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Such an elitist stance is nothing short of embarrassing and insulting. Do you really think that the problems are related to the size of their playerbase and not the quality of their releases? They don't have to keep anyone in check if they actually release content that works & is finished. How about starting there instead of ridiculing half of the playerbase?

Part of it sure. You're not wrong about the quality part, though I don't think he really meant it in elitist sort of fashion even if it came off that way. As far as the internet goes fanbases tend to be more toxic the larger the fanbase is. If you have played MMO's for any length of time you know what I mean. Though I do disagree with his notion that longer fans tend to be more respectful. Despite the newishness of my account, I've been playing Paradox games for 20 years now and have read these forums before being encouraged in to making an account. In other words I've been around and those are some rose colored glasses but I digress.

I think the issues are more complex than that though. Speaking of EU4 specifically a common complaint I see is people include historicity as part of game balance. How many times do you see people complain about Portuguese Caribbean or Castilian Canada? I remember EU 1 being marketed at least in the US as playing any country during Middle Ages to the Renaissance and changing history. I mean that sort of implies alt history, it's also one of the reasons if not *the* reason I play the game throughout the years. I want ahistorical outcomes. I find those interesting, if the forums and reddit are any indicators of the fanbase of what direction the game goes, I'd probably stop buying it. Though I don't believe they really represent the majority, and I don't think there is enough information to find out even if I wanted to. Same goes for the other games, there is a vocal group of players that really don't like any alt history stuff in HOI4 going so far as declaring they are done because it exists in the game despite the fact they don't have to play those paths and it does come with a historical mode and a custom game options to make sure alt history paths are never taken.

Ultimately, my point is we have different groups of players who want different things and have come off toxic to both devs and other players when their issues are ignored despite the fact that not all players want it. They describe it as game balance issues, or bugs, or it isn't historical etc.. when in the end what they are describing are personal preferences. Not that I don't understand where they are coming from. While I like the idea of new tags I feel putting tags in Oceania in a game that takes place in a period of European colonization and dominance is takes something away from that part of the game. That being said, the fact the area is even colonizable in the time period when it wasn't IRL is additionally a bit off putting but I don't want to take away from players who want those things either. So easy for me to try to find the good in that. Not that I'm playing EU4 right now because debt spiral took the joy from me. However, not everyone takes that approach and take a very combative approach. The HOI4 Dev Diary about the second half of the Poland tree is filled with some rather heated exchanges, assuming they are still up. The article does have a point in terms of the toxicity driving them away. The issue isn't just the backlash from the latest debacle, though I'd argue that personal attacks is going too far despite their massive screw up. This has been going on for years, I've gotten to the point where I only show dev responses in Dev Diaries now because it's a complete s***show about how many people complain about rather specific issues that are in the end personal preferences or frankly personal issues that's on them and not on the devs. Read poster responses on Oceania update, moderator had to remind people to stay civil. If you or anyone really thinks this article is only a response to the recent backlash, you haven't been paying attention.

Edit: I forgot to add KUDOS!!!! To the guy who came up with the show only dev responses in the Dev Diaries that has made reading them far more enjoyable!
 
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In these type of application AI is good at adaptation, so even if it doesn't start in a very good shape it can quickly improve. You are making a good point about difficulty in handling "The convoluted nature and subtle nuances of many of the comments", but sending those back for rework is not necessarily a bad thing. Those types of comments are also often misinterpreted by human readers leading to the discussions where people talk past each other (or start flame wars). My impression is that these forums have very diverse international audience with many people having different first languages than English. Requiring more clarity in the comments would be a positive, I think.
One possibility would be to develop an AI "moderator" that merely selects posts for human review, rather than it making the decision to delete them. That would save time for the moderators, so they don't need to manually scan every post, without most of the "accidents" caused by AI (Artificial Insanity) at its worst.

As for "historicity", there's a big difference between a country joining a different alliance or choosing differently than it did historically as to whether or not to get involved in a war, versus the Aztecs invading Europe, Hungary willingly (much less intentionally) reforming the A-H Empire, or a country marching 100,000 troops across the Sahara Desert and then conducting combat operations on the other side. I agree that many, if not most, players would be disappointed with a game that doesn't allow for some deviation from history, but if it would have been a virtual impossibility historically, then I don't want my game to go down that path without some means of preventing it. Basically, there's "plausible" and there's "absurd", and I draw the line somewhere between the two. If the player CHOOSES To take it off the rails, or if there's some deviation from history which compounds over time, that's one thing. If the game tends to go totally off the rails on its own, and takes courses of action which make no sense (only because the RNG said so), no matter what you do to avoid it, then it's a problem for a lot of players.
 
