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Hi everyone. Today we have another round of gameplay fixes for you, and as Mariina mentioned in the CO Word of the Week, this is the last of the weekly patches. Going forward we are working on bigger fixes, which of course take longer. CO Word of the Week continues weekly to keep you up to date on what we're up to.

Bug fixes & improvements:
  • Reduced occurrences of texture resolution dropping
This still happens and is reproduceable. :|
20231116161614_1.jpg
 
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To everyone observing that the student capacity of the Elementary School has not changed:

That line in the patch notes refers to service capacity. That’s the happiness effect that Elementary Schools provide to nearby homes. This effect, like most of the service building area effects, has both a maximum range and a maximum number of residents that it can satisfy. Increasing the ‘service capacity’ means that a school in a dense area will now make more people happy that they live near a school than before. It does not mean that the school will educate more children.
 
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To everyone observing that the student capacity of the Elementary School has not changed:

That line in the patch notes refers to service capacity. That’s the happiness effect that Elementary Schools provide to nearby homes. This effect, like most of the service building area effects, has both a maximum range and a maximum number of residents that it can satisfy. Increasing the ‘service capacity’ means that a school in a dense area will now make more people happy that they live near a school than before. It does not mean that the school will educate more children.
This is frustrating because it means we're stuck with elementary school spamming for perhaps months now since they're slowing the patch pace after this. If it had been an omission there was hope for a hotfix hotfix.
 
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If this is the actual explanation to what happened it's even more frustrating because it means we're stuck with elementary school spamming for perhaps months now since they're slowing the patch pace after this. If it had been an omission there was hope for a hotfix hotfix.
For me its not a problem. They said they wanted each quarter has his primary school. Look into every big city. There is a lot of elemntary school. In Toulon, around 200k people, there is more than 40 priimary school. This means that 1500 people is already too big. 276 in Paris.
What could be more a "problem" is the building diversity (same primary school everywhere), but mods/asset pack will help.
 
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For me its not a problem. They said they wanted each quarter has his primary school. Look into every big city. There is a lot of elemntary school. In Toulon, around 200k people, there is more than 40 priimary school. This means that 1500 people is already too big. 276 in Paris.
What could be more a "problem" is the building diversity (same primary school everywhere), but mods/asset pack will help.
I agree that there are lots of elementary schools in big cities, but what's happening in game seems off by 5x or so. There shouldn't be 20x the number of high school students in elementary school. Someone did an analysis on Reddit and determined that cims are spending too long in elementary school and that this is in turn why high schools seem underutilized in the game.
 
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For those demanding bug fixes as a priority, I feel like I'm in the minority of people who believes we need a good, solid, performing foundation before expecting a fleshed out, detailed game on top of it.

If performance is ignored now, it'll always be ignored. Get the performance sorted and optimal now, fix bugs and build the rest of the game on top of it. Maintain performance as you include fixes and features.

I'm extremely worried that if performance isn't prioritised then it'll always remain bad, whereas I believe bug fixes are more likely to be taken seriously even in the future.

Nevertheless, I'll take any bug fixes we can get and I appreciate all the work going into it.
 
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This is the last one from weekly fixes and what about post facility bug? This is very known bug that post office is stop sorting and delivering post after building a cargo train station.
We're still investigating this and other issues. While there won't be a patch next week, we will still continue to release patches with bug fixes and performance improvements as they are ready. We just wanted to make sure you don't expect a patch next week as we are looking into some larger issues that take a little longer to fix.

This still happens and is reproduceable. :|View attachment 1049210
If you're seeing this happen more or the same amount as before the patch, then please try "resetting" graphic settings by switching to one of the default Global Graphics Quality and then adjusting the settings to what works best for your system. We've seen some situations where changing Advanced settings resulted in this happening more after an update with improvements.

That said, we are aware that not all situations triggering this issue are resolved. This update should reduce how often it occurs, but we don't expect it to be completely gone, and we'll keep investigating the situations that cause this to happen.

