With the current setup of division of work, would it be better to have the community manager/ambassador located in Barcelona or Stockholm? Having 2 that don't know more than us seems to defeat the purpose of the function.
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I know Tinto is a new-ish studio and things are still in flux, but a community manager that's not on-site is not very useful to either the developers or the community. I would hope that's not going to be standard practice going forward.At the moment, the community manager, who's here in Stockholm, and the community ambassador, who's located in the UK, are also having difficulty getting direct info from the team as they are hard at work on fixing things in Barcelona. If they're too busy working on the game to let you know directly, they're also too busy to update us thoroughly enough to give you that info ourselves. I know it feels a bit weird to think that we don't necessarily have that much more info than you at the moment, but that's kinda true ^^'
That's something we've been discussing in the team for a while! And Tinto is actually the studio we've had in mind from the get-go to test having a community manager embedded on-site (aside from all the ones working close to PDS here in Stockholm of course). It hasn't happened yet because, well the pandemic. Not really relevant to hire or relocate someone to Barcelona when everyone is working from home anyway... But it's absolutely something we're investigating for next year potentially!With the current setup of division of work, would it be better to have the community manager/ambassador located in Barcelona or Stockholm? Having 2 that don't know more than us seems to defeat the purpose of the function.
Imagine you are at work, drinking coffee non-stop for the past 27 hours and having giant red eyes from staring at the screen, and a guy appears behind you every hour and taps you on the shoulder with "Hi Joe, so how is it going? Are were there yet?"With the current setup of division of work, would it be better to have the community manager/ambassador located in Barcelona or Stockholm? Having 2 that don't know more than us seems to defeat the purpose of the function.
Perhaps an unpopular opinion but imo keeping the community in the loop should be one of the highest priorities for the devs (well maybe not all of them but just the team leads perhaps), after all people are a lot happier to wait for a fix if they know that a good one is coming, and what will be fixed (this also helps to abate future issues since it manages player expectations instead of a hotfix coming through and people being annoyed that x problem wasn't fixed). From our perspective we are not only incapable of playing the game now but we also don't know when we will be able to, which sucks.To answer globally on some of the points above:
Edit: I remember now reading my message that "globally" doesn't mean the same thing in English as it does in French and I keep making that mistake, but I can't find a good alternative, so you'll have to suffer my Frenglish.
- I'm the Head of Comms, so most of the answers you'll get from me are communications/community-related, I can't and won't give you answers on the dev side of things (but I'll help the dev eventually provide them to you!). I can help you with what I'm in charge of, basically.
- I know what matters first and foremost is for Paradox to fix and improve on the things you've escalated and have created frustration in the community. The main reason the actual devs have not been super active here themselves (and you're therefore stuck with me) is that they're actively working on the next hotfix. You'll eventually get news about that, and their plans, and everything, but the priorities for them have been "fix things > talk to the community", which even if it's a bit frustrating at times, is probably still the right set of priorites.
This is a more aggressively accurate description of a CM job than you can possibly imagine. The fear and discomfort you have when you go interrupting a dev that has been super hard at work on something to ask them for an update... It's real.Imagine you are at work, drinking coffee non-stop for the past 27 hours and having giant red eyes from staring at the screen, and a guy appears behind you every hour and taps you on the shoulder with "Hi Joe, so how is it going? Are were there yet?"
Now we know the real reason why they left Sweden!
Give the CM a cupcake/luxury coffee budget. You'll see they will come crawling.This is a more aggressively accurate description of a CM job than you can possibly imagine. The fear and discomfort you have when you go interrupting a dev that has been super hard at work on something to ask them for an update... It's real.
Yeah it's a rather common tropeThis is a more aggressively accurate description of a CM job than you can possibly imagine. The fear and discomfort you have when you go interrupting a dev that has been super hard at work on something to ask them for an update... It's real.
Happy to see this. I'm hoping we'll soon get some proper clarification about what happened with Leviathan and what will change to stop it happening again, now that the most urgent hotfix is out. Edit: although unfortunately it looks like there are still plenty of serious bugs with the new patch.Also, for those of you who hadn't noticed yet, echoing to the 'actions not words', another hotfix has been released for EU4 Leviathan just now.
I understood you fine, but I think "broadly" or "generally" could be what you're looking forI remember now reading my message that "globally" doesn't mean the same thing in English as it does in French and I keep making that mistake, but I can't find a good alternative, so you'll have to suffer my Frenglish.
Very happy that fixes are coming out, but I will say that one of the primary "actions" here isn't getting the fixes out, it's about Leviathan releasing in this state in the first place. I think that this thread in particular, which got active again after the latest update (before it was locked), kind of exemplifies why people are upset:Also, for those of you who hadn't noticed yet, echoing to the 'actions not words', another hotfix has been released for EU4 Leviathan just now.
EU4: 1.31.2 Majapahit is now LIVE! - Checksum [3ad4] - Not for problem reports
Its up on steam now, and here are the patchnotes. For instructions on how to play the game on a previous version, please go here! As usual, please report any issues in our bug report forum or submit a support ticket. Thank you! Older...forum.paradoxplaza.com
Sewing victorian-era costumes for the event, no doubt!among other things is in charge of shipping a certain event happening later this month, including the announcement of a new game that I'm sure you're all excited about (I actually only gotten quite a bit of time today because most of my crew was in rehearsals).
There were rumors about game in some fantasy setting, so maybe they are busy at forging armored bracesSewing victorian-era costumes for the event, no doubt!
I actually i've seem several streamers indicate embargosdisallowing them from doing a review of the game before launch, even while being able to stream it.It's a little abnormal to ban reviews until launch.
Runemaster 2There were rumors about game in some fantasy setting, so maybe they are busy at forging armored braces
Either you're not aware of what happened with Arumba, you're blatantly lying, or more went on behind the scenes that for whatever reasons you're not sharing. The perception as it stands from a long time loyal player that started with Hearts of Iron in 2002 is that you do not listen to players anymore. I will not say my full thoughts of the treatment of players like me on the forums publicly. But the public perception of the company is one of toxic company culture that cares more for churning out releases then actually fixing problems. HOI4 has had a glaring flaw of unlimited aircraft since launch that has ruined the game for me from launch, and has yet been fixed and barely even acknowledged. The simple fact here is a corporate/company culture that no longer values player input.I don't believe we've ever silenced, banned, or stopped working with someone because they were critical of us.