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One possibility would be to develop an AI "moderator" that merely selects posts for human review, rather than it making the decision to delete them. That would save time for the moderators, so they don't need to manually scan every post, without most of the "accidents" caused by AI (Artificial Insanity) at its worst.

As for "historicity", there's a big difference between a country joining a different alliance or choosing differently than it did historically as to whether or not to get involved in a war, versus the Aztecs invading Europe, Hungary willingly (much less intentionally) reforming the A-H Empire, or a country marching 100,000 troops across the Sahara Desert and then conducting combat operations on the other side. I agree that many, if not most, players would be disappointed with a game that doesn't allow for some deviation from history, but if it would have been a virtual impossibility historically, then I don't want my game to go down that path without some means of preventing it. Basically, there's "plausible" and there's "absurd", and I draw the line somewhere between the two. If the player CHOOSES To take it off the rails, or if there's some deviation from history which compounds over time, that's one thing. If the game tends to go totally off the rails on its own, and takes courses of action which make no sense (only because the RNG said so), no matter what you do to avoid it, then it's a problem for a lot of players.

You make a fair point as in I'm also in the I don't want "absurd" possibilities. The issues is what is or isn't absurd varies from person to person. For example I think colonizing Oceania in EU4 time period is absurd. First colonies weren't even in the region till near the end of the game's time period. First colony in Australia was near the end of the 1780's. New Zealand wasn't colonized two decades after the game ends. Most of the islands in the Polynesian Triangle weren't colonized either until the 19th century. The people who live there had almost no contact with European powers until the 17th and 18th centuries. Logistically it would have been pretty much impossible for any European power to really enforce any sort of authority in the time period EU4 takes place in. That being said WC is also not even possible in this time period and I'd also consider absurd but point is other people want it even if they are in the minority those people paid for the game same as me. They shouldn't be bound by my preferences. I'm willing to compromise as I don't have to engage in anything I consider absurd and putting any sort of limits on anyone else's experience for me is a line I won't cross.

As for your second point, I want things to go off rails on it's own. I want RNG. Spain colonizing the eastern part of the US, Ottoman colonies, I can go on forever. I want an infinite amount of possibilities. It makes every game unique and is a major selling point for me. As previously stated I won't cross the line to limit other people's playstyles goes without saying I don't want mine limited to what other people want.
 
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On the matter of EU4, Johan has taken the time to react again.



This post has a few typo's but it was clear what he meant. In this post he acknowledged fault, gave his view on what went wrong (by just describing his own role in the incident) and how the game will move forward. (More patches for bug fixes before new content). Nothing regarding possibly toxic behaviour from the community. Nothing but supportive and positive reactions so far.

So I hope this message can be a very positive example. No damage was done by explaining what went wrong and what happens next, not blaming another party and acknowledgement of the community's feelings.
 
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One possibility would be to develop an AI "moderator" that merely selects posts for human review, rather than it making the decision to delete them. That would save time for the moderators, so they don't need to manually scan every post, without most of the "accidents" caused by AI (Artificial Insanity) at its worst.
That's not a bad idea. I would like it to be only the first step, because fully automated review has a big advantage of giving the user immediate feedback rather than hours later, after the moderator had a chance to review it.
 
I fail to see the upside (timeliness seeming trivial). The report button exists. Meaning every post automatically undergoes as many human reviews as read it.
You're trying to solve a problem that does not really exist and would most likely introduce a multitude more.
What it really sounds like y'all want is far harsher/lower threshold moderation (with absurdly restrictive & vague rules)- through the backdoor.
Not that it matters. I reckon this idea ain't goin nowheres.
 
