No. Games living of fancy graphics and physics have very different bottlenecks in the hardware then strategy games like stellaris. The engine has nothing to do with it. Stellaris puts a strain on the CPU, not the GPUWhat's wrong is that the game got too big and complex for it. This is a strategy game and it performs way worse than games with realistic lighting and physics and fancy usage of the camera. There's clearly something very wrong with the engine.
My mistake was to address my post to the devs. I don't think the devs are incompetent. They are professionals with specialized sets of skills and they are doing the best they can with the engine they have and still, we get such grave performance issues. The one who should read it is probably someone higher up, like a system architect who answers only to Paradox executives and probably doesn't even know this forum exists.