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Hope you include solutions for the following problems that I've previously outlined in future patches:

-Iran has quite a few permanent stability debuffs with no way to remove, not arguing for a removal of these but please either make them timed or allow us to do something in the game to fix them. Of course abolishing the historically Islamic and feudal grip of the society should be difficult to pull of and with immediate reprecussions, but after a while these should be able to be alleviated.

-The historical branch has no focuses that deal with separatist issues.

-Lack of decisions that add resources other than Oil is quite limiting and unhistorical.

-The Official name of Iran under the Pahlavi dynasty was the Imperial State of Iran. Therefore this name should be reserved for Pahlavi Iran, however the fascist Iran can still use this name or a variation of it (like what PDX did with German Kaiserreich)
 
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(...)

I do have a question, are there plans for the Iranian officer corps to get acces to more than one portrait? Or will Iran keep the Clone Army?
That has been confirmed as not being WAI after my report over here:


So I assume we have the chance to get some more portraits at some point.
 
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In addition to automatic research, Stellaris has automatic project updates. Automation of improvements and research allows the player not to be distracted during the war by all these microprocesses. It constantly happens to me in the game that I am busy waging a war and commanding divisions, and my research is idle for months.

Automatic research and improvements will also simplify the game for new players who are just mastering this game. I really hope that you will consider this proposal, I am sure the players will be happy with such an update.

It’s something we’ve pondered a lot actually. Automated research has some difficulties for us over stellaris, particularly with MIOs in the picture.
 
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Maybe.. however most likely out of scope for these series of patches. Doesn't mean we can't add that later in the game. I'm also not sure how great it would be, research in Stellaris is a "catch them all" mechanic, but not so much in hoi imo. Feel free to disagree with me and explain the problem you have with research now
Since what they are really asking for to not get constantly distracted by having to add new one at the threat of loosing research time could that not surely be achieved with a sort of research cue where you can add maybe 5 or so techs that will get added to the next available research slot whenever a technology finishes thus greatly reducing the time in-between having to interact with research as well as helping players not forget to add techs since it will be semi-automated
 
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Maybe.. however most likely out of scope for these series of patches. Doesn't mean we can't add that later in the game. I'm also not sure how great it would be, research in Stellaris is a "catch them all" mechanic, but not so much in hoi imo. Feel free to disagree with me and explain the problem you have with research now
It’s something we’ve pondered a lot actually. Automated research has some difficulties for us over stellaris, particularly with MIOs in the picture.
I am in agreement with @PDX_Gorion, I’m not positive there would be much utility for automatic research as a “catch ‘em all” approach is really not what players should be doing in HOI. Research queues on the other hand (similar to the MIO perk queuing functionality) could be very useful.
 
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Will there be any changes to the mughal civil war territory taken? I know the event says that the mughals will get territory if they control extra territory from the Raj but imo controlling delhi and everything north of it except for the coastal province should grant minor territorial concessions instead of nothing at all. especially when you inflict over 300k casualties to the entirety of the commonwealth
 
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It’s something we’ve pondered a lot actually. Automated research has some difficulties for us over stellaris, particularly with MIOs in the picture.


Maybe when you queue, you can preselect the MIO if available. If a new MIO is activated, then the player can manually redo the queue. Same for using naval exp with naval support technologies. Alternatively, allow adding MIO's while researching technologies if a new one becomes available.

Queuing focuses in the focus tree could also be a thing.
 
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Was this necessary? So now I will have to wait till about 1942-43 for resistance to rise to any significant level where the state can join Azad Hind.

Not to mention that the bug where princely states that don't join Azad Hind from the start can't be cored. And the civil war takes everything away from the Azad Hind and gives it away to British Raj, and gives useless 4 inf divisions, instead of distributing the stockpiles based on autonomy, party popularity, the number of states rebelling or any logical way.

I am already sitting at speed 5, trying to build 0 military equipment because all those will disappear from the stockpile. Now I will have to wait even longer for the resistance to rise.
This is a big oof, especially considering how easy it was for the Raj to flip Fascist in Together for Victory. When it seems like TfV did the mechanic better than a more recent DLC, you made a boo-boo.

It makes perfect sense for it to be difficult for the Raj to break away from the British Empire, but there has to be things they can do to make it both easier and worth it, like with, say, Manchukuo's war of independence, where you can not only do things to make it easier to break free from Japan, but eventually core all of China (at least, you could, if the white peace event wasn't bugged and affected Nationalist China instead :mad:).
 
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I just looked into the air volunteer cap bug (Legion Condor as mentioned earlier in the thread), as far as I can see it's working correctly, but quite likely badly explained.

For the cap to be raised you need more airfield capacity, so make sure you expand your airfields, otherwise you are not allowed to send more.
For every air volunteer you want to send, you actually need 1000 capacity at the moment. I will ask the question to the design team, so they can think if this WAD or not
 
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Can anyone confirm this? Yun General has air advisor trait or is this the new air ace skill tree? :)


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This is a good start, but there are still many more things that need to be fixed.

Also, just my opinion: people here have mentioned making Arabia a tiered formable; I think the Persian Empire should be a tiered formable as well, starting with Iraq, Iran, and Afghanistan, and being able to spread from there.
 
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I just looked into the air volunteer cap bug (Legion Condor as mentioned earlier in the thread), as far as I can see it's working correctly, but quite likely badly explained.

For the cap to be raised you need more airfield capacity, so make sure you expand your airfields, otherwise you are not allowed to send more.
For every air volunteer you want to send, you actually need 1000 capacity at the moment. I will ask the question to the design team, so they can think if this WAD or not
I'm afraid not.

-The focus for Condor Legion clearly says that the air volunteer limit should be lifted by +2. At present completing this focus does NOTHING. You might as well not even take it.
All I think most of us want is to be able to send +2 plane units to Spain as it promises (which logically should mean 4 total, as you start with a base 2 limit). Historically, Germany sent only planes, and no ground units. It most definitely had more planes in the sky than the Soviets did.

Currently, the Soviets I think are allowed to send more planes, than the Germans did. Currently, the Soviets are dominating the sky in Spain in every game. And the only way to counteract this is to use up your entire capacity for air volunteers on fighter planes.

Even if one could explain that it is working as intended according to the system, it still would make it ahistorical, and also have the Condor Legion focus promise something it is not delivering on.

-As far as I am aware, from testing it myself, the Italy Focus "Aviazione Legionaria" has the same issue. No increase in the air volunteer limit as far as I could see, when I ran it on observer mode to check, running the focus.

De Facto, in short: if you play your regular game, SCW starts in 1936 (not leaving much time anyway): you have 2 slots. If you finish the focus, it remains at 2 slots.
Meanwhile, the Soviets have too many planes you have to contend with.

Separate issue:
As mentioned as well, for some reason you cannot see other volunteers from friendly countries like Italy (to somehow coordinate where you're sending your planes to, to make up for this somehow) but for some reason you can see the enemy volunteers? I don't know how this makes sense either.

For the cap to be raised you need more airfield capacity, so make sure you expand your airfields,

Expand the cap by creating more airfield capacity in GERMANY? Or in Nationalist Spain, which you can't control?


Thank you however for going to the trouble to check this, but I am very sure this should not be working this way, or at least should be improved to have these extra volunteer slots kick in.
 
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