I dont understand why you cannot lower the frequency of the job - worker checks, even if that decreases economic efficiancy. What about checking it once every two months?
This isn't something we can do with modding, but the improvements in Stellaris Immortal are already enough to mitigate pop job selection as a performance bottleneck. The late-game slowdown you still see with the mod comes from military ai during wars, and from rendering the galaxy map. If you're running SI at 2400+, zoom into an empty part of a star system during a period of galactic peace, and watch the days fly by almost as fast as in 2200...I dont understand why you cannot lower the frequency of the job - worker checks, even if that decreases economic efficiancy. What about checking it once every two months?
Wonderful source. But how does that translate to needing a new engine?According to this thread : https://forum.paradoxplaza.com/foru...ellaris-a-quick-performance-analysis.1138327/
and additionnal tests on my end with the ticks_per_turn command that hint the same, rendering is performed in the same thread as the game logic and most of the threads spend most of their time waiting for tasks to be issued to them.
What's also striking me is that graphically modding the game can divide the tick rate by 2 but my GPU stays at 20% tops and CPU usage stays ~25%, same as vanilla. Consequence I think, of that main thread being bloated to death, solution being separating rendering and game simulation in their own threads, so main simulation thread can take at least a full core if need be and issue work to other threads at a decent speed. So there's at least that for the engine being old.
Then I read several times that assertion about the guys working initially on the engine no longer being a part of the team, thus people at PDox being hesitant to try and alter it, but I could not provide a reliable source for that.
Because they want us to buy a new game...Wonderful source. But how does that translate to needing a new engine?
Nobody at Paradox seems to be talking about switching to a new engine. Just forum randos.Because they want us to buy a new game...
Quite true. I guess I don't care that much. It would just be nice if they fixed a few of the worst bugs someday...Nobody at Paradox seems to be talking about switching to a new engine. Just forum randos.
Wonderful source. But how does that translate to needing a new engine?
Go easy on the coders. I'm sure some of them *are* amateurs. And as for the amateur modders - the devs working on Stellaris Immortal have years of game design and programming experience....[Foul language]
That's precisely my point....Go easy on the coders. I'm sure some of them *are* amateurs. And as for the amateur modders - the devs working on Stellaris Immortal have years of game design and programming experience.
From what I can read, they must have pleased the Omnimessiah by their faithful deeds.Also, the Omnimessiah hath blessed SI with an imbuement of the Machine Spirit, for it giveth machines the opportunity to embrace the supernatural.
Aspec's performance circa 2350 is way, way worse than what I get. I wonder what the difference is? I have a PC of a similar age and power to his, with fairly standard hardware (intel, nvidia, etc).
My performance doesn't start to really deteriorate until 2400, and even then it usually stays this side of playable.
Aspec's performance circa 2350 is way, way worse than what I get. I wonder what the difference is? I have a PC of a similar age and power to his, with fairly standard hardware (intel, nvidia, etc).
My performance doesn't start to really deteriorate until 2400, and even then it usually stays this side of playable.
I do agree with Aspec and what he says. Performance is a very subjective thing. The footage of him in the backround would be totally unplayable for me. I have better perfomance too but it still destroys my immersion and fun to play the lategame. It stutters, the symbols are not moving smooth, the windows are lagging: the overall control of the game is slow and unfun. The gameplay is slow and unfun and gets very passive later on.
Stellaris is still a decent game but i can not recommend it as Aspec said. The game has to compete with other games for my playtime and its not doing well atm.
Aspec's performance circa 2350 is way, way worse than what I get. I wonder what the difference is?
My performance doesn't start to really deteriorate until 2400, and even then it usually stays this side of playable.
Arrive here who hasn't heard if it yet, please check out Stellaris Immortal on the workshop. It's a massive performance increase, and it improves gameplay in a bunch of ways.
Is there any work on fixing the performance on stellaris? its a great game, but without major performance improvements nobody will ever play this game again. With the game slowing down so insanely fast and after just 100years into the game, the game is unplayable at the moment. Would be highly appreciated if you improved this so i can play this amazing game again.