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Hi everyone. Today we have another round of gameplay fixes for you, and as Mariina mentioned in the CO Word of the Week, this is the last of the weekly patches. Going forward we are working on bigger fixes, which of course take longer. CO Word of the Week continues weekly to keep you up to date on what we're up to.

Bug fixes & improvements:
  • Reduced occurrences of texture resolution dropping
  • Fixed case where in-game would appear black when playing offline
  • Fixed undesired clothing variations
  • Fixed "Garbage Pilling Up" warning notification icon not being removed after garbage is collected
  • Fixed citizen model changing when characters go in/out of buildings
  • Increased citizen preference to park cars on building lots vs roadside
  • Fixed multiple pathfinding bugs and general improvements
  • Improved calculation accuracy for fitting pickups on parking lots
  • Fixed bug resetting line visibility when changing the Transport Overview Panel tab or transport type
  • Fixed flaws and optimized air pollution, especially on the Tampere map
  • Added "Under Construction" section and progress bar for spawnables SIP
  • Hid other SIP sections until building construction is completed
  • Added button to toggle visibility for whole list of lines at once
  • Balanced parking buildings' construction and upkeep costs, electricity and water consumption, garbage accumulation, XP rewards and workplaces
  • Increased service coverage range and capacity of the Elementary School, Medical Clinic, Hospital, Fire House, Fire Station, Police Station and Police Headquarters
  • Balanced processing and sewage capacity of Wastewater treatment plant Extra Processing Unit
  • Fixed coverage not shown fully green when placing Police station
  • Tweaked terrain cliff texture tiling and detail texture values
  • Fixed padding issues in the main menu
  • Fixed Japanese UI layout issues
  • Updated credits
Appreciate the constant updates :)))
 
SIP: "Citizens’ needs can be inspected from their household’s Selected Info Panel (SIP) by hovering over the family’s Happiness icon. Similarly, companies' needs can be inspected in their SIP, hovering over their Efficiency value."
 
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That's very cool though I think only School and Clinic needed adjustments.

HOWEVER...could you maybe explain how exactly "coverage calculation actually works in school and clinics as it doesn't appear to be a straight up distance from the building...sometimes streets that are right next to the building don't have coverage while something far away has full coverage...knowing how it exactly works would be very helpful.

Also...post sorting facility fix?
Yeah this felt like a general adjustment to make sure the game is more playable right now while they fix other issues. Hopefully down the line they do a huge balance pass and fine tune all the services coverage/capacity so it feels a bit more realistic
 
Extremely frustrating with still no fix on the mail sorting facility bug, which is game-breaking. No response or update on forum bug report or discord, and with no patch fix for next week, this is difficult to swallow.
 
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Extremely frustrating with still no fix on the mail sorting facility bug, which is game-breaking. No response or update on forum bug report or discord, and with no patch fix for next week, this is difficult to swallow.

How is it game breaking? I haven’t played enough to observe the effects.
 
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This is the last one from weekly fixes and what about post facility bug? This is very known bug that post office is stop sorting and delivering post after building a cargo train station.
 
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I was hoping for mainly 4 fixes that make the game not worth playing for me:

- goods and resources export not working;
- commercial demand unbalanced
- mail not working (with big happiness malus)
- metro station connected to train station not working.

I still love the game and CO: I am sure it will end up being a great game sooner or later, but I have to say I am disappointed, especially since we have no idea when we can expect these fixes.
 
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