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The only way I've been able to have less mid and late game slow down, stutter and lagg is by making sure no planet grows too large and to push the number of subspecies to the lowest possible. The absolutely worst example I've had of lagg and stutter is on my Fanatical Purifier game where I move all conquered pops to a single planet. When it reaches over a thousand pops it's starts having 5+ seconds of stutter and lagg as soon as I select the work or even look at it. at 2-3k pops the stutter and lagg can be as heavy as 20 seconds.
 
The only way I've been able to have less mid and late game slow down, stutter and lagg is by making sure no planet grows too large and to push the number of subspecies to the lowest possible. The absolutely worst example I've had of lagg and stutter is on my Fanatical Purifier game where I move all conquered pops to a single planet. When it reaches over a thousand pops it's starts having 5+ seconds of stutter and lagg as soon as I select the work or even look at it. at 2-3k pops the stutter and lagg can be as heavy as 20 seconds.

Sounds like an interesting test case, place all pops on one planet.
 
Yeah, I see that my thread got merged in. I guess I'm not surprised that a megathread has been created, but I hope that the devs are actually paying attention to it and that performance is their current highest priority, which it should have been for the last 9+ months.
Abandon hope all ye who enter here.
 
Abandon hope all ye who enter here.

I mean it couldn't possibly be as simple as the fact that the megathread only popped up when they needed us to believe for a few days that they were going to fix the problem they'd tried to paper over repeatedly all year, so that people didn't ruin their marketing strategy for PDXCon by asking too many inconvenient questions.
 
I mean it couldn't possibly be as simple as the fact that the megathread only popped up when they needed us to believe for a few days that they were going to fix the problem they'd tried to paper over repeatedly all year, so that people didn't ruin their marketing strategy for PDXCon by asking too many inconvenient questions.

Careful now don't invoke the wrath of the Paradox Peoples Party and their infamous Banhammer
 
FWIW: Perf is definitely better on 2.4.1 than it was on 2.3.3. I'm playing on near-default settings (Medium galaxy, standard number and type of empires, marauders, etc. and standard number of habitable worlds but 4x primitives) for the first time in months. At 2295, it's only just starting to have noticeable delay, but the days still tick by quite quickly. I'm sure it'll still turn into an awful mess in the end-game, but it currently appears at least *possible* that I'll finish this run. No mods enabled except UI ones, for this game; Windows 10, Steam.
 
So would this be the place to report missing events/event triggers and inconsistent dialogue?

The first is the brain parasite infested ship, happens when you find the survivors and decide to help them out, nothing comes up or is done for that.

The second is the isolated system that you can only get to with the wormhole and/or maybe the experimental navigation techs.
 
So would this be the place to report missing events/event triggers and inconsistent dialogue?

The first is the brain parasite infested ship, happens when you find the survivors and decide to help them out, nothing comes up or is done for that.

The second is the isolated system that you can only get to with the wormhole and/or maybe the experimental navigation techs.
No those go in bug reports.
 
Never had performance issues with Stellaris, but it sure gets a lot of airing. Not sure what the determining factor is. I choose to believe it's because I play using Linux. I'd love to have the dedication to install windows on a small partition and see how my hardware does from that side of the fence, but then that sounds like work.
 
2.4.1 has been a 20-30% improvement for me, and has massively reduced lag on clicking post 2400. There is still visible slowdown though, and a tiny bit of lag on some clicks, but is quite playable for me on default settings. I only use one mod... tiny outliner.
 
In 2.4.1 i also noticed a good improvement on speed (roughly 10-20% from before), but i also noticed a greater difference on speed from when i´m at the galaxy view and system view. As the majority of players probably already know, if you remain in system view the game goes faster as a rule, with significant slowdown in the galaxy view, but in the latest patch i noticed that the difference in speed from the system to the galaxy view is greater than before. In my recent games i noticed that in system view my games proceed twice as fast as in the galaxy view - in previous patches that difference in speed was not as big.
 
So are the devs actually going to do anything about the performance?
Because right now it looks like they did exactly what people were saying, they put a megathread up so they can ignore it.
 
I absolutely love the game. It's the best game in the whole world in my opinion (I have all the DLCs, almost all achievements, and several badges). But we need better performance, especially with Galaxy View open (you can't play with it closed...). I still think Stellaris shouldn't lag this bad if it had a better, cleaner engine. It's either a 3.0 breaking new version (or Stellaris 9000, or whatever, to be totally clear that it breaks everything) or I can bet the issues are unsolvable. I know money is the biggest problem because you owe satisfaction to investors and all that... but we matter too. This game matters a lot to some of us. We could probably even crowdfund a group of core devs to do this, rewrite Stellaris with performance as a priority, even if we have to wait for a way to mod it for a while.
 
So are the devs actually going to do anything about the performance?
Because right now it looks like they did exactly what people were saying, they put a megathread up so they can ignore it.

It'-s maddening when you consider the simplest method of fixing the pop lag is to just get rid of jobs and change things like traits and unemployment to fit the change.

Changing the job checks to monthly would also go a long way, but month end would still end up getting worse as the game goes on.

But yeah, for once I hope I'm wrong about why they made this megathread.
 
Well it looks like there is a new DLC about to be announced. The Reddit Stellaris subreddit posted some images from GOG that indicates the next DLC is titled "Federations." Looks like GOG got a jump on it. There is a facebook comment from Paradox that seems that it might be authenticated today or tomorrow.

It sounds like the new 2.4.1 patch goes quite a ways to helping out. A 20% speed improvement is a good improvement, my only hope is that the speed improvement isn't offset by the extra processing power needed for the new Stellaris DLC features.

I am sure Paradox is watching this, perhaps getting ideas. Paradox it would help us if you could provide some feedback, perhaps not on the way of saying if our solutions are good or bad, but providing us more of a target to collect more information on certain problems/test out ideas. Some of the heavy modders definitely have a different perspective and may be able to suggest ideas inside your scope/vision of the game.

All of us here want Stellaris to continue to succeed, we all enjoyed the game in years past and we want to do everything we can to bring it back to that level of enjoyment for all of us. We would appreciate some kind of engagement to contribute to solving the problem.

https://www.reddit.com/r/Stellaris/comments/djk8pi/possible_new_species_pack_and_diplomacy_dlc/
 
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Surely I can't be the only one seeing rumours of a new update, then remember that it will just lead to another play-through abandoned mid-game because of bad performance and decide I don't really care any more.