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Got a notification regarding a "Not Paid (production) License".

What does that mean? In Latvia's diplomacy screen, there are 2 options for licenses: Negotiate and Cancel. Clicking on Cancel does nothing. And if I click on "Negotiate license", I get the following dialog box: which looks as though I'm going to get a license from them and pay for it.

Can someone explain what's going on, and what can / should be done about this.
Licenses can go one of two ways: Latvia licenses a design from you so that they can produce it, or you license a design from Latvia so you can produce it.

The unpaid license notification is telling you that Latvia didn't pay the civ factory to you for something that they already licensed. Cancelling that license means they lose the ability to produce that equipment. Normally licenses cost 1 civ as long as the license is in force; that civ automatically shows up in your totals (see the Construction screen). "Not paid" means you didn't get that civ for some reason -- perhaps Latvia doesn't have one.

You're exactly right in your second question, when you say Negotiate License looks like you're going to get a license from them. That's how you ask for a license. You'd pay Latvia 1 civ and gain the ability to produce some type of equipment they've researched. Licenses also give you a 20% bonus to researching the type of equipment you have licensed. (One reason you'd research something you can already produce is that there's a production penalty, an extra cost, for licensed equipment that declines as the tech gets out of date. Research it for yourself, and you avoid that penalty. Of course, you also get that civ back.)

You need a license for existing equipment in order to produce a variant to upgrade it. For instance, the UK gets a bunch of destroyers from the US with the "Destroyers for Bases" event. If they want to upgrade those ships, they have to go back to the US and get the production license. You'd probably also run into this case if you licensed some design -- say a tank, produced a lot of it, cancelled the license when you finished researching your own design, and then later decided you wanted to rework those old tanks into tank destroyers or SPGs.
 
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Licenses can go one of two ways: Latvia licenses a design from you so that they can produce it, or you license a design from Latvia so you can produce it.

The unpaid license notification is telling you that Latvia didn't pay the civ factory to you for something that they already licensed. Cancelling that license means they lose the ability to produce that equipment. Normally licenses cost 1 civ as long as the license is in force; that civ automatically shows up in your totals (see the Construction screen). "Not paid" means you didn't get that civ for some reason -- perhaps Latvia doesn't have one.

You're exactly right in your second question, when you say Negotiate License looks like you're going to get a license from them. That's how you ask for a license. You'd pay Latvia 1 civ and gain the ability to produce some type of equipment they've researched. Licenses also give you a 20% bonus to researching the type of equipment you have licensed. (One reason you'd research something you can already produce is that there's a production penalty, an extra cost, for licensed equipment that declines as the tech gets out of date. Research it for yourself, and you avoid that penalty. Of course, you also get that civ back.)

You need a license for existing equipment in order to produce a variant to upgrade it. For instance, the UK gets a bunch of destroyers from the US with the "Destroyers for Bases" event. If they want to upgrade those ships, they have to go back to the US and get the production license. You'd probably also run into this case if you licensed some design -- say a tank, produced a lot of it, cancelled the license when you finished researching your own design, and then later decided you wanted to rework those old tanks into tank destroyers or SPGs.
Thanks for the detailed answer. But I still have some questions...
  • I didn't receive a request for a license from Latvia. How come they've received a license from me? Is it something that is scripted to happen randomly as if a deal had been done before 1936? I did start a few other games to test different things, and I didn't get the same notification in those games (with the same game parameters).
  • From your answer, it seems that I should have been able to cancel the deal. But I wasn't (cliking on cancel was doing nothing). Do you have any idea why I wasn't able to cancel the license?
 
Well, that stinks. I guess that's another focus that doesn't do what you would think it should.

I guess I will instead to justify a wargoal on them in my "Around Eurasia in 80 days" game, so I can get Spain to join the Allies while I'm fighting for the rest of the land I need for that achievement.
I think that focus is only worthy if Spain is fascist, because it won't ally with Germany if it's non aligned. So, if it's non aligned, a coup d'etat would be the only way into allying with Spain.
 
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Thanks for the detailed answer. But I still have some questions...
  • I didn't receive a request for a license from Latvia. How come they've received a license from me? Is it something that is scripted to happen randomly as if a deal had been done before 1936? I did start a few other games to test different things, and I didn't get the same notification in those games (with the same game parameters).
  • From your answer, it seems that I should have been able to cancel the deal. But I wasn't (cliking on cancel was doing nothing). Do you have any idea why I wasn't able to cancel the license?


When one of the Baltic nations goes down the shared industry tree there are multiple focuses that automatically grant it licenses from either the Germans or the British. It's kinda sneaky in the game, as the license doesn't kick in immediately, but it will happen automatically as soon as that Baltic nation deploys the equipment granted by the focus.

When I was playing Latvia, in order to get my Civ factory back, I had to (a) decommission the equipment, then (b) go into the diplomacy menu for the UK and cancel the license.