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I'm not sure if this has already been addressed, but to some level, it's a mismatch between the expectations of what we had in the past, and what is happening going forward. It used to be that you could come here, and write a post to Johan or Wiz, and they might respond because they had the power to fix the design in a fundamental way. Now that was never an expectation, but there was an expectation that if a lot of people come in and all talk about the same issue, the team leads would actually respond to it. It's much harder to do that now that there are comms teams who have to respond to these posts, but don't actually have the power to make those decisions. I feel kind of bad for you guys because you're caught between a rock and a hard place, trying to do a job you don't have the power to do, because people expect a somewhat direct line to the team leads. The last time I really felt that old kind of community engagement was at PDX Con, when you could go sit down and have a beer with the devs, and Johan made an apology for how Imperator was turning out, and promised to make things better (which turned out as the Marius update). And the responsiveness was really unusual among game devs - how many other places have the dev teams been able to get their game designs fundamentally swapped out, often multiple times, like in Paradox games? At any other studio, Stellaris 2.0 or Marius would have just been a sequel.

There are definitely things that can be done to address the toxicity in the forum posts, but more fundamentally, the hurt feelings on both sides feel like they are driven by the devs being given impossible deadlines, and not having resources to be able to actually address all the issues they can (but also not being able to actually say that publicly), and then players being upset that the releases have all kinds of issues. I can't imagine the devs being very happy about being forced to release products that have really big issues either, but they aren't able to express that (because their jobs depend on them defending their work), and that anger gets compounded when people blame them for issues beyond their control. At the very least, there needs to be more time given to QA issues, even if it means doing an early beta (either public or semi-public, but on a much larger scale than is being done now), and then taking the time to really ensure that game-breaking crashes at least are sorted out (which of course, would involve the team leads being able to unilaterally push back the release dates - I imagine that's not a power that the corporate side would be too happy with, but presumably the quality of release also affects the bottom line as much as the date of release).

Yeah, wiz got tossed into the oubliette years ago.

I joke, but whatever wiz is doing I think doesn't allow him to talk about it until it is announced. I imagine he'll be roaring back once that get announced. He's always shown in the limelight, as it were. I mean unless Pdox is afraid he might go too keyboard warrior, Wiz takes the least amount of crap of the devs I think, which can be a double sided sword, as it were.


And Johan isn't a communication guy. Just, he never seems comfortable speaking unless he's diving into technical details where he has the expertise, where he can go on eloquently and at length. I think he's rather shy, at least at public mass communication. Which often leads to gaffs and misunderstandings, and even trying to walk that back pisses people off. I feel for Johan for all the casual hate he gets. And he gets a lot.
I couldn't care less for this hollow PR apology, you've done this too many times now. We want to know WHY you released this sorry excuse for a dlc, WHY you thought this would be okay and WHY the person responsible for this still has a job. What's going on with PDX? Is upper management really filled with such incompetent people? Worrying.

Here is an issue with toxicity. A demand for apology, and then a refusal to accept it. Like, no apology is good enough, and no apology can be good enough. Why apologize? People will call it fake. Welcome to the twitter meta for forums.
I would advise you to not try and read between the lines because you'll always end up missing the facts and speculating on baseless assumptions. I understand it might be frustrating to not get as many details and information as you'd like and to not be able to know the exact details of what went right or wrong. But as I said above, it is how it is, and to some extent, you'll have to accept that some questions won't always get answers. I'm however sure that Tinto and the EU4 team will eventually share more info on their plans moving forward. Also, just on a general note, I know the narrative of big evil corporate overlord vs. poor innocent creative studio is very compelling but take from someone who's worked in this industry for a decade, the world is never this black & white.

Also, I've said that people who resorted to personal attacks were definitely showcasing toxic behavior, I didn't say that only this kind of behavior was toxic. That's actually pretty much the opposite of what I've been saying all along, so please don't twist my words. I've also not said our intention was to start banning every snarky comment on the forum or to police the tone here to an extreme. What I've been saying all along is that there is a balance to be found, between allowing people to express themselves; sometimes with a lot of passion and little filter, while also making sure this is an environment where our devs, and all our teams feel can be welcoming and constructive. I don't have a magical answer of how we find that balance, and we draw the line, yet. That's very much what we're intending to work on in the upcoming weeks/months.

Also, just to be clear, arguments like "just don't read the negative content", "this is how the internet is", or "trying to define toxicity will only anger fans more" aren't strong points to me. This is our platform, we own it and are free to define how we want to administrate and moderate it. I'm not discussing here to win an argument or getting everyone to agree with me, I'm bringing you some perspective on what I hope to achieve with our forums, and this community, and how I hope me and my team can help improve things here. At the end of the day, probably some people will end up disagreeing with the route we take, and that's fine, there is no such thing as pleasing everyone!

