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Floating Cims Marching in Cities: Skylines 2

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The "floating Cims" march in Cities: Skylines 2 after the latest patch extends for kilometers across the entire map. They eventually sink into the ground somewhere, but I don't know where they disappear to... It's like a zombie march. They move slowly, and there's no way to even check who they are. The game has slowed down so much that I currently can't play it.
 

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I figured this out using the Skyve log files. Prior to the update this would have been the screen where you would see the Error Locating Central Directory message popups (if you were getting those before) due to some old deleted saves that were still in the hidden save game folder.

If using Windows, using File Explorer, with Show Hidden Files checked in the File Explorer settings...navigate to:
C:/Users/YourUsername/AppData/LocalLow/Colossal Order/Cities Skylines II/Saves

Inside that folder, delete any old game saves you know no longer exist - I had 3 which I deleted through the interface over a year ago which starting with the former update were popping up those Central Directory errors you could dismiss. Apparently deleting them back when I did it only removed them from the menu but didn't actually remove the actual save files. After I deleted those 3 old saves and all other corresponding files starting with those same save names and emptied the trash, the game now starts and runs fine and I didn't lose anything with my two good saves that I have been using recently.
This worked. Thank you very much. I deleted all the autosaves; I had a lot, about 500.
 
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Floating Cims Marching in Cities: Skylines 2

View attachment 1317194
The "floating Cims" march in Cities: Skylines 2 after the latest patch extends for kilometers across the entire map. They eventually sink into the ground somewhere, but I don't know where they disappear to... It's like a zombie march. They move slowly, and there's no way to even check who they are. The game has slowed down so much that I currently can't play it.
Maybe its the turist that want to check out your new piers but they don't have money to obey rules
 
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Just one thought. If you have something like 5/5 sticking around for such a long time without getting fixed. This is not rocket science but it has become that because your overcomplicated code. What we are talking about is a office that don't have anyone to sell to and because of this is laying of its employees. I mean if this is hard to fix for you, then you have to come to the conclusion that it's time to surrender. it's time to accept you will never fix this bug or anything else that been pointed out to you for a very long time now.
 
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Unfortunately, the Asset Editor related work has had to be pushed to the background while we have been focusing on other priorities. After the Bridges & Port related work, we will have the team tackle the remaining issues, and the asset editor for buildings will be released as soon as it’s ready.



The plan is currently to support building assets (and props) and expand the supported asset types in the future. Once we have established basic support for assets in the Editor, more complex asset types, such as vehicles and networks, can be worked on.



We’re currently working on:
  • Fixing the issue with too few resources produced by offices being consumed, causing office company worker counts to drop to the minimum amount.
  • Updating the production panel to provide a better understanding of the production and consumption of resources in the city.
  • Rebalancing resource consumption to ensure all companies work as intended.
  • Improving the water simulation and updating the maps to ensure they have water outside the playable area.



The reason we still call PDX mods beta is because the asset editor is missing, is not really any features related to PDX mods, its just to set expectations on modding in general.



More animations and updates to citizens are in the works but we do not have an ETA for when they’re ready for release. Similarly, bicycles are planned but on hold until Bridges & Ports is done.



Bicycles, Asset Editor, and more bug fixes.

You promised no paid DLC before the performance issues are fixed: https://www.eurogamer.net/cities-sk...-dlc-until-performance-fixed-to-our-standards

With Bridges & Ports being the first paid-for DLC, does that mean you're satisfied with performance now? Enough to release the console version??
 
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POV: you finally have enough mods to make the game interesting, you finally engaged with the city you are building, concentrating more on the visual aspect of it for obvious reasons, you install the long awaited patch, no mod is compatible with new patch, your saves are corrupt and you can't load any even disabling mods.

Rinse & Repeat until next patch in december, I guess?

Guess not...
 
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Which was made free immediately. Otherwise it would be even worse for CO, moving the deadline for acceptable performance back several months
It was made free because of the 4% rating but it was the 1rst paid DLC and it was more than a year ago when CS II was still in a terrible state performance-wise. So them saying they won't release paid DLC until the performance is up to their standards has been already proved meaningless a long time ago, like nearly everything they said when they were still comunicating with their customers.
 
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This is unacceptable. I'm uninstalling this game, deleting my PDX account, moving on with my life, and never giving PDX or CO another dime of my money. This is a complete and total violation of trust. You have abandoned work on the Asset Editor becuase it doesn't make you or Paradox any money to deliver this, so you're pivoting to DLC work instead. This is shameful.
Absolutely right.
We all thought the Asset Editor was a priority. Since day one. But it seems money is more appealing.
At this point, you should offer a refund for all that own the 'Ultimate' edition.

You marketed this game as a 'deep economic simulation', yet to this day (fast approaching 2 whole years later), I still cannot even tax by district, let alone interact with or have any real agency over the economic simulation.

I don't care for all of these assets you're adding, I care that the base game works and is what was advertised to consumers.
What would it cost for CO to add some basic new district policies every now and then…
 
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Thank you for the update.
I have read through the patch notes.
You address a number of issues that were coming up while I have been playing on a PC under Steam. (I am new to this city builder. )
This may not be the appropriate place to post these next questions:
"Are there any plans for simplifying highway building and design in the near future?" (There were no references, that I could find, relative to HIghways in the patch notes.)
"Where can I find the latest Developers Roadmap for the game?"
 
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Unfortunately, the Asset Editor related work has had to be pushed to the background while we have been focusing on other priorities. After the Bridges & Port related work, we will have the team tackle the remaining issues, and the asset editor for buildings will be released as soon as it’s ready.

I'm disappointed on this point, but thank you for saying something.

We can only hope that it's taking this long because the game is so highly complex.
 
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Unfortunately, the Asset Editor related work has had to be pushed to the background while we have been focusing on other priorities. After the Bridges & Port related work, we will have the team tackle the remaining issues, and the asset editor for buildings will be released as soon as it’s ready.



The plan is currently to support building assets (and props) and expand the supported asset types in the future. Once we have established basic support for assets in the Editor, more complex asset types, such as vehicles and networks, can be worked on.



We’re currently working on:
  • Fixing the issue with too few resources produced by offices being consumed, causing office company worker counts to drop to the minimum amount.
  • Updating the production panel to provide a better understanding of the production and consumption of resources in the city.
  • Rebalancing resource consumption to ensure all companies work as intended.
  • Improving the water simulation and updating the maps to ensure they have water outside the playable area.



The reason we still call PDX mods beta is because the asset editor is missing, is not really any features related to PDX mods, its just to set expectations on modding in general.



More animations and updates to citizens are in the works but we do not have an ETA for when they’re ready for release. Similarly, bicycles are planned but on hold until Bridges & Ports is done.



Bicycles, Asset Editor, and more bug fixes.

Cheers. That order and priorities works for me.
 
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