I assume that the same thing can happen if you are playing the UK or Germany, where you will get an unexpected license from one of the Baltics, but never see a pop-up about it.

baltic lisc.png
 
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I've done that focus. It gets rid of the -300 for the recovery from the SCW spirit only. I still have -350 to go: I thought taking Gibraltar (making Spain lose it's land border with the allies) would get rid of the -200 for strategic reasons not to ally Germany, alas it didn't.
So I'm trying to give a coup d'etat in Spain, which is very good because it has a lot of support for fascism, and very bad because it's a very stable country very difficult for network building. So, my quick question is, how is the propaganda mission affected by network strenght?
 
When one of the Baltic nations goes down the shared industry tree there are multiple focuses that automatically grant it licenses from either the Germans or the British. It's kinda sneaky in the game, as the license doesn't kick in immediately, but it will happen automatically as soon as hat Baltic nation deploys the equipment granted by the focus.

When I was playing Latvia, in order to get my Civ factory back, I had to (a) decommission the equipment, then (b) go into the diplomacy menu for the UK and cancel the license.

I assume that the same thing can happen if you are playing the UK or Germany, where you will get an unexpected license from one of the Baltics, but never see a pop-up about it.

View attachment 792901
I went and check in the Latvian Independent SSR focus tree, and there are indeed some focuses that seem to be connected to getting a license from Germany (I write "seem" because, as is often the case, the wording of the tooltips is such that it's difficult to understand what the effects are precisely; don't know for others, but for me it often is).

So the source of the license Latvia got is their national focus tree.

You were able, as Latvia, to get back your Civ factory by first decommissioning the equipment and then go in the UK diplo and cancel the license. But when it's the reverse - another nation getting a license from you through one of their national focuses - is there also an action that must done before attempting to cancel the license (if so, what)? Or is it that in those situations, you just have to "live with it"?
 
I went and check in the Latvian Independent SSR focus tree, and there are indeed some focuses that seem to be connected to getting a license from Germany (I write "seem" because, as is often the case, the wording of the tooltips is such that it's difficult to understand what the effects are precisely; don't know for others, but for me it often is).

So the source of the license Latvia got is their national focus tree.

You were able, as Latvia, to get back your Civ factory by first decommissioning the equipment and then go in the UK diplo and cancel the license. But when it's the reverse - another nation getting a license from you through one of their national focuses - is there also an action that must done before attempting to cancel the license (if so, what)? Or is it that in those situations, you just have to "live with it"?

I'm not really sure where to go from here, as I haven't yet experienced this situation in the new post-NSB patches.

Reading the wiki pages about licenses, I'm wondering if you don't have the Death or Dishonor DLC enabled, or maybe you have to wait a full 2 months before you can cancel a license?

It feels like there should be a corresponding decision to revoke any licenses you have granted, but I'm not sure where that would be besides under this same menu that you've already been looking at.

Request License ProductionLicenses equipment from target country, allowing you to produce target equipment and research target technology faster. Civilian factories are used to pay for license.Target country must accept. Death or Dishonor is required.Two months minimum must pass before a license can be cancelled.


 
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I think that focus is only worthy if Spain is fascist, because it won't ally with Germany if it's non aligned. So, if it's non aligned, a coup d'etat would be the only way into allying with Spain.
I did it. I recommend you guys to give the coup d'etat in Nationalist Spain as soon as possible, for it's at the end of the SCW that they have the less stability.

hoi4_13.png


The second civil war ended. My side won. Congratulations to me: time to ally with Spain.

hoi4_14.png


Wops! Looks like this new Spain has a different tag than Nationalist Spain, so the focus can't be done. How can I look up if they have a different tag than they should or the problem is that they made the ally the allies focus? And, if the tag is different, what tag would it be? And how can the focus be modded so that it works with this other tag.
 
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I did it. I recommend you guys to give the coup d'etat in Nationalist Spain as soon as possible, for it's at the end of the SCW that they have the less stability.

View attachment 793086

The second civil war ended. My side won. Congratulations to me: time to ally with Spain.

View attachment 793088

Wops! Looks like this new Spain has a different tag than Nationalist Spain, so the focus can't be done. How can I look up if they have a different tag than they should or the problem is that they made the ally the allies focus? And, if the tag is different, what tag would it be? And how can the focus be modded so that it works with this other tag.
Code:
        available = {
            if = {
                limit = {
                    NOT = { has_dlc = "La Resistance" }
                }
                SPR = { has_civil_war = no }
                any_other_country = {
                    original_tag = SPR
                    has_government = fascism
                    NOT = { has_war_with = GER }
                    NOT = { is_in_faction_with = GER }
                }
            }
            if = {
                limit = {
                    has_dlc = "La Resistance"
                }
                SPA = {
                    exists = yes
                    has_civil_war = no
                    NOT = { has_war_with = GER }
                    NOT = { is_in_faction_with = GER }
                    NOT = { has_completed_focus = SPA_join_the_allies }
                }
            }
            FRA = {
                OR = {
                    exists = no
                    has_capitulated = yes
                    has_government = fascism
                }
            }
        }
Code:
SPA = {
    original_tag = SPR
    has_country_flag = SPR_nationalist_spain_flag
}
SPA is a tag alias for any country that spawned from SPR and has the flag SPR_nationalist_spain_flag, which only gets removed if they become Carlist.

