Ok, so, I loaded a fairly big city after not touching the game for a while... I turned all of the mods off, to make a safe save... Then, I decided to let it run in the background for a while, as I was working,
(the PC / GPU fans were making crazy noises, being pushed to their limit, my customers were complaining about lags in our video-calls, but I survived IRL...), then when I was having dinner... then I watched my dose of YouTube for the day..., while the game was simulating in the background. Then CS2 finally got my attention and I have been playing with the tourist stuff since...
I really like this live view where we see tourists moving around the city
(cook book instruction : remove the "Parks & Attractions" and the "Attractiveness" overwhelming coloration. You can see the tourists in blue and where they sleep in pink)
From my point of view the tourist drop is ok, I assume it was fake before and now it's real... After all, no one would come in our town if they have nowhere to sleep! I also assume & hope that over time, as I get commercial demand for hotel rooms and fulfil them, it will get back up there.
And slowly I see rooms being taken
Again, I assume I will get more "lodging" demand when the yellow line will hit the blue line.
fyi, I deleted commercial buildings several times but never achieved to get an hotel to spawn where I wanted it, even after dropping the taxes on Lodging, recreation and entertainment
(maybe I should just keep Lodging down?)
Anyway, thanks for the patch.
Please revise the decision to make the Grand Hotel not displayed as an Hotel :
Bug report to make the Grand Hotel an Hotel
Meanwhile, I will let it run overnight, and I so hope I will still want to play this week-end! Keep bringing updates, dev team!
(and management team : by the way quick patches is your way to success! A mini-patch every week x 6 worth way-way-way more than a small patch every 6 weeks with no communication, from your customer point of view).
For players with faster hardware, can you please share your conclusions or pre-conclusions on the last patch vs the current state of tourism?
Have a great day everyone reading this
PS : This post could have been about simulation speed... Forum members, feel free to X this! But personally I do not care (ok it's not true), but as long as a simulated day is shorter than a real day by x factor, it can be ok, I intend to play this game for years once it's fixed and letting a simulation run overnight is part of life in this day and age.... I mean we are not playing a shooter! We are playing a simulation game, the more the game simulates realistically, the better it is! !! Having a 15+fps when we build, even on slower hardware, is enough to enjoy it. Seeing immediate impacts of our changes in the city would be great, but not to the cost of loosing the full City Simulation concept. The bases are good, please do not make this a painter & fake city simulation game (even if we like our cities to look good), An old wise not-friend of mine once told me "roll with the punches" in a situation similar to what CO/Paradox are facing, after reflecting on it, he was so right, even if it took me a while to be at peace with his comment... In the end taking a punch (1st year) does not decide the end of the fight, we expect 12 rounds!!!