Thanks - that does ring a bell now you mention it.Job assignments and pop/job reviews on all planets. We found about this almost 1 year ago.
Thanks - that does ring a bell now you mention it.Job assignments and pop/job reviews on all planets. We found about this almost 1 year ago.
I'd still suggest you to get a Xen 3 CPU. Even the entry level 5600 & 5800 are quite good.hi, I want to build a new PC. Can I know what computer processor can handle 600-800 star system and 10-15 empire just nice? budget is a bit tight.
If anyone has i5-10400/i5-10600k, are they good? because it's cheap at my place.
what CPU are you using to run that game?I have here a savegame for people who want to do some performance testing in a more late game. The year is 2872. The human player has 69,808 pops and there are 135,249 pops total in the galaxy. The endgame crisis has been defeated, all fallen and awakened empires have been destroyed. If you do want to test some earlier progress, I saved a savegame of every 5 years of this game.
I have the following system:what CPU are you using to run that game?
The years must be long...I have the following system:
Processor: Intel Xeon E3-1240 v3
Motherboard: Gigabyte GA-H87-HD3
Cooler: Noctua NH-U12S
Graphics Card: Sapphire R9 290 4 GB GDDR5 OC Tri-X
RAM: Corsair Vengeance 16 GB DDR3 1600MT/s
SSD for game: Crucial M500 2.5" 480 GB
Case: Corsair Obsidian 650D
And if you are wondering about the temperature, here are the temperatures I got when playing my 69k empire in 2.8.1, while at the same time running Chrome with 150+ tabs, Lightroom and a bunch of other programs:
View attachment 695829
My setup is already 7 years old, but still performs good enough for me.
It takes about 5-7 seconds per day. I got this far by running Stellaris on one screen and doing something else on another monitor. Then you also got ... about a minute or so each month for calculations. I haven't measured the exact numbers though. Normally this is doable, but the reall 'fun' starts during a war of conquest, where I need to tender all those conquered planets.The years must be long...
You need to know that fleets are perhaps an even greater lag source. Also running the game on the galaxy screen is a lot slower that doing it in-system.It takes about 5-7 seconds per day. I got this far by running Stellaris on one screen and doing something else on another monitor. Then you also got ... about a minute or so each month for calculations. I haven't measured the exact numbers though. Normally this is doable, but the reall 'fun' starts during a war of conquest, where I need to tender all those conquered planets.
Having 800+ civilian ships wasn't the brightest idea though: that screws up the overview.
Wait, really? Do you have a breakdown of how much lag each major source causes? Or a way to figure it out?You need to know that fleets are perhaps an even greater lag source.
anything the game needs to calculate adds lag. and fleets recalculate their paths all the timeWait, really? Do you have a breakdown of how much lag each major source causes? Or a way to figure it out?
Oh, I know that. I was just wondering if it was really more than (or comparable to) pop lag.anything the game needs to calculate adds lag. and fleets recalculate their paths all the time
this didn't age wellThey are quarantine threads.
From what perspective?this didn't age well
Not sure about starbases yet, I suppose if you build platforms they might affect speed, but smaller tests I did were not conclusive. You with the 600 bases save should be in a better place to tell us.Is Star base and Mega/Gigastructure a source of lag? On my moded game, I purge 6000 out of 7200 pops, Kill all ai & fallen empires, delete almost all ship, and merge all species (using mod), but the game still isn’t as fast as mid game.
At the moment, I have about 60 Mega/Gigastructure and 400 starbases