack on even more negative traits, cede a habitat to a migratory flock, then genemod everyone to be good while the rest of the galaxy is infected.
Lost colony would have a similar effect
Is there any case where having the exact same species matters outside being a Purifier?
The trick here is that you want to maximize the amount of residents in your empire because under OA they have even lower political power than slaves.
Faction Unity is near non-existent, that's the downside of the build. But between Police State as your 2nd or 3rd civic, Judgment Corps (Domination tradition) and Dictatorial Cybervision, you're getting a baseline 6 Unity per Enforcer and you have Enforcers everywhere. Dictatorial Cybervision also gives you +2.5% Resource Output per Enforcer, so the Enforcers boost their own Unity production.
Only ones I can think of involve different trait setups so you can mod between them but that requires force spawning at best and doesn't even work at worst, and all the interesting ones got "fixed" ages ago.Is there any case where having the exact same species matters outside being a Purifier?
Can explain better how work the last part of growing and not assimilating and double ascension?One more fun combo:
Mechanist + Invasive Species
Make your founder species as red as possible (Weak + Deviants + 2x more one-dot negs) for +20% habitability and +20% growth.
You're forced to be a plant or fungus for Invasive Species, so it would be natural to try to squeeze in Budding, but that cuts down on your negative traits and that's the first part of where Mechanist fits in -- you use robots from day 1 instead of Budding to get maximum value from both growth slots.
The second place Mechanist comes in is that you're targeting Synth Ascension, to turn all your very numerous four-bad-trait pops into excellent Synths with a completely different trait allocation.
Because you're targeting Synth Ascension, you can feel good about accepting refugees and signing Migration Treaties with everyone. They won't be cluttering up your species tab for long, and you might get something worth growing (not assimilating) like an Overtuned Cyborg or a double-ascended Erudite Psychic or whatever.
At one point, my red traits were so bad that I was actually getting paid by the slave market to take my pops home (and assimilate them into Synths).
Can explain better how work the last part of growing and not assimilating and double ascension?
I like this one as well. I like to make my first custom species my Battle Thrall Enforcers and only use the Necros themselves for Leadership. Other species I collect later work other jobs.Another combo I've tried out and liked was Necrophage + Oppressive Autocracy + Dictatorship.
If you ever want to feel incoherent rage instead of relaxation, try it with machines instead of bio-pops.