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the army you deploy to has to have an 'order' like a front (or part of it), a battleplan or a fallback line. And then you assign them basically to the order. ;)

When they're ready to deploy or you force deploy them, they will do in the province you selected, and move to (their spot) on the order you assigned them to.
 
the army you deploy to has to have an 'order' like a front (or part of it), a battleplan or a fallback line. And then you assign them basically to the order. ;)

When they're ready to deploy or you force deploy them, they will do in the province you selected, and move to (their spot) on the order you assigned them to.

Thank you for a quick reply.
 
Dear all, I would like to classify one thing. Does building factory (Cilvil and Military) on non-core states (annexed or occupied) has a lower output than building on core states?
 
Dear all, I would like to classify one thing. Does building factory (Cilvil and Military) on non-core states (annexed or occupied) has a lower output than building on core states?

Yes. Factories in non-core states have reduced output, how much reduced being determined by your occupation policy and the level of resistance, if any.
 
Normally yes, except if your core states are way too close to an ennemy with overwhelming air superiority and bombing capacity... in that case, you might be willing to allocate your factories as far from him as possible (e.g. building with Germany in conquered Eastern Europe when US and UK are turning the Rhur into rubbles)
 
1. I've heard that tactical bombers can perform naval strike but never actually tried it myself. What order do you give, close support on a sea zone?
2. I don't know how I managed it, but I played through both a UK and US game without noticing that carrier wings can be given orders the same as ground air wings. If you don't give them orders do they not join naval combat at all, or is it just for when you want the carrier group to act as a floating airfield (intercepting naval bombers in sea zones, providing close support during island landings etc)?
 
1. I've heard that tactical bombers can perform naval strike but never actually tried it myself. What order do you give, close support on a sea zone?
2. I don't know how I managed it, but I played through both a UK and US game without noticing that carrier wings can be given orders the same as ground air wings. If you don't give them orders do they not join naval combat at all, or is it just for when you want the carrier group to act as a floating airfield (intercepting naval bombers in sea zones, providing close support during island landings etc)?

1. Yes, if you give them a ground attack order in a sea zone, they will join any naval battle going on in that zone. However, they will only join a battle, they will not initiate an attack like Navs or CAS on naval strike will.

2. CAGs will engage in any combat their carriers are in if they don't have any other orders. You can give them orders if you want them to do something else (floating airfield).
 
2. CAGs will engage in any combat their carriers are in if they don't have any other orders. You can give them orders if you want them to do something else (floating airfield).
It's a big relief to know I didn't play two entire campaigns basically just engaging with my surface fleets only for no good reason
 
I'm playing as Germany and I'm currently in a war against the dutch east indies (I annexed Netherlands). But I can't reach them....?
I've setup a naval invasion with an army and it is even fully prepared for the invasion/plan. However it says that they don't dare send an invasion force with so little intel.
I can assure my naval supremacy a bit on the way but I do still have thousands of km to go until I reach their shorelines. My navy won't reach that far so I can't safeguard my invasion force...
Am I missing something crucial or am I stuck in a cold, unreachable war?
 
You are stuck in a cold, unreachable war.

What you should have done when Netherlands capitulated, and the peace conference screen popped up, was to select "Pass" until you accumulated enough war score to both puppet Dutch East Indies and annex all of the other Netherlands provinces in a single round.
 
You are stuck in a cold, unreachable war.

What you should have done when Netherlands capitulated, and the peace conference screen popped up, was to select "Pass" until you accumulated enough war score to both puppet Dutch East Indies and annex all of the other Netherlands provinces in a single round.

Well... Crap.
That is a pretty large flaw of the game :/
 
I have a vague recollection that CAS ignore armour in their ground attacks. I've looked through the wiki but see no mention of it (may have just missed it) so it's it true?

If it is true how do naval attacks with planes interact with all armour?
 
I have a vague recollection that CAS ignore armour in their ground attacks. I've looked through the wiki but see no mention of it (may have just missed it) so it's it true?

If it is true how do naval attacks with planes interact with all armour?
 
I have a vague recollection that CAS ignore armour in their ground attacks. I've looked through the wiki but see no mention of it (may have just missed it) so it's it true?

If it is true how do naval attacks with planes interact with all armour?

(assuming you mean the armor stat and not armor units)

Since they all airplanes lack piercing stat at all they can't possibly interact at all with armor stats in any way, can they?