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This feels like a simple question, but I can't seem to figure it out. Is there a list of unit frontages anywhere? I see lots of talk about 10/20/40 width division setups, but trying to see what can go in them to achieve that isn't as clear. So, figured I'd just ask!
 
Outside the game, the HOI4 wiki page for land units (http://www.hoi4wiki.com/Land_units) includes a chart that shows base stats (including combat width) for each battalion that can be added to a division. Most units are 2 combat width and all support companies are 0 width (so a 10 INF division would be 20 width, regardless of how many support companies it has), but anti-tank (except TDs, which are 2 width) and anti-air (including SP anti-air) are 1 width, while artillery units (towed and SP) are 3 width. So, the common 7 INF/2 ART division will have 20 width (14 from the 7 INF and 6 from the 2 ART), regardless of how many support companies it has.

In-game, you can see all of this detail in the division designer, which shows both the combat width of individual battalions and for your division as a whole. As you add, remove and swap battalions, it automatically updates the CW of the division you are building.
 
Hi I have a quick question for my Germany run: when researching mobile warfare and considering I'm winning, should I go desperate defense for the extra manpower or modern blitzkrieg?
 
Hi I have a quick question for my Germany run: when researching mobile warfare and considering I'm winning, should I go desperate defense for the extra manpower or modern blitzkrieg?

Depends on how much available manpower you have. If it's going to last you a couple more years at least then just go down modern blitzkrieg now and switch to the desperate defense branch if/when you need to.

If you'll run out in the next year or so then might as well start on desperate defense now. I'd rather go down DD branch than move to all adults serve but thats just me.
 
I just have to say I love the image of the guy in a wheelchair with a panzerfaust. Epic
 
What effect do provincial AA guns have? I read somewhere they only reduce the amount of damage from bombing raids. Do they also reduce the effect of port strikes?
 
yup

also the AI is more and more reluctant to target your port (with fleet inside) with (more) AA there, it might still try once, but never try again. At least that is my experience.

for my repair ports i always aim for 5/5 AA. - also having some fighters on intercept (over the province the port is in , not the sea) helps aswell.
 
I've got a question about Air intelligence. Is there a way to see what type/model of aircraft my enemy is using? I can obviously see the numbers in an air zone from checking the air tab, but is there a way to see for example, whether I am up against Messerschmitts or Focke-Wulfs? (without re-loading the game and checking the enemy stockpiles!)
 
I've got a question about Air intelligence. Is there a way to see what type/model of aircraft my enemy is using? I can obviously see the numbers in an air zone from checking the air tab, but is there a way to see for example, whether I am up against Messerschmitts or Focke-Wulfs? (without re-loading the game and checking the enemy stockpiles!)
No, and I really hope it will be shown in the next update as it has some major changes to the air system.

If you are willing to reload you may want to try console commands instead. Press the | key(on my keyboard it is the one to the left of 1 and above tab) and type tag eng to switch to UK for example. tag jap, tag swe or tag ger for japan, sweden or germany and so on. Be careful that the game is paused or else the country you where playing will do lots of changes before you tag back.
 
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When is PP penalty from Veteran difficulty applied? For example if I get 1 + 0.1 PP daily and penalty is 25%, will I be getting 0.75+0.075 or 0.75+0.1?
 
Is there a list of unit frontages anywhere? I see lots of talk about 10/20/40 width division setups, but trying to see what can go in them to achieve that isn't as clear. So, figured I'd just ask!
The division designer will show you the width of your division, which is the sum of the width of the battalions you put into the division. The width of the battalions is also shown in the designer. The wiki has a chart of all the battalion stats, including width. (The short version is width two for most line battalions; artillery is 3; anti-tank/air is 1, and support companies are 0.)
 
Does a maintenance company reduce equipment loss for non-vehicle equipment (infantry equipment, arty etc.) when the division suffers attrition?
Maintenance companies improve the division's Reliability stat, which reduces losses from attrition. The formula in the wiki isn't vehicle-specific, so I assume it improves any loss that can come from attrition.

(Equipment lost per day = Amount of equipment * 10% * Attrition * (100% - Reliability))
 
Maintenance companies improve the division's Reliability stat, which reduces losses from attrition. The formula in the wiki isn't vehicle-specific, so I assume it improves any loss that can come from attrition.

(Equipment lost per day = Amount of equipment * 10% * Attrition * (100% - Reliability))

Thanks. That would mean that with a level-1 maintenance company, all equipment loss due to attrition in regards of infantry equipment and support equipment is removed?

(because [amount] * 0.1 * [attrition] * (1-( 0.8 * 1.25)) = [amount] * 0.1 * [attrition] * 0 = 0)

Its strange that so few people actually can provide some info on this. I posted the same question months ago and didnt get any answers then.

I suspect that attrition due to "overcrowding" a supply zone is not affected by the maintenance company, though. Or does it? That would mean that the maintenance company level 1 would remove all non-combat related equipment losses...
 
What determines naval invasion capacity, i.e. the number of divisions I can use to launch invasions? Is it fleet size?
 
That would mean that with a level-1 maintenance company, all equipment loss due to attrition in regards of infantry equipment and support equipment is removed?
There are negative modifiers to attrition (weather, terrain, supply, local resistance), so it can be useful to have a base Reliability over 100 to soak more of those penalties.

I remember some speculation on the forum that training attrition losses were not affected by reliability. But I don't remember if anyone tested that precisely enough to know for sure.
 
Where do the arms and manpower for expeditionary forces come from, sender or receiver? (Or both?) How about if you ask for a puppet for control of their forces? I've got no DLC by the way.

PS. I know the information for this is on the wiki, but I remember months of debate going on about the truth of this one