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I've unstuck this thread for now, in hopes that it will die. :D

For that to happen, we need more of the same good work that was done in this patch.

With offloading work to other threads, the performance profile for 2.8 is different and it shows in CPU system metrics. However the main thread still looks like it's loaded, so there is room for improvement!
Haven't yet tested lategame situations with thousands of pops so I reserve judgement!
 
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I've unstuck this thread for now, in hopes that it will die. :D
if you keep up the good work it will.

I'm impressed by paradox's recent efforts to improve the game, it's still far from perfect but it's a major improvement.
 
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For that to happen, we need more of the same good work that was done in this patch.

With offloading work to other threads, the performance profile for 2.8 is different and it shows in CPU system metrics. However the main thread still looks like it's loaded, so there is room for improvement!
Haven't yet tested lategame situations with thousands of pops so I reserve judgement!

if you keep up the good work it will.

I'm impressed by paradox's recent efforts to improve the game, it's still far from perfect but it's a major improvement.

There are other things planned, but it's much too early to talk about things that may or may not work in the long run. ;)
 
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There are other things planned, but it's much too early to talk about things that may or may not work in the long run. ;)
which is legal speak for " we're trying to keep improving the game but no promises"
 
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My first attempt at a real and serious play-through from scratch hasn't gone too well. Playing on defaults - was nice and fast at the start. However, from about 2030 things started getting a lot slower (nearly 2x slower). Re-starting the game it feels like a thread or two are going "bad" and getting stuck - for the first month or so after a re-start performance is okay but suddenly CPU usage increases by about 50% and the game slows down a lot. ie feels more like a bug than but since it persists it looks like I'm going to have to abandon this game and try again and hope it doesn't hit the wall again.
 
Playing some more from the start, I'm seeing the same pattern and I'm less sure it's because of a stuck thread. Overall, what I'm seeing is that CPU usage is much higher than before but performance is actually worse once I get a few decades into the game. Yes, worse than before.

Dunno if this is a Mac specific thing or because I'm on a laptop but it sucks.
 
Playing on win10, steam edition, and I got to 2360 on a breeze, much much faster than before. Granted, I wasn't playing very aggressively, specifically the opposite of that (Inward Perfection) but even so, I had to lower speed by the end of this trial run to keep up with planet management and pop growth - this is unheard of for me ever since Megacorp.

12 Empires, large galaxy (800 stars), 1.25x habitables, x2 primitives, caravaneers and xenocompat disabled. Took me about 3 hours to get from 2200 to 2350, a reasonable pace I dare say (this used to be more on the order of 4-5 hours, if memory serves). If there's even more in the works I'm not sure I can handle it ;P (Although, I expect that GTO would lag the game still, that's a lot of pop checks...).
 
You jinxed it.

There may be an issue with the beta branch right now. Will be updated on Monday. No promises if this fixes your specific issue or not though.
 
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12 Empires, large galaxy (800 stars), 1.25x habitables, x2 primitives, caravaneers and xenocompat disabled. Took me about 3 hours to get from 2200 to 2350, a reasonable pace I dare say (this used to be more on the order of 4-5 hours, if memory serves). If there's even more in the works I'm not sure I can handle it ;P (Although, I expect that GTO would lag the game still, that's a lot of pop checks...).

That's really nice. What kind of CPU do you have?

Even with a size 200 galaxy and 0 AI players I don't think I'd be able to get to 2350 that fast. I'm on basically a max spec MacBook Pro from 2018 (6 cores) so I had hoped to get usable game performance.
 
That's really nice. What kind of CPU do you have?

Right, my bad, should've included for full reference. Intel i7 4820K @3.7 GHz, without me doing any fiddling with it. It's not exactly top of the line anymore ;p (so 4 physical, 8 logical cores)

When I said around 3 hours, that was from me occasionally checking the clock while playing, in all fairness - so not exactly an exact measurement; the point was more that I didn't notice any significant slowdowns from 2300 onward. I could probably do a more accurate measurement next time, if you wish :) (On that note, could a stellaris dev include a "time played" stat tracked next to every savegame? That would be helpful ;))

Edit1: 2h to get to 2285, and that was me having to slow down (a bit) to manage wars. 3h may have been a bit of an optimistic guesstimate earlier.
 
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when i do "nothing" but watch the game zoomed out my month takes 25 seconds.
but as soon as i just open a planet it takes 1 minute.

2.81. beta branch. year 2381 - 5304 pops. i am glad to see a month tick in 25 seconds, really am.

but something does happen when in planet view.

edit* also in starbase buildings/ modules & shipyard menu
 
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But not too early to unpin inconvenient megathreads?
Honestly, I think anything that could be said already has been.

They've clearly demonstrated that they are working on it, so not much else to talk about. And besides, with the unpinning, it basically means we're free to make our own threads for specific segments of the problem.
 
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Can anyone share zen 3 benchmark for paradox game? the single core performance are so greatly boosted. If this zen 3 are great, I will switch my current cpu to zen 3.

It literally only just came out yesterday!

Anyway, I'd be very surprised if the Zen 3 based CPUs are not the fastest option available. I'd also suggest that for pure gaming, the Ryzen 5600X is your best option and you'd be better off putting any money saved in a faster GPU instead.