First let me say that while I appreciate the work the team has done trying to get a reasonable automation AI into the game, I'm one of those players that truly enjoys the micromanagement of my empire. That combined with the fact that I have rarely seen an AI that would do it like I would means I tend to stay away from automation.
But I do have an idea that might encourage me to use automation. Templates.
Imagine being able to set my own building priorities in a master file (that should be something that can be saved and called up each game, and have multiple plans to choose from so each game can be different).
Basically, just give me a spread sheet that defines each colony designation with Priorities 1-5 for me to define, you should also have some new designations such as "Newly Conquered", etc that are temporary (as we all know, newly conquered colonies can be high crime areas). Each priority could be weighted so the AI tries to build the first priority as much as possible but will also allow it to over-ride when conditions are met.
So for example:
Designation_______Priority_1____Priority_2______Priority_3_____Priority_4_____Priority_5
Mining World______Mining______Amenities______Stability______Farming______Defense
Urban World_______Amenities___Trade___________Stability______Mining_______Farming
Anyway, I hope you can see where this is going, I can basically 'program' the automation with my way of building so that it works, but does so in the fashion that I like. The system could always be coded to over-ride my priorities in times of resource deficit or emergency (like Crime greater than 20% it will increase enforcers), or to keep amenities positive, even if I don't designate any priority to amenities, etc.
The system needs to be rigid enough to do it my way, but flexible enough to respond to changes in my empire.
Just an idea.