My defenses aside, Paradox as a company has a very poor track record with studios outside PDS, often ending with unfinished, unsupported products and ceasation of any business relations shortly there after. Paradox has just... not been good with managing its developers outside PDS and a scant handful of others (I will forever be grumbly about Tyranny. I love that game and wanted more). And, like, the news out of V:TM2 is super concerning right now. So the evil corporate overlord vs the innocent creative isn't totally unwarranted. And, no, it's never black and white, for example Obsidian had its own dirty laundry aired very publicly by a former employee with an axe to grind. But the amount of broken relationships and incomplete or broken games in the wake of Paradox publishing is telling. And any time I hope for the future, something like bad news out of V:TM happens, or the jank release like surviving the aftermath happens.

I know you can't really talk about these things, but like nothing is black and white, Paradox the company is not black and white either. And in general, corporations tend to bend towards certain practices anyways.

I am definitely sympathetic and you guys definitely put up with an extraordinary amount of abuse. However, your expectations might be a little naive. With Paradox being a company from northern Europe, I sometimes wonder if people there forget that they have a very international community. How many of you have actually met Americans? I'm from Newfoundland. If two people bump into each other here, both apologize to each other, no matter who is at fault. If you have a dispute with a vendor, you resolve it in a quiet and dignified manner. If you were to throw a tantrum at a vendor, the assumption would be some kind of mental health issue. That's our culture. Americans have their own culture. In America, consumers are a form of deity. If there is a grievance with a vendor, managers are expected to come out in rags on their hands and knees and beg for forgiveness while the consumers scream, wave their arms, and issue threats.

What makes it a little naive is that your company wants those big American dollars but also doesn't want to deal with Americans being Americans. A large amount of them are always going to fight you, no matter how reasonable your requests are. You can't expect them to become completely different people just for you. That's silly. I don't mean to generalize too much here, either. Americans are diverse as anyone else and I'm sure plenty of them are nice. But many of them are not! When building expectations you have to weigh them against reality. You should keep pushing for more mutual-respect and calm discussions but you also need to keep your goals realistic and grounded. The community will always be toxic to a somewhat large extent.

No one should deal with Americans being americans. Cause Americans being stereotypes is actually toxic and super gross. As an American, we should strive to be better than the last four years showed us to be.
I think the very simple solution is delaying shipping games or DLC that are obviously buggy, broken or generally dysfunctional. Toxicity does not rise in a vacuum, but the Internet definitely provides that very anonymous environment which spurs on hostile comments people would not dare spew out face to face. If the Internet is the kindling, broken releases are the gasoline and fuse.

The former PDS can do very little about (I think requiring registering a game before posting would help because suddenly getting banned for shitty behaviour has a kind of cost) but the latter they are directly responsible for. Release better games, patches and DLC and people will complain less. Shigeru Miyamoto's classic adage is perhaps no longer true the way it once was, but it is no excuse for shipping broken software.

The problem is that anything can be the subject of toxicity (Which is never justified no matter how justified criticism is). From things deserving criticism like the leviathen release, to things that are utterly insane and driven by madmen and liars like the deus vult controversy (A thing that was fake and driven by bad actors and, well, bad people).









Also, this original article was by a member of the HoI staff, not Leviathen, and, like, HoI has to deal with all the literal fascists trying to wriggle on and rant about the things they want in the game, and I can only imagine how exhausting dealing with these people is for anyone. And, I mean, heck, we got someone in this very thread flying the confederate battle flag as their avatar (and promising to never buy again, so, here's hoping right?). These are the king of bad actors that drag things down the most.
 
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I think overall, we all want the same thing: forums with more active (and happy) developers, and great and constructive conversations between them and you, our most dedicated players.

Well said.

Hmmm. I had no idea on this and it's quite troubling, the article. I thought maybe it took some things out of context/puts words in mouths, so I looked at the source. Oh yeah, it totally does. And certainly personal attacks are never called for. Ad hominem is the lowest form and the person(s) who stoop to such low brain-power jabs know this.

I'm sure that most reasonable people know that developers' intent is to make their games better with each minute they spend on it. I'm sure that most reasonable developers know that players on here's intent, generally speaking, is to make their games better with each minute they spend on it. Yes, toxicity exists. But humans are flawed creatures. It's very common for one to focus on a few times of negative experiences than all the praise in the world. Too common.

