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Note: I am NOT an employee of Paradox or CO and only state my personal opinion. Unless my text is colored yellow-ish, in which case the text in my signature applies.

I get your point, however in general you don't make a contract with the manufacturer but with the retailer.

Good ol' car analogy:
When you bought a Dodge from a retailer in - let's say - Paris, France, you won't go to Michigan if the car breaks down but to your retailer in France.
You can't really blame Dodge if that retailer is slow in processing your case.

Now we have the situation which would be best described as a recall if we stick to our Dodge example. So Dodge made the decision to recall their cars due to some problem and to refit some parts so they work properly. The actual refit then again is done by the retailer in France, not Dodge in Michigan. Dodge from Michigan only provides the parts.

For all we can tell PDX/CO provided the "parts", ie the patch, to all retailers. Valve made the rollout; MS, for whatever reasons, didn't.
I won't say that there aren't some reasons in the contracts between PDX/CO and MS that lead to that delay, I honestly don't know, but giving all the blame to PDX/CO seems to be a bit misguided.
/edit: Apparently there is information out there which would indicate that indeed PDX/CO is to blame here and didn't provide the "parts". So grain of salt...
"edit: Apparently there is information out there which would indicate that indeed PDX/CO is to blame here and didn't provide the "parts". So grain of salt..."

What does this mean?
 
Is there a way to transfer a city made in the PC GamePass version to Steam?

I'm not at the point where I am going to throw in the towel and get the Steam version for reliable updates, but if this is a problem with all future updates, it may not be worth the hassle to keep it on GamePass.
You can just open your save from where you left off, I moved to the steam version myself and noticed that even there was a lock on the save i could open it and save again. The lock simply means it was made from a different account. So yeah if you move to steam you can continue where you left off.
 
"edit: Apparently there is information out there which would indicate that indeed PDX/CO is to blame here and didn't provide the "parts". So grain of salt..."

What does this mean?

I cannot say whether this is true or not, thus "grain of salt". Read the posts after the linked one as others might add some things to consider while interpreting that specific statement.
 
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With an NVIDIA 1080 card running 32GB of ram on an older I-7, game runs fine with new patch. Just go in Geoforce and set settings to optimal then relaunch the game and remove MOST processes in the background. Game runs fine, but economics is still broken as goods pile up and you always seem to lose money, so switched to unlimited money. Hopefully next patch will fix broken economy.
 
@co_avanya Are you planning to address the XBOX update issue or are we gonna spend another week in the dark? It's been 7 days now and I'm sure a lot of people would like AT LEAST know what's going on instead of naively "checking for updates" multiple times a day.

Also, lack of communication aside...I'm sure many people would like to know if this how every Microsoft update is gonna look like.
 
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I get this same BSOD on my PC, gamepass version as well. At least now I know it's not just me, I haven't found anyone else mention this until now.

I got it first when connecting power to the small coal power plant right at the start, and second time placing the water pumping station, again really early game. I didn't want to try it again because whatever it's doing, BSOD is not good and I don't want it to fry my PC.

PC is a 7800X3D, 4090 and 32GB RAM. I also used all the suggested settings, apart from playing at 21:9 1440p with everything else (other than the suggested settings being off) at high.

What worries me is that I assume the patch coming to gamepass is exactly the same as the steam version, and unless others on steam are having this same issue it might need a specific patch for game pass.

I also don't really understand why it takes this long to push the patch through. I play plenty of other games which are on both steam and gamepass, and they all update within a few hours after steam.

Anyway, rant over..
Similar setup as my 13900K 32 4080 with 21:9 1440p.

I wanted to add that its not always BSOD. The majority of the time is some form of crash to desktop. Sometimes Windows11 attempts to shut the game down and you can see it complete with a progress bar to shut the app down. Sometimes the game just disappears to the desktop. Other times the PC just freezes permanently until manually have the power cycled. This is when I stopped playing the game. BSOD is 1000% better than a freeze and a force power cycle to recover. I really want to play this game, but I simply can't justify screwing with a brand new PC over a game that is already patched.
 
