Catching up again after my long break (mainly travelling), will turn to writing up the second part of this month's global warfare now. First, a bit more comment feedback.
No, just more of the same old grind!An unending tale of misery with no Easter miracle! Thanks
That's right. Nor, as mentioned, the earlier war against the Fascists! With years apparently to go on a larger scale than before, with the 4thInt in it now.Your focus on the casualties is appreciated in this chapter. Such huge losses. Seems you are exceeding the original timeline WWII totals. This doesn't add in those lost in Mexico City from the use of atomics either.
Glad you liked it.On a much less important side note, wanted to call out the shot of the tank with a cactus. Marvelous.
Yes, this is the plan now. That was a brief 'testing the air' exercise and it showed we currently need Allied support to sustain air ops on the Eastern Front. We'll keep trying to build and improve our fighter force.Some hard lessons here, I think. As Polish industry now looks to be having difficulty replacing combat losses, maybe the air force can only be used very selectively and the tempo of ground operations may need to be reduced?
Yes, nice to have them under direct command. I'm thinking in HOI4 that we supply them with the basics but they get their personnel and weapons from the donor?Nice! All help is very welcome.
Yes, though I guess it's only to be expected. To be fair, the small losses taken were in exposed occupied territory rather than the more heavily fortified Polish frontier. Though we may need to start fortifying the more long-term possessions we've taken in order to make them harder to crack and inflict heavier enemy casualties/allow us to thin divisions a little for reallocation.I also find it a little concerning that the Soviets are able to sustain these heavy offensives and are even threatening to break through the Polish defences.
Very much. At least we terminate attacks before they are exhausted when the odds turn. Still, the Soviets for now have the numbers to throw at us, especially while we find in very hard to make any encirclements on the thickly occupied Eastern Front.Poland's casualties thankfully remain comparatively light but it's easy to see from the failed offensive in Salihorsk how those numbers could mount up very quickly - and doubtless it's outcomes like this that explain the AI's truly horrendous manpower losses!
Probably a bit of a mixture, but mainly those big encirclements in Canada and a few in Mexico. Also, many of the earlier encircled losses in China were incurred against the Fascists rather than the MAB. But the impending losses in Manchuria could start to make up the difference a bit.Considering how long the Allies have been the MAB, I find it more than a little surprising how many losses have been sustained fighting against the US. It could all be down to the earlier Allied disaster in Canada... or maybe the American divisions and the USAAF have more firepower?
It's been fairly even there, given it's AIvAI, which is fair enough. Many of the landings have been destroyed eventually, but the ones to retake LA were done fairly effectively.That was indeed quite grim. A policy of baiting the US into making naval invasions and then crushing them before they can retreat could work for a human, potentially an efficient way to destroy whole units, but that clearly isn't what is happening here.
Oh, it's a bit of a temptation, but only so many hours in the day!I'd be interested to see what would happen if a human player did take over the UK at this point, I reckon it could just be turned around. Because at the moment this is just a very slow motion defeat for the Allied side.
Yes, it's just a handful of AA guns needed: a bit of an irony considering its meant to be for countering guerrillas?I don't think there's anything you can do, other than have enough manpower/equipment for your garrisons. There should be an alert that pops up if you're missing any required materiel.
That one never looked like it would be sustainable - we went in basically to see if we could help the other Allies hold their gain.Consolidation is good. Hopefully this new, river-based line will help.
It had been in Soviet hands for a long time. I actually set it as a defensive ping earlier: I wonder if that actually worked!?An important chokepoint.
Partly for experimentation, but envisaged for use on the Eastern Front if we manage to get on the offensive in the future. Say, to maybe land in the Byelorussian rear and take a key VP town to make them surrender, or if we manage a later-game operational breakout, etc.What is the Polish Command's thinking here? Will you use them against Russia, China, or somewhere else?
Indeed. It certainly evened the game up, that's for sure.The US and Allies should really be at peace. But that's just not how things worked out.
Nice to see the AI using it against another AI.That is a common and very effective tactic.
Thanks so much for that big effort. It's kind of like an alt-KR thing where many of the old verities are turned on their head. Yes, Poles fighting simultaneously in Sinkiang and Indochina is a bit of a turn-up, alongside German allies, is not necessarily what I was expecting at the start!Whew! I've finally finished reading through this and caught up to the present, and I've got to say, what wild ride. A lot of very unexpected turns from how I would've expected an Poland playthrough to go. Polish expeditionary forces fighting in Sinkiang, for example, is probably the last thing I would have ever predicted. This AAR has been an absolute showcase of how wacky and unpredictable HOI4's ahistorical setting can get.
The Allies have had a large industry and fielded manpower advantage for a long time, but the entry of first the US, then the Japan-China communist alliance in the east and now the USR has really evened things up. I could never really work out what the US was up to after the collapse of the massive Allied armies in Canada. First, I thought they were going to push the US over, then after they were destroyed the US would do the same to them in Mexico. But it all worked out very differently.I'm impressed by the ability of the Allies to fight a truly global, multi-front war for years on end, even if the decision to be involved in some of those fronts at all is a bit baffling; apparently no one ever told the AI not to fight a land war in Asia. I'm distinctly less impressed in the non-Allied belligerents. The USA and USR, in particular, seem to have really failed to take advantage of their advantages. When the US knocked Canada out of the war fairly quickly and Mexico went through the regime change, I thought for sure the Allies were about to expelled from the rest of North America in short order, but instead the AI seemed happy to fritter away the opportunity doing who-knows-what. I guess I'll chalk that one up to the malign influence of Wilkie.
Haha, all AI adversaries can be incompetent! Though as a medium power up against far bigger ones, it limits my ability to wreak human-player havoc. Which is of course why I picked them in the first place. I actually thought the AAR was likely to be over by 1940, but ructions in Germany then Russia sure changed that equation!Not to take away from your own accomplishments! You've certainly done a good with Poland, but there's a quote dancing at the edge of my brain about the best skill being to pick incompetent adversaries.
Best to combine, or course.There are two ways to be outstanding in your chosen field;
1. Hard graft and dedication OR
2. Ensure the rest of the field are idiots
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