I remember when le guin came out how i said the game will end like this with perfomance and more micro then less. I got downvoted and disagreed on, its sad that i saw it right from the start. I think the whole Job System is a nice feature but don't work on the current engine on bigger galaxys. I won't even mind they rollback the whole stuff when it makes the game playable again. I know its a controverse but lets put this straight. The current system don't work for larger galaxys doesnt matter the pc and i have a high end one. Why we still stick to it? Cause the work for revamping the old system to work with le guin and some dlc's is a lot of work i agree. The current system can only have bandaid fixes unless the whole population job and ressource management gets ground up new designed. The only short bandaid fix is like limit pop to 25 max per planet (like the old system with visible tiles instead of hidden ones we have now). Then work all the other stuff balance wide around this. Like Districts, Housing, Buildings etc.
an Example:
Building Slots unlock like now but of course with the Maximum of 25 Pop to unlock but the same Number of slots we have now.
Pop works in districts, while buildings produce without pop but with bonuses from tech etc.
Problem:
Slave and Population which atm can'T work specialist jobs benefit more since they get production boosts on District stuff while they can't go specialist which is then obsolete as job choice.
Example 2:
All is centered around Pop % to max Planet Pop %. Districts work as now same as Buildings but lowered to 25 Pop including unlocking Building Slots. But all the things produce just % of the Planet max population to population ratio. Specialist and Jobs which cant be taken by specialist will adjust the % of the produceable by the populations.
an Example:
Building Slots unlock like now but of course with the Maximum of 25 Pop to unlock but the same Number of slots we have now.
Pop works in districts, while buildings produce without pop but with bonuses from tech etc.
Problem:
Slave and Population which atm can'T work specialist jobs benefit more since they get production boosts on District stuff while they can't go specialist which is then obsolete as job choice.
Example 2:
All is centered around Pop % to max Planet Pop %. Districts work as now same as Buildings but lowered to 25 Pop including unlocking Building Slots. But all the things produce just % of the Planet max population to population ratio. Specialist and Jobs which cant be taken by specialist will adjust the % of the produceable by the populations.
Last edited: