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Expeditionary forces given to other countries use home country manpower and equipment - when provided by AI they can tend to run at reduced strength so make the best of it.

Forces raised by subjects use subject manpower and equipment, such as it is. These divisions can be requested and returned (using the disband button).
Colonial troops - those raised by the master using a (usually modified) subject template - use the master's equipment and primarily the subject's manpower (master's % of manpower depends on the subject's
autonomy).

Judicious use of all of these tools can be very valuable for far-flung empires and those with tight manpower constraints.
 
The UK should be attentive to the best opportunities to copy and modify subject templates as part of the UK template list in order to raise divisions directly from populous subject territories. Those of course are UK-f units using UK equipment but mostly subject manpower, depending on autonomy. If the subject is overrun by the enemy, then of course there would be no replacements for that subject's men in the field.

Outdated infantry kit given to subjects will be turned into infantry units that can be requested away from them, though the colonies do not seem very quick about it. Do check the subject's templates as they are before giving them equipment.
 
For the "Death or Dishonor or Cake" achievement, I need to maintain Carol II, practically speaking it is impossible to change him at any moment since I cant boost Non-Alligned Ideology after losing him in favor of another leader, therefore what will happen if (when) Italy picks the focus where it boosts fascism in my country? Will I have to receive the penalties from the events about banning fascism etc? How did most of you do this achievement? By joining the Allies or Axis?
 
What determines the unit model on the map?
Example: I have a mechanized division with 6 mech and three TD, but the model is a Panzer III. Does Mech not have its own model?
 
For the "Death or Dishonor or Cake" achievement, I need to maintain Carol II, practically speaking it is impossible to change him at any moment since I cant boost Non-Alligned Ideology after losing him in favor of another leader, therefore what will happen if (when) Italy picks the focus where it boosts fascism in my country? Will I have to receive the penalties from the events about banning fascism etc? How did most of you do this achievement? By joining the Allies or Axis?
Insofar as Italy's NF boosting Fascism, you shouldn't have to worry about it much. What is really going to flip you would be taking one of your own NF giving big jumps of Fascism/Communism/Democracy popularity. The achievement ticks over in '42, and by that point if you haven't been boosting any ideologies yourself, Fascism won't have enough traction to really cause any problems at that point.

As far as what I did to get the achievement, was pretty cheesy. Grabbed both license boost NF's from Germany and UK/France so I could crank out licensed planes with a boost, pumped out lots and lots of strat bombers and fighters while building crummy infantry divisions stacked for defense- (engineer, maintenance, support arty, hospital, logistics with no line arty) and stuck some forts on the Soviet border. Then it was just a question of tricking AI Germany into an early war with the SU and padding my contribution with bombing score so I could ask for Moscow after it was taken. :D
 
I don't know what determines the model from the available choices, but what determines the default icon for the division is the weighting of various battalion and company types in the division - bearing in mind that foot soldiers weigh less than armor and other vehicles. Seems to me you got a default for that type of division with armor.
 
I think it's a matter of the top left most battalion, I'm pretty sure I was running no mods, but I managed to set up from a duplicate of my motorized division a proper "Mechanized" division template with two brigade groups of Mechanized Infantry supported by a battalion of Heavy Armor and plenty of light SP-Arty.
 
Lend Lease them away to someone you like, or someone you don't whose convoys will be sunk by raiders - all at no cost to you.

One lesson though the Soviets learned well - keep it all, you never know when it might be needed or for what.
 
When a country "surrenders", why does it not surrender?? They keep all of their non-core territory and their troops keep fighting! They can even come "back to life". For example, in my last game ENG surrendered to an ally of mine, then re-conquered their island and suddenly were 50 percent towards surrender again. I had to send an army from the East to erradicate every single ENG troop on the island. They still fought on in other theaters though.

WHY is this? 2 things should happen when you surrender:
1. All territory you hold should be available to all enemies, like when you give them military access.
2. All your armies should be unable to fight. They don't have to be eliminated, but they should be frozen in place until the end of the war.
 
Hitler probably said the same after the Poland and France campaigns.

They didn't still have armies, navies or territory were Hitler couldn't go though. They did have resistance and that mechanic is already in the game with resistance to occupation. Another thing France and Poland also had were pilots who flew for the RAF. That mechanic would not matter in the game.
 
Hey guys.
New to the thread but I am a huge fan of Vicky 2 and am seriously considering getting HOI4. However, I was just curious as to how the game would run on my system. I have an I5 6500 and a 1060. I understand how slow Paradox games run towards the end of a game/when there are lots of things going on, but I'm assuming with my mid tier set up, I'll be able to get the game going fairly fluidly at reasonable enough settings?
 
They didn't still have armies, navies or territory were Hitler couldn't go though. They did have resistance and that mechanic is already in the game with resistance to occupation. Another thing France and Poland also had were pilots who flew for the RAF. That mechanic would not matter in the game.

They had divisions in the field. Polish forces participated in pretty much every larger military operation of the allies throughout the war. As early as Weserübung. Also