I'm back again to do some more hardware testing... I'm still kinda salty my old results have been rendered obsolete by the game updates but even happier to see the game running so much better. Anyway, Intel 11th gen is right around the corner later this month and it's bringing the first major core redesign to Intel's desktop platform in a very long time...
It is essentially this but backported to 14nm and benchmarks so far suggest is nearly if not entirely unchanged. Still, I want to do some apples to apples comparison with 10th gen to get some idea as to whether it is a significant improvement to late game at all over Skylake (6th-10th gen Intel, which all perform nearly the same in this game).
My overall goals
1. compare jedec 2133 vs tightened down ddr4-3600 performance on both the i7-10700k and i7-11700k at the same clock/ring speeds
2. desync vs 1:1 vs 1:2 FCLK performance on 11th gen (new feature)
3. see how Zen 3 stacks up in this game compared to both architectures, and whether it is king for this game
1 and 2 will take a lot of time testing to get all the data for, but I will need some help with #3. If anybody here has a Zen 3 cpu (5600x, 5800x, 5900x, or 5950x) and wants to be a bro, please have or make a late game vanilla save that is slowing down noticeably already, make a copy of that save file for me as is when you loaded in, and then go to the galaxy map as observer and let exactly one year go by on Fastest starting from where the save loads in, hit pause again on that very day. Use a stopwatch and sync it with the unpause/pause to get an exact measurement of how long this took. I personally suspect at this point that AMD might actually be king for Stellaris with its monstrous caches and single thread performance that exceeds both Intel 10th and 11th gen, and that it will get through this year faster in spite of its higher memory latency, but I would really need to compare directly to be sure. If you want to do multiple runs or share your memory configuration/timings etc. that would also be very helpful, but at this point any data at all about Zen 3's Stellaris performance would be better than what I presently have to work with, which is nothing.
Just make sure you aren't GPU bottlenecked somehow, and that you post the save file you copied before hitting unpause to stopwatch it here along with your recorded times so that I can use the same save file to conduct the test in the same way. If you don't have a vanilla save and still want to help, my usual approach to make one would be 5x habitable max ai galaxy with 1000 stars, 0.25x tech, ironman off, fast_forward 72000 (200 years) and let it progress. Could do less than 200 years, I just like a really unrealistically intense late game scenario because the longer the year takes, the higher the resolution and accuracy of the results. If you want to go even further than 200 that's entirely fine, too. Also, there's no need to stopwatch the fast_forward, I'm not using that data.
Let me know what version you're using too, ideally it should be either the latest or the beta. If you have a Zen 2 chip (3600/3700x, etc.) your data can also be useful to me, I'm just more interested in Zen 3 right now because it is the new king of gaming.
I'll proceed with 10th vs 11th gen regardless of whether or not I can get Ryzen results, but since 11th gen is still not out for about 4 weeks, and I don't know how long after that it will take for me to get my hands on it, I'll give the next 2-3 weeks at least for some cool AMD owner to help me make these tests more useful.
By the end of all this we should have a pretty clear idea of whether AMD or Intel is the ideal choice for Stellaris, and whether memory timings still matters as much with these newer architectures that have deeper/wider pipelines and better cache/branch predictors to help them iterate faster through all those nasty jobs, pops, ships, planets, etc.