I'm going to take the opportunity here to try and answer the whole "Paradox is putting the blame on their players for toxicity" thing that has been making the rounds in the community since that article from PC Gamer and some other coverage following the latest HOI dev diaries, as well as the Leviathan release.
Thank you.

First, and I think this has been raised by everyone who made that point before: we welcome feedback...

This paired with this below.
We aren’t paid to wade through pages of abuse to find a few nuggets of useful feedback, and so that feedback is not acted on.

A feedback/suggestion section is only useful if it is viewed by people who can influence decision makers.


That being said, we have observed in recent times that some of our developers feel less eager and enthusiastic about interacting on the forums with the community. This is what was raised by @Archangel85 in the latest HOI Dev Diary, which has been picked up in the article linked above. It's also a conversation we've had internally in the last couple of months. It's a complex topic, and I personally don't believe that it's as simple as the "us vs. them" situation that it's sometimes been summarized to. Neither is it as simple as "our fanbase are toxic assholes" or "our developers are snowflakes who can't handle feedback". These certainly make for catchy headlines and good memes on Reddit, but let's try to be constructive here. There are several things into play:

Is there an official stance on this outside of a personal belief? I agree with you. Question is whether that's just you or Paradox's official stance.

  • The standards have changed. Our company is not the same as it was 15, or even 5 years ago. We're bigger, more profitable, publicly-traded, etc.

Yes, there's a dichotomy between developer, publisher, and now stock holders. This proves my point in my threads about decision priorities can change from what they were 3+ years ago.

I'm unsure if that HOI's studio view or all of Paradox as a whole. Either way, it's very troubling. Debate Culture...huh. I guess that's a new term...Debate should be appreciated and encouraged, not seen in the negative. A disagreement is a powerful tool to learn more and consider different perspectives. Personal attacks are never called for, but perhaps the fact that someone took a lot of times and months developing something, they make it personal by being too attached. As Faulkner said, "Murder your darlings." I know far easier than said. I've been there, I'm sure these players have had/have a boss/colleagues that tear apart their proposals/ideas, etc.

I have to wonder though. After a game releases and there's a patch/expansion/update that makes a major change and some of the biggest influencers of your games are shocked (ASpec's reaction to economy buildings) and disagree with the decision (many, unfortunately), and then there's a rollback and that grueling time of coding/designing is put in the bin...you have to wonder...if that's a consequence of not collaborating actively enough with the community.

We aren’t paid to wade through pages of abuse to find a few nuggets of useful feedback, and so that feedback is not acted on.

Maybe you should. A certain amount of time set aside to the forum. Though I'm sure you also know we aren't paid either. Those Suggestions and Bug Reports also take a lot of time and consideration before making. I've contributed my own Suggestions and Bug Reports on my own time. So have many others. If Paradox doesn't interact to any of them how are we supposed to know what Paradox is thinking/going to do next and are left in the dark. If this is just going to be more of an announcement forum and not a collaborative space, it mine as well be Twitter. I did a quick sweep of Suggestions and aside from one QA person no one has really participated since 2019. 2019.

Right now, I do not see collaboration, at least in the Stellaris Forums. I don't know for the other sections. Hopefully things change, and soon. That way we all can make/play games we love, collaboratively.
 
Players didn't really change. Staff and times did, however.

Some people can take a bit of heated criticism, others can't. If you staff your corporation with only the latter, what used to be feedback is now "toxicity".
 
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Players didn't really change. Staff and times did, however.

Some people can take a bit of heated criticism, others can't. If you staff your corporation with only the latter, what used to be feedback is now "toxicity".
Attacking people personally is toxic, period. That this needs to be said is an embaressment.
 
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Reminder: critiquing Paradox products is fine, and not toxic. Calling our devs names or sending them death threats is toxic and will get you banned. We have rules in place to make the forum fun and informative for everyone, and reserve the right to enforce those rules.
 
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Attacking people personally is toxic, period.
Hm, hopefully such a "trick" to criticize the work of someone ( let me call it a base-game, DLC, update, patch or hotfix ) doesn't get labeled somehow as "personal attack" and therefore "toxicity" as well, right ?
 
