They have their own system of bug tracking they use, and that included the bugs report subforum we have here.@co_avanya why just create a trello to keep the user informed just like highrise city has done it? https://trello.com/b/TwsLjfF7/hrc-road-map
Wie surly love CS2, at least I do, but we all want to know what comes next. I would love to see real open communication for CO / paradox.
Don’t keep us out. We want to be a part of it![]()
Diablo 4 will always be the biggest disappointment of the year.The problem is that a lot of people, including me, were really looking forward to this title. Shortly before the release, I reduced my expectations a bit when it became really known that there could/will be performance problems and I thought to myself, okay, if at least the gameplay, mechanics and simulations themselves work as they should, then it won't be half as bad. But then I was really wrong. I can live with the fact that you just have to optimize it yourself here and there so that it runs halfway decently. The biggest problem, however, is realizing after a few hours of play that this game is not nearly finished in certain important things (e.g. economic simulation, poorly placed water sources that limit terraforming to a considerable extent, etc.), there is a lack of content and game crashes comes. If you approach the matter realistically, you can say that this game is at most Early Access level and at full price. In that situation, it became clear to me why, for example, the console release was postponed, because in that situation Sony and Microsoft would never have released it for their consoles.
It's not all bad about the game, but you can tell that it just feels like the developers didn't have enough time or there were communication problems. You just have to understand the customers that they are angry or disappointed because the game was released on the market. You should have simply postponed the PC release a bit, then you wouldn't have the problems that you have now and the stress in terms of troubleshooting, optimization, mod support tools, etc. that Paradox will face in the next few weeks and months . For me, and perhaps for many others, it's simply the biggest disappointment of the year when it comes to gaming.
Where is patch 1.0.12f1? :')
Hey CO and Paradox, Thanks for the update. I'm really glad that you are rolling these updates out however I've seen no performance improvement and now my city is at 40,000 people. It is now unplayable and is not a fun experience. I'm glad your trying however are we going to have a big difference in performance or am I gonna have to wait for the Console version so I can play lag free?Hi everyone.
Today we have the first of several patches to improve performance in Cities: Skylines II. While this does not address all issues we are aware of, we wanted to get you these improvements as soon as possible.
This patch includes the following improvements and fixes:
- Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
- Minor optimization with fog
- Depth of field optimizations and tweaks
- Global illumination tweaks
- Optimized stutters when buildings spawn/level up
- Optimized various stutters across all systems
- Fixed crash after upgrading wind turbine
- Fixed crash when car crashes into still hidden car with trailer
- Fixed crash with mesh loading (that happens with low settings mostly)
Please make sure to report any crashes or bugs on our support forum here: https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
Our team is working hard on getting the next round of fixes and improvements out as soon as possible. Thank you for your patience!
Update 1st of November
The patch is now live on the Microsoft Store & Game Pass as well and includes a fix for the pre-order and San Fransisco Set not unlocking correctly.
Fully agree! Transparency on the MS Store/Game Pass version would be appreciated. Even a timeline estimate would ease anticipation.Agree with everyone here, It would be really great to get some sorta info on the MS Store/Game Pass version. I wouldn't mind even if they told us that it's gonna take another week. At least knowing what's going on is better than not. And besides, Game Pass has been around for quite a while now and there's hundreds of games, Microsoft's gotta have some guidelines for how pushing updates works and how long it takes...