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So last July, I assembled a pretty incredible rig, after saving up for a new PC.

I went with:
Ryzen 3900x (somehow got it in the first week from Bestbuy when everyone had all the trouble getting it)
GTX 2080 ti Gigabyte Auros Extreme
x570 Auros Master Motherboard
Patriot 4400 mhz memory (bad choice in restrospect, didn't understand Ryzen's 3600mhz sweet spot)

I used to have all the trouble in the world with Stellaris stutters. Now, the game is buttery smooth*, even in the late game. Asterisk because although it is smooth, days take a good 10-20 seconds to proceed to the next day. Ultimately, all the same performance issues in late game. Just less stutter.
 
So last July, I assembled a pretty incredible rig, after saving up for a new PC.

I went with:
Ryzen 3900x (somehow got it in the first week from Bestbuy when everyone had all the trouble getting it)
GTX 2080 ti Gigabyte Auros Extreme
x570 Auros Master Motherboard
Patriot 4400 mhz memory (bad choice in restrospect, didn't understand Ryzen's 3600mhz sweet spot)

I used to have all the trouble in the world with Stellaris stutters. Now, the game is buttery smooth*, even in the late game. Asterisk because although it is smooth, days take a good 10-20 seconds to proceed to the next day. Ultimately, all the same performance issues in late game. Just less stutter.

Ok, how many pops did you run with and what was the galaxy star count, to reach those times in a new rig?
 
See the problem is, it should not take a 5k rig just to make the game mildly playable, your rig can play VR or 4k games without any issues, yet you still get mild stuttering and long day cycles at end game of stellaris. THAT IS A PROBLEM.
 
See the problem is, it should not take a 5k rig just to make the game mildly playable, your rig can play VR or 4k games without any issues, yet you still get mild stuttering and long day cycles at end game of stellaris. THAT IS A PROBLEM.

I don't think a single person on Earth argued otherwise.
 
EDAI is for 2.3, and should not be used with 2.5 or in combination with many of the other mods in that collection. One of those mods in that collection,
!! 00 Performance
improves performance by completely removing job suitability evaluations and appropriate strata promotion, which breaks a major feature of the game. And will break EDAI anyway.

Please don't shill mods without providing accurate information about what they do. You are exacerbating the continuing misunderstanding of the actual performance issues and promoting breaking the game, by misinforming players that this is a solution. It is not.

Pinged moderators so they can decide if I'm out-of-line with such a request.
 
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WOW ... been gone a long time and the same old stuff is coming up :)

At least stutter seems better even if "Real Time Seconds per Turn" hasn't helped much. When I left a mini-mod I did to dramatically lower POPs / Growth / Jobs / etc. as a test and that certainly seemed to help.

Are we looking at the same problems OR are there at least different problems than just the number of pops??
 
WOW ... been gone a long time and the same old stuff is coming up :)

At least stutter seems better even if "Real Time Seconds per Turn" hasn't helped much. When I left a mini-mod I did to dramatically lower POPs / Growth / Jobs / etc. as a test and that certainly seemed to help.

Are we looking at the same problems OR are there at least different problems than just the number of pops??
Its actually not really the pop numbers, but open jobs constantly checking through the number of pops if I understand correctly.
 
...
!! 00 Performance
... Please don't shill mods without providing accurate information about what they do. You are exacerbating the continuing misunderstanding of the actual performance issues and promoting breaking the game, by misinforming players that this is a solution. It is not.

Pinged moderators so they can decide if I'm out-of-line with such a request.
Thanks for you comment, I'm new here. I inserted you hint there!! That is the reason that there are forums, someone shared needed information which someone is missing.

I only distribute information to the best of my knowledge.
 
WOW ... been gone a long time and the same old stuff is coming up :)

At least stutter seems better even if "Real Time Seconds per Turn" hasn't helped much. When I left a mini-mod I did to dramatically lower POPs / Growth / Jobs / etc. as a test and that certainly seemed to help.

Are we looking at the same problems OR are there at least different problems than just the number of pops??

Hey, welcome back! :) I don't know how much time has passed since you left but if you didn't read it, this post might interest you :
https://forum.paradoxplaza.com/foru...ance-megathread.1253705/page-22#post-25976333

Big text wall but instructive.
 
WOW ... been gone a long time and the same old stuff is coming up :)

At least stutter seems better even if "Real Time Seconds per Turn" hasn't helped much. When I left a mini-mod I did to dramatically lower POPs / Growth / Jobs / etc. as a test and that certainly seemed to help.

Are we looking at the same problems OR are there at least different problems than just the number of pops??
Didn't you "leave" shortly before 2.4 dropped?
Nothing's changed since then.
2.6/Fed will (hopefully) change a lot tho.
 
Its actually not really the pop numbers, but open jobs constantly checking through the number of pops if I understand correctly.

My bad. I should have been much more specific in what I was saying. I guess a better way to say it would be the interaction between having "large" numbers of possible jobs combined with "large" numbers of potential pops to field those jobs.


Didn't you "leave" shortly before 2.4 dropped?
Nothing's changed since then.
2.6/Fed will (hopefully) change a lot tho.

I don't recall exactly when 2.4 dropped -- I think I left around 2.3.2 or something?? I don't even remember :)

I know I'm the "Debbie-Downer" for the group. I was hoping that performance and some of the more long-standing issues had been better addressed. Kinda bummed but that's life :)


Hey, welcome back! :) I don't know how much time has passed since you left but if you didn't read it, this post might interest you :
https://forum.paradoxplaza.com/foru...ance-megathread.1253705/page-22#post-25976333

Big text wall but instructive.