To everyone observing that the student capacity of the Elementary School has not changed:

That line in the patch notes refers to service capacity. That’s the happiness effect that Elementary Schools provide to nearby homes. This effect, like most of the service building area effects, has both a maximum range and a maximum number of residents that it can satisfy. Increasing the ‘service capacity’ means that a school in a dense area will now make more people happy that they live near a school than before. It does not mean that the school will educate more children.
This is correct. I've updated the patch notes to better reflect this. The passive service coverage has both range and capacity, which determine how many people can receive it and how far from the building that effect can affect the city. These are the values that have been increased. Essentially, it's what makes the roads green when you place the buildings or check the info views.
 
For those demanding bug fixes as a priority, I feel like I'm in the minority of people who believes we need a good, solid, performing foundation before expecting a fleshed out, detailed game on top of it.

If performance is ignored now, it'll always be ignored. Get the performance sorted and optimal now, fix bugs and build the rest of the game on top of it. Maintain performance as you include fixes and features.

I'm extremely worried that if performance isn't prioritised then it'll always remain bad, whereas I believe bug fixes are more likely to be taken seriously even in the future.

Nevertheless, I'll take any bug fixes we can get and I appreciate all the work going into it.
We are not done improving performance as we haven't reached the targets we have set for ourselves. The improvements we're currently working on require more work before they're ready for a patch, but in the meantime, we wanted to address some gameplay issues.
 
Well done! All creds to the developers working under a shitload of pressure fixing this. Hope they have a free and relaxing weekend!

I also hope that the regional packs would be released as an extra pack instead of inside paradox mod. We are so many playing through GFN and it’s sad if all except vanilla game and DLCs will not be available when released.
 
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We are not done improving performance as we haven't reached the targets we have set for ourselves. The improvements we're currently working on require more work before they're ready for a patch, but in the meantime, we wanted to address some gameplay issues.
That's understandable, thank you for replying. Has it been mentioned somewhere what those targets are?
 
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This is correct. I've updated the patch notes to better reflect this. The passive service coverage has both range and capacity, which determine how many people can receive it and how far from the building that effect can affect the city. These are the values that have been increased. Essentially, it's what makes the roads green when you place the buildings or check the info views.

Do you mind expanding on the reasoning for this change? IMO, it’s incredibly easy to rack up positive happiness effects for citizens and all this does is make that even easier?
 
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I agree that there are lots of elementary schools in big cities, but what's happening in game seems off by 5x or so. There shouldn't be 20x the number of high school students in elementary school. Someone did an analysis on Reddit and determined that cims are spending too long in elementary school and that this is in turn why high schools seem underutilized in the game.

Yep I did the same, my cim get high degree in one/two months when it needs minimun 2 years for elemntary school (because they stay on it until they grow up).
I admit they should change it and make people getting the degree in the same time, because university needs years even if you are a good student (like in CS1 with the DLC, it was perfect to see students years after years)

One other problem for this it that every family can do 8 childrens, and each chlidren will be able to do 8 childrens. So the amount of elementary students is increasing a lot while others are stable because they get it pretty fast.

I wish a way to limit childrens borns (or a big less probability to get biiig families) and a real time for students, like 4 years ig for elemntary school, 3 for each other degree.

And I wish push it forward by adding a 5th time life "baby", with could make us able to take policy (maternity leave) but maybe I am going to far away. But the potential of this game is so awesome IMO !
 
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Since the patch cars use really weird paths. Before the patch cars used the green road, now they all use the red one. I tried changing the road types but it didn't change anything.

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The passive service coverage has both range and capacity, which determine how many people can receive it and how far from the building that effect can affect the city. These are the values that have been increased. Essentially, it's what makes the roads green when you place the buildings or check the info views.
IMHO the patch notes are STILL misleading after inserting the word passive, and language more like this needs to be in there. Don't be afraid to be more verbose, it'll pay off in less misunderstanding.
 
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  • Added "Under Construction" section and progress bar for spawnables SIP (Selected Info Panel)
  • Hid other SIP sections until building construction is completed
Please REVERT this...why hide other SIP sections? I'd like to know what type of business is being constructed...now all I can see is construction progress bar.

Sometimes I need to delete buildings when I'm trying to get a specific type of industry or commercial...this change makes it more tedious than it was before because now I need to wait for the building to be fully constructed to even see what it is...

EDIT: at least name of a company is visible but...those are not always obvious and it's not like we all have them memorized or something.
 

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