Hey guys, now i have done my own testing on a big Galaxy. I can tell that the performance is quite good, especially the loading times.
My system specs:
- i9-9900k @4.7 ghz non oc
- 64gb ram @3200mhz
- rtx 2080ti
- game installed on samsung evo 970 M.2 SSD (as windows, steam & co are)
Game Settings:
- 1000 Systems
- 30 AI Empires
- All Fallen Empires/Caraveneers/Marauders
- 1x for pre FTL species/habitable planets/ftl lanes etc.
- standard settings for earlygame/midgame/endgabe/techs & co.
- Xeno compatibility activated
- difficulty captain, no advanced AI empires
- year 2407.04.20
- have roundabout 1400 pops; i am the farthest advanced
- every empire has ~400 pops on average -> should be about 14000 pops in total in the galaxy
I have tested the game 3 times and run in observer mode for exactly 4:00 minutes
- First test in system view, max zoomed out: i reached year 2409.02.10
- Second test in galaxy view, zoomed max out so that system ressources are visible: i reached year 2409.02.21 (11 days more)
- Third test in galaxy view, zoomed max out that fleet icons still visible: i reached year 2409.03.14 (basically 1 month more)
My CPU usage was constantly 25% -> 4 cores used, no hyperthreading
about 12.5 gb ram were used (Firefox open with some tabs, but no videos etc running, only the paradox forums)
GPU usage ~27% in all tests; 4.7 gb vram used
Loading times:
- 6 seconds for launcher from steam
- 14 seconds from launcher to game main menu
- 8 seconds from main menu to savegame
Summary:
Great performance improvements, especially very impressive loading times. Game totally playable, no lag till now- but i havent reached the very endgame yet so maybe endgame performance will suffer if pops/fleets get doubled again.
PS: no mods activated, every DLC activated besides Necroids
My system specs:
- i9-9900k @4.7 ghz non oc
- 64gb ram @3200mhz
- rtx 2080ti
- game installed on samsung evo 970 M.2 SSD (as windows, steam & co are)
Game Settings:
- 1000 Systems
- 30 AI Empires
- All Fallen Empires/Caraveneers/Marauders
- 1x for pre FTL species/habitable planets/ftl lanes etc.
- standard settings for earlygame/midgame/endgabe/techs & co.
- Xeno compatibility activated
- difficulty captain, no advanced AI empires
- year 2407.04.20
- have roundabout 1400 pops; i am the farthest advanced
- every empire has ~400 pops on average -> should be about 14000 pops in total in the galaxy
I have tested the game 3 times and run in observer mode for exactly 4:00 minutes
- First test in system view, max zoomed out: i reached year 2409.02.10
- Second test in galaxy view, zoomed max out so that system ressources are visible: i reached year 2409.02.21 (11 days more)
- Third test in galaxy view, zoomed max out that fleet icons still visible: i reached year 2409.03.14 (basically 1 month more)
My CPU usage was constantly 25% -> 4 cores used, no hyperthreading
about 12.5 gb ram were used (Firefox open with some tabs, but no videos etc running, only the paradox forums)
GPU usage ~27% in all tests; 4.7 gb vram used
Loading times:
- 6 seconds for launcher from steam
- 14 seconds from launcher to game main menu
- 8 seconds from main menu to savegame
Summary:
Great performance improvements, especially very impressive loading times. Game totally playable, no lag till now- but i havent reached the very endgame yet so maybe endgame performance will suffer if pops/fleets get doubled again.
PS: no mods activated, every DLC activated besides Necroids
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