I'll take a look at it. I posted to elements of that thread before but haven't kept up with it in what feels like forever ... reality may be different :)
 
Hey, welcome back! :) I don't know how much time has passed since you left but if you didn't read it, this post might interest you :
https://forum.paradoxplaza.com/foru...ance-megathread.1253705/page-22#post-25976333

Big text wall but instructive.

I read through the text and it's interesting. Seems like I was accidentally getting better performance because the settings I used to lower MICRO of large empires also helped reduce pops, jobs, etc. Specifically:

  • One of my ways to lower micro is that I'd never build jobs [buildings or districts] until I had enough unemployment to fill that building or district. May explain why my OLD system seemed to fair better than other's systems [play style??]. I would still slow down because of the AI though -- I tend to play tall and don't care for wiping out all the xeno filth :)
  • Another thing I used to do was go Small galaxy and bottom out the habitable planets [minimum possible settings .. no guaranteed]. Fewer planets means fewer POPs & Jobs until Habitat & Wonder spam hit.
  • My mod to reduce POP growth, JOB numbers, HOUSING numbers, etc. disabling Habitat spam, ... seemed to be indirectly helping. If you have only 35% of the normal POPs & JOBs it takes that much longer to push the game into oblivion. Combine that with other playstyle elements that compound the reductions and that makes sense why there was improvement.
  • My mods didn't really address the CORE problem though so that's why it didn't fix anything. It just gave you more headroom ...

One TERRIBLE decision I made to lower micro hurt performance though. I opted to "play tall" thus letting the AI completely mismanage its jobs, pops, etc. and I imagine my performance was drug down more by the AI empires than anything else :(

As that post pointed out the Elephant-in-the-Room is what has Paradox said what they think the problem is AND what concrete plans they have to do about it? Or will we have to come up with our own mods for POP, JOB, habitability, etc. management and hobble along??
 
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As that post pointed out the Elephant-in-the-Room is what has Paradox said what they think the problem is AND what concrete plans they have to do about it? Or will we have to come up with our own mods for POP, JOB, habitability, etc. management and hobble along??

They did not state any concrete plan, but they stated they heard our performance concerns in one of their diaries, and one of the devs stated they will take a look at this specific problem for next patch. So hopefully it will at least be partially solved when 2.6 hits and we won't have to fiddle with mods to play comfortably.
 
You are hoping for a partial solution? With all the time they already had, the time they now take to solve it and the dedicated devs working on performance, I really hope for more than a partial solution

Personally I'm not necessarily looking for a cure-all solution to performance. What I would expect though is after MONTHS of people pointing in the general direction of where the problem is and some people [potentially] pointing DIRECTLY at the problem means that I absolutely expect one or more of the following:

  1. Paradox to look at the issue to see if it is A significant source of performance issues
  2. IF Paradox finds this is not actually a problem I'd like to hear that and know what MIGHT be the problem(s) instead
  3. IF Paradox finds this is a [significant] source of the problem I'd like to hear what they intend to do about it BEFORE hand esp. if significant redesigns are required
Obviously 3 isn't really needed if they fix the performance issues BUT if they have to redesign elements of the game I would prefer to know that ahead of time as opposed to finding out on patch day.
 
They did not state any concrete plan, but they stated they heard our performance concerns in one of their diaries, and one of the devs stated they will take a look at this specific problem for next patch. So hopefully it will at least be partially solved when 2.6 hits and we won't have to fiddle with mods to play comfortably.

I'm sure you're 100% right but I think I've been hearing or similar statements since 2.1 (2.2??) came out. There have been improvements but a lot of core elements of what I consider performance issues haven't really been addressed.

EDIT: My apologies but my disappointment is leaking through. No slights are intended against the community here which, mostly, is awesome. I was just hoping that the things I wanted would have had a higher priority @ Paradox :( At least I get to see what 2.6.x has in store for us and will come back if the things I wanted were addressed.
 
You are hoping for a partial solution? With all the time they already had, the time they now take to solve it and the dedicated devs working on performance, I really hope for more than a partial solution

I agree. Not that I hope for a partial solution per se, I just prefer to not raise my hopes too high before having seen the result, given the current game's record. I'd love my precautions to be proven pointless for sure, but my stance is wait & see.

I'm sure you're 100% right but I think I've been hearing or similar statements since 2.1 (2.2??) came out. There have been improvements but a lot of core elements of what I consider performance issues haven't really been addressed.

Here's the DD in question :
https://forum.paradoxplaza.com/foru...ris-dev-diary-161-development-update.1285424/

Sort only dev responses to find the bit about job perf. That way you can make your own mind. ;)
 
So last July, I assembled a pretty incredible rig, after saving up for a new PC.

I went with:
Ryzen 3900x (somehow got it in the first week from Bestbuy when everyone had all the trouble getting it)
GTX 2080 ti Gigabyte Auros Extreme
x570 Auros Master Motherboard
Patriot 4400 mhz memory (bad choice in restrospect, didn't understand Ryzen's 3600mhz sweet spot)

I used to have all the trouble in the world with Stellaris stutters. Now, the game is buttery smooth*, even in the late game. Asterisk because although it is smooth, days take a good 10-20 seconds to proceed to the next day. Ultimately, all the same performance issues in late game. Just less stutter.
10-20 sec a day? Or a month!?
Edit: i guess the game is smooth but slow?