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Hm, hopefully such a "trick" to criticize the work of someone ( let me call it a base-game, DLC, update, patch or hotfix ) doesn't get labeled somehow as "personal attack" and therefore "toxicity" as well, right ?
Is it really that hard to tell the difference? I don't think it is. Here's an example. This is critical, strongly worded, but not toxic:
Mechanic XYZ is really crap because it doesn't take certain common playstyles into account.
This IS toxic:
Dev ABC was a total idiot if he thought mechanic XYZ was anything less than total crap.
Now, maybe a mod can jump in and say if using words like "crap" is toxic. I personally don't use words like that because it explains nothing of what is actually wrong. So if using words like that is considered borderline toxic, it can be easily reworded:
Mechanic XYZ really just does not work period when considering certain common playstyles.
I just don't get why some people feel that going off on a total rant about something is going to get their comment somehow magically paid more attention to that the person who takes a more calm and rational approach.
 
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Reminder: critiquing Paradox products is fine, and not toxic. Calling our devs names or sending them death threats is toxic and will get you banned. We have rules in place to make the forum fun and informative for everyone, and reserve the right to enforce those rules.
Since this exact text has been posted in other threads more or less out of the blue, I have to ask: how often are death threats made on this forum? Not on reddit or twitter or 4chan or wherever else, but on here?

Is it a frequent thing that the mods catch quickly and delete just as quickly? Does it just happen to occur on subforums I don’t frequent? Or in private conversations? Or does it happen very rarely? In which case, why keep bringing it up?
 
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Is it really that hard to tell the difference? I don't think it is. Here's an example. This is critical, strongly worded, but not toxic:
Yes. It's fairly subjective and "toxic" is ill-defined anyway.

> Mechanic XYZ is really crap because it doesn't take certain common playstyles into account.
I would say this is toxic

> Mechanic XYZ really just does not work period when considering certain common playstyles.
And this one maybe too.

Ask yourself a question: does the statement serve any purpose other than to offend developers (and possibly other readers)? If the author wanted some constructive action to be taken, the post would need to explain what the problem actually is, for example:
> When playing in such and such style, mechanic XYZ has the following effect which (isn't logical|can be exploited in specific way|causes such and such problem)
 
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Players didn't really change. Staff and times did, however.

Some people can take a bit of heated criticism, others can't. If you staff your corporation with only the latter, what used to be feedback is now "toxicity".

Players did change, things are significantly testier and people more angry now than they were half a decade ago. For a lot of reasons really, several of them political.

Society at large is just more contentious right now, at least in America and in Europe.
 
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Yes. It's fairly subjective and "toxic" is ill-defined anyway.


I would say this is toxic


And this one maybe too.

Ask yourself a question: does the statement serve any purpose other than to offend developers (and possibly other readers)? If the author wanted some constructive action to be taken, the post would need to explain what the problem actually is, for example:
> When playing in such and such style, mechanic XYZ has the following effect which (isn't logical|can be exploited in specific way|causes such and such problem)
It is not the customers’ job to provide detailed criticism on demand. It is sufficient for the company to know that the customer is dissatisfied. From that point, they can then ask for more information.

If I got on twitter and complain to, say, Wendy’s about a bad experience, I don’t need to say “The last time I did a mobile order, they left off the onion strings and replaced the pretzel bun with a regular bun, and since both of these items cost extra, I was short changed. On top of that, the order could not be fulfilled at the drive thru window, which meant I had to go in and waste time in the restaurant, which defeats the point of both a drive thru and mobile order app.” I can just say “they screwed up my order and took too long.”

If they care, they can then ask me for more detail.
 
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It is not the customers’ job to provide detailed criticism on demand. It is sufficient for the company to know that the customer is dissatisfied. From that point, they can then ask for more information.

If I got on twitter and complain to, say, Wendy’s about a bad experience, I don’t need to say “The last time I did a mobile order, they left off the onion strings and replaced the pretzel bun with a regular bun, and since both of these items cost extra, I was short changed. On top of that, the order could not be fulfilled at the drive thru window, which meant I had to go in and waste time in the restaurant, which defeats the point of both a drive thru and mobile order app.” I can just say “they screwed up my order and took too long.”

If they care, they can then ask me for more detail.
Seriously? You would rather waste your and everybody else's time instead of writing something helpful?

May I recommended opting for a steam review instead then? A Forum is normally seen as a place for discussion.
 
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