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I'm wan't being literal, but I wouldn't dismiss the possibility of mods taking a sci-fi direction. CK2 had that somewhat popular space mod, despite the engine being much less suitable for that kind of setting. I think the combination of playing as non-state actors plus population simulation mechanics will be too tempting for modders to pass up.

I agree that HOI4 has its own strengths as a grand strategy game with wargame elements, offering plenty of opportunities in settings with total wars using modern weaponry. That said, I think this also makes it somewhat less flexible than Victoria 3.
HOI4 mods probably would benefit from an EUIV styled peace-system. But a lot of mods benefit from not having to perfectly simulate everything- for instance Equestria at War is spinning most of its stuff from whole cloth, they likely wouldn't want to emulate population statistics. Same for Old World Blues and the like.

I do think we'll see more fantasy mods though for Project Caesar, as the introduction of characters and micro-nations lends itself very well to them- alongside the ability to have unique cultural units. And like I said, the Great Works of Art could be retooled into a full Artifacts system, if Paradox themselves don't go that route (I honestly think they should). I think the one thing they are missing (outside of a full on fantasy race mechanic) would be some sort of 'expeditions' mechanic that I think Paradox should consider adding (probably in a DLC).

On the topic of other fantasy settings to adapt, I'd love to see Dishonored's setting, but the games only give modders so much to fill in, since they are more action games first and rpg's second. I just love the idea of a small set of civilized islands with one ginormously huge continent to explore, so maybe someone will come up with something more original.

On a similar note- I wonder if Project Caesar will allow for full on steampunk settings. Anbennar has some of that to an extent, and EUIV had the early industrial revolution. I haven't personally touched Victoria, so I don't know how that game handles the Industrial Revolution, but I've been told it's mostly an 'economics simulator' than anything else.
 
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Perhaps It could be that Americapox is brought back to Europe by explorers.

Set up some small costal colonies, Interact with native Americans a bit. (with old world disease being much milder than our timeline) But all the while, the old world is actively descending into chaos and death by some strange American virus, eventually setting Europe back to 100 AD population levels and massively slowing down (or even reversing) scientific progress across all of Eurasia as some civilizations collapse outright. And of course, the European left behind their domesticated mythical beasts. Causing horse RGOs to proliferate through out the Americas.

Then several hundred years later, perhaps strange Mayan ships are visiting the shores of Europe.
Sounds like a fun setup- it'd also be real fun if somehow european nations somehow end up demoted into SoP's as a result. I think the question would just be how neighboring regions might be handled- namely the near east and north africa.
 
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I mean, would it not be fun to combine the "screw Europe" idea and the "Imperator Rome 2" ideas? Just put the Old World of 304 BC and the New World of 1337 AD on the same planet!
Well Imperator Rome's Old World include North Africa, Persia, and India, would you include that as well? I do wonder how they might fair against other Eurasian-African powers.

A possible less time-travel induced idea- Rome never fully collapses, with the advent of Christ (and thus Mohammed) never happening. 1337 starts us with the 'Crisis of the 14th Century' or some such, with Rome having shrunken to just it's surroundings of its capital, with neo-gauls and carthaginians reasserting themselves. I think the main circle you'd want to square is the matter of Alexander's heirs and the greek colonies of the mediterranean. But maybe we say that some crazed macedonian warlord succeeded in conquering the Greeks and recreating Alexanders empire before dying.

Of course that might not necessarily explain why these Roman successors do any explanation. Could just be a separate idea for its own mod.
 
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A conversion mod I would be so excited to see and help with is Wheel of Time.

We've already seen how amazing fantasy mods can be in Anbennar, and a Wheel of Time mod could theoretically adapt pretty much every single mechanic in PC to model the story's incredibly rich and varied world for the first time in a PGSG. Various monarchies, oligarchies, and military orders, the nomadic clan-centric Aiel, navy-based Atha'an Miere, building-based guilds like the Illuminators and powerful army-based countries like the forces of the Dark One. International Organizations could finally model vital components of world politics and power like complex treaties and the Aes Sedai, while vanilla systems like natural disasters could be adapted to show the true impact of ancient magical creations and the cataclysmic battles fought between these peoples and users of the One Power that are such a core part of the story.

Robert Jordan did such a great job at communicating many intricacies of demography, geopolitics, and economy on a grand scale, in a magical late-medieval world on the brink of a technological explosion (at least by the main storyline). There's so much that really lines up with PC's formula, and the huge amount of potential detail that the game is capable of would make for an incredible project.
 
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After I get my bearings on how to mod the game, my first goal will be in creating more depth to the characters. Not to the extent of CK but something closer to I:R where characters do influence how you play your nation beyond just their three main stats.