Are you using any mods? I don't recall Nationalist Spain being abbreviated in vanilla.
 
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I'm not really sure where to go from here, as I haven't yet experienced this situation in the new post-NSB patches.

Reading the wiki pages about licenses, I'm wondering if you don't have the Death or Dishonor DLC enabled, or maybe you have to wait a full 2 months before you can cancel a license?

It feels like there should be a corresponding decision to revoke any licenses you have granted, but I'm not sure where that would be besides under this same menu that you've already been looking at.

Request License ProductionLicenses equipment from target country, allowing you to produce target equipment and research target technology faster. Civilian factories are used to pay for license.Target country must accept. Death or Dishonor is required.Two months minimum must pass before a license can be cancelled.



I do have Death or Dishonor. It could be the two months waiting period though. I remember pausing the game as soon as I got the notification, and then trying to figure out what was going out and trying to cancel the license. I'll have to test it out the next time it happens. Thanks for taking the time to check it out in the wiki and letting me know.
 
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Code:
        available = {
            if = {
                limit = {
                    NOT = { has_dlc = "La Resistance" }
                }
                SPR = { has_civil_war = no }
                any_other_country = {
                    original_tag = SPR
                    has_government = fascism
                    NOT = { has_war_with = GER }
                    NOT = { is_in_faction_with = GER }
                }
            }
            if = {
                limit = {
                    has_dlc = "La Resistance"
                }
                SPA = {
                    exists = yes
                    has_civil_war = no
                    NOT = { has_war_with = GER }
                    NOT = { is_in_faction_with = GER }
                    NOT = { has_completed_focus = SPA_join_the_allies }
                }
            }
            FRA = {
                OR = {
                    exists = no
                    has_capitulated = yes
                    has_government = fascism
                }
            }
        }
Code:
SPA = {
    original_tag = SPR
    has_country_flag = SPR_nationalist_spain_flag
}
SPA is a tag alias for any country that spawned from SPR and has the flag SPR_nationalist_spain_flag, which only gets removed if they become Carlist.

Are you using any mods? I don't recall Nationalist Spain being abbreviated in vanilla.
I only use aesthetic mods (flags, country colors, etc) or edit the files myself only for aesthetic reasons... Until now. As you say, that focus can only be used to deal with that Nationalist Spain SPA that spawns in the SCW. But what if a more fascist Spain spawned later and won a second civil war because let's say the player gives a coup d'etat? Then that fascist Spain would have the tag SPR, and the focus wouldn't apply to them. So I have modded it, and now it applies to SPA in any case, and to SPR, SPB, SPC and SPD only if they are fascist. I really think the focus should be changed in such a way by the devs: it's more realistic and it doesn't punishes the player's initiative.

Oh, BTW. Does Nationalist Spain (SPA) ever ally the Axis if it's neutral? Because I'm a noob and I'm assuming it doesn't because I've never seen it.
 
Good morning comrades,

after thousands of Hours of EU4, my friends and I are trying to get into HOI4. We want to play as the Axis and need some advice regarding our Country choices.
We are 3/4 players and we are playing Vanilla.

What countries should we choose? Germany, Italy and Japan are the obvious choices, but it seems to me that Japan is more of less doing its own thing for most of the game and should only be considered in larger multiplayer groups. So what should be our third and maybe fourth choice? A Country like Romania, Spain, Hungary or Bulgaria, that may join the Axis anyways through the focus tree? Or a country that usually can't be aligned through the Focus tree like sweden or turkey? Does joining the Axis with a country, that isn't historically part of the Axis (Turkey/Sweden).


Should the „experienced“ Players Go for Germany/Italy or for the smaller allies? I Played as Japan and Germany and failed on easy, but in my third game as Italy, i supported AI Germany on beating the West allies (including the UK/excluding the US) in 41 on regular difficulty. So to me, it felt like Germany should be played by the most experienced player, as it has the most crucial role in the Axis. Italy could be played by a weaker player and can foucs on Lybia and the Balkans. The second/third best player could focus on a smaller, supportive country that needs to be specialized or concentrates on one frontline. Any thoughts on that?

Thank you and salute!
 
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People said Control + right click is support attack but it doesn't seem working for me (showing a X instead) Am I missing something? Thx!
@him_15

First left click to select the unit, then right click on the "battle bubble" that you want that unit to support attack.
 
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I apparently need advice on division design for Anarchist Spain against the AI. What should I use for a tank/mobile division? I need a unit to punch through dug-in infantry and to exploit the subsequent breach when I just have Iberian industry to work with. I think my last game stalled because I took too long and I don't know how to incorporate later techs into my army.
 
Does Greece ever enter a faction? Because usually, as Germany, I give a coup there, and when Italy declares war on original Greece, fascist Greece can be made part of the Axis. But this time world tension was not high enough, and after the oportunity that during the Italian intervention appears is gone, I wonder if Greece will ever be able of entering the faction. Does Greece ever enter a faction with the effects of Metaxism working against it?
 
In my game, Italy became war leader after declaring war on Greece, even though I have 85 percent war score. How do I edit this out of a save game file?