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Yeah and my interpretation was that was the thing they can't code to change. But I think it's fine if it's like 'I have turned this barren desert into fertile farmlands! ... still looks like a desert though' since I imagine the view from space won't change.

What'd be weirder is if you could level a mountain and turn it into a swamp. Since there's the 3d element to things. But I think even in fantasy mods that'll likely not to be a problem that comes up.
The main problem with terrain not visually updating is it can make warfare confusing and cumbersome. Terrain is important in determining the fog of war, attrition, army speed, unit type advantages, frontage, etc of a location. Switching map modes to get accurate info on the vegetation of the region every time you want to move a unit can become quite annoying.
 
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The main problem with terrain not visually updating is it can make warfare confusing and cumbersome. Terrain is important in determining the fog of war, attrition, army speed, unit type advantages, frontage, etc of a location. Switching map modes to get accurate info on the vegetation of the region every time you want to move a unit can become quite annoying.
The physical map terrain in EUIV though is pretty nonindicative for this, the simple map terrain is way more useful for this, and I should imagine that changing tyle colors on the simple-terrain map should be easy. Tiles change colors all the time in all the other map modes after all, the physical map mode however uses a 3d model of the terrain. Which mostly would only tell you where rivers and mountains are.

Like I said, I doubt even in a fantasy mode you'd want the ability to change terrain. I mean- mythic floods come up a lot in that sort of stuff, but I don't think even if you could sink provinces under the ocean you could really factor that in to a grand-strategy level. Likewise I don't think there's scenarios where you'd come up with new rivers.

So in a scenario where like you turn a barren desert into a farmlands provinces with irrigation, I think the physical terrain map mode not changing should be fine. But if you change the simple terrain map mode and the province portrait I think that's where the relevant info would be. And like in terms of immersion I don't imagine that changes to an individual province would be visible on a 'from space' POV.
 
Many historical periods deserve their own mods. There will probably be a Voltaire's Nightmare 2. Anbennar is a must. All well-known fantasy franchises too. I hope somebody makes a Wheel of Time mod! Maybe a few original worlds, but lots of original alt-history mods (I'd like to make one myself)
 
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Many historical periods deserve their own mods. There will probably be a Voltaire's Nightmare 2. Anbennar is a must. All well-known fantasy franchises too. I hope somebody makes a Wheel of Time mod! Maybe a few original worlds, but lots of original alt-history mods (I'd like to make one myself)
I hope we get a lord of the rings mod with mission trees. I also mentioned before I think it'd be neat to play as one of the orcish tribes from Shadow of War in Mordor as Army-Based Countries. Or even go further and portray the Bright Lord rebellion with orc armies swapping sides all over the place.

I'll also say I think Project Caesar with it's midpoint of the character and nation focus compared to Crusader Kings and Europa Universalis would be the best to do a full Avatar the Last Airbender mod.
 
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I fear for all the map mods making me make compatibility patches where I manage to cram in yet more dioceses into the map than what I can presently shove in there.
 
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