Once that gets to a good place, I hope to give it a try moving the start date back to 1178, then 1066 and maybe 867 after that, using CK3 content and RICE mod as a content influence, although I imagine someone will certainly beat me to it.
 
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After I get my bearings on how to mod the game, my first goal will be in creating more depth to the characters. Not to the extent of CK but something closer to I:R where characters do influence how you play your nation beyond just their three main stats.

Once that gets to a good place, I hope to give it a try moving the start date back to 1178, then 1066 and maybe 867 after that, using CK3 content and RICE mod as a content influence, although I imagine someone will certainly beat me to it.
I mean honestly having to manage characters is my least favorite part of grand strategy games. It's really hard to bother understanding inter-character dynamics and the like when we are talking about several dozen generations.
 
Expanded and enhanced/community flavor pack guys from ck3 need to hop on to the 3d characters in eu5, they do amazing work on assets and textures that I can't play ck3 without their mods.
 
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After I get my bearings on how to mod the game, my first goal will be in creating more depth to the characters. Not to the extent of CK but something closer to I:R where characters do influence how you play your nation beyond just their three main stats.

Once that gets to a good place, I hope to give it a try moving the start date back to 1178, then 1066 and maybe 867 after that, using CK3 content and RICE mod as a content influence, although I imagine someone will certainly beat me to it.
That sounds exciting, part of why I'm hyped for eu5 is it's increased focus on characters so I'm very interested in mods that'll expand that.
 
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Antiquity mod will definitely happen, as a merge of Imperium Universalis and Imperator Rome.
I'd be extremely surprised to not see Anbennar make a comeback.
One Piece Mod => Never thought I'd see this idea here^^ I don't know, it feels 1) too focused on characters and not enough on nations, and 2) we have very little on overall world history while we're supposed to cover a whopping 500 years of history...
I considered making a Guild Wars/Guild Wars 2 conversion at some point (for EU4), but almost everything there happens within 5 years, it's completely incompatible with EU4 or EU5.

On the other hand, making fantasy 3D models for various races will be an insane amount of work. That's the big issue with 3D portraits: even for something so simple as a modern day mod, you have to replace aaaaallll clothing, good luck with that (or, more likely, you have to live with out-of-place clothing^^).
In EU4, it was only unit models (which are seen from very far away), and even then, even the biggest mods like Anbennar have very few custom 3D models (nothing for centaurs, orcs, halflings, undead, harpy, ogre... who all have humans from the base game models)

On the topic of fantasy total conversions, there will be an Athla from Age of Wonders mod at some point if I don't lose my momentum along the way ;)
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I considered making a Guild Wars/Guild Wars 2 conversion at some point (for EU4), but almost everything there happens within 5 years, it's completely incompatible with EU4 or EU5.
Dude I would play the shit out of that. GW1 especially. Nevermind that I'm kind of shit at it, that game will always be special to me.

Anyways yeah the games take place in 5 years or so, but we do have hundreds of years of lore, both pre-GW1 and in between the two.
 
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Dude I would play the shit out of that. GW1 especially. Nevermind that I'm kind of shit at it, that game will always be special to me.

Anyways yeah the games take place in 5 years or so, but we do have hundreds of years of lore, both pre-GW1 and in between the two.
Very little lore, in fact, when it comes to nations... The entire Tyria map can be painted with what ? 10 nations ? Even if we split Ascalon in a thunderdome with the Guilds as vassals or building-based countries, there is still very little to do.
Cantha is even harder to use, with a third of the map being a singular city.

And then there is the issue that all of GW1 happens within 5 years, which implies tremendous upheaval happening everywhere at the same time.
And then there is the issue that geography changes a LOT, with Orr sinking and then resurfacing within the timeframe notably (dynamic terrains in EU5 please please please)

I'd play it with childish glee if someone ever makes that mod, but sadly that person won't be me :p
 
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I:R start date and something from the rise of Assyria to the rise of Persia for me please. Low control making Assyrian empire crumble, leading to successor states while the good, old Egypt will sit in their valley and prosper.
i kinda thought like a mod during the late bronze age and its collapse(like the lack of copper and sea people and famine early challenge can be like the plagee) through the iron age with the various Greek and middle eastern regional states also the emergence of the alphabet(and thus new languages)
 
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i kinda thought like a mod during the late bronze age and its collapse(like the lack of copper and sea people and famine early challenge can be like the plagee) through the iron age with the various Greek and middle eastern regional states also the emergence of the alphabet(and thus new languages)
How do you think you'd model the Sea Peoples? I think genetic dating has placed them around the mediterranean islands like Sardinia, but still there's so little we know about them.