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Similar setup as my 13900K 32 4080 with 21:9 1440p.

I wanted to add that its not always BSOD. The majority of the time is some form of crash to desktop. Sometimes Windows11 attempts to shut the game down and you can see it complete with a progress bar to shut the app down. Sometimes the game just disappears to the desktop. Other times the PC just freezes permanently until manually have the power cycled. This is when I stopped playing the game. BSOD is 1000% better than a freeze and a force power cycle to recover. I really want to play this game, but I simply can't justify screwing with a brand new PC over a game that is already patched.
Thanks, yeah I have only tried playing twice, and both times were a BSOD after max 5 minutes of gameplay.

Have you tried reinstalling the game as well? I was thinking of giving that a go.
 
At last update for GamePass...

Meh, still save files with city 8+ lvl loads without terrain geometry (levitating trees, vertical slopes near roads and buildings, undeveloped areas below the sea level)
 
For all windows/Microsoft users... Patch is aviable now... finally. Just downloaded 1.08 GB. And all ultimate and preorder bonuses working now as Well. Have fun!
Great news! Yet not a pip from the devs. Disappointing to say the least.

How is performance on AMD GPUs? I hear it got worse for Steam players with AMD with the last patch.
 
Great news! Yet not a pip from the devs. Disappointing to say the least.
You missed out on this latest post from CO:

 
The problem is that a lot of people, including me, were really looking forward to this title. Shortly before the release, I reduced my expectations a bit when it became really known that there could/will be performance problems and I thought to myself, okay, if at least the gameplay, mechanics and simulations themselves work as they should, then it won't be half as bad. But then I was really wrong. I can live with the fact that you just have to optimize it yourself here and there so that it runs halfway decently. The biggest problem, however, is realizing after a few hours of play that this game is not nearly finished in certain important things (e.g. economic simulation, poorly placed water sources that limit terraforming to a considerable extent, etc.), there is a lack of content and game crashes comes. If you approach the matter realistically, you can say that this game is at most Early Access level and at full price. In that situation, it became clear to me why, for example, the console release was postponed, because in that situation Sony and Microsoft would never have released it for their consoles.
It's not all bad about the game, but you can tell that it just feels like the developers didn't have enough time or there were communication problems. You just have to understand the customers that they are angry or disappointed because the game was released on the market. You should have simply postponed the PC release a bit, then you wouldn't have the problems that you have now and the stress in terms of troubleshooting, optimization, mod support tools, etc. that Paradox will face in the next few weeks and months . For me, and perhaps for many others, it's simply the biggest disappointment of the year when it comes to gaming.
 
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Damn hotfix... lost all my savegames! Unity crash... and couldnt start a New game till I repaired gamedata with the xbox app on pc. Think I will going back to sim City on the ps1

I had no such a thing, my GP updated and worked normally, and I even have developerMode enabled.

How did you lost the savegames if they are saved on a different folder than the game files, and also in the cloud (assuming you made the smart decision to use cloud saving)?
 
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I had Cloudsaves and after patch i played 1hr. All worked fine till game freezes during autosave. I tryed everything to reload but nothing helped even the saves in cloud were corrupted. I had to deleate all saves i had and after that the game still crashed if i tried to start a New game. So i went to the xbox app and veryfied game data. It was like a reset to default settings. Now it works but i run out of time so i couldnt play and test if it works correctly. Anywasys i could start with a New map without this strange unity 2023 crash.
 
I had Cloudsaves and after patch i played 1hr. All worked fine till game freezes during autosave. I tryed everything to reload but nothing helped even the saves in cloud were corrupted. I had to deleate all saves i had and after that the game still crashed if i tried to start a New game. So i went to the xbox app and veryfied game data. It was like a reset to default settings. Now it works but i run out of time so i couldnt play and test if it works correctly. Anywasys i could start with a New map without this strange unity 2023 crash.
That Unity crash is something that breaks system level. After the Unity crash starting other non Unity games on my system gave problems starting as well.

A full PC reboot made the games and saves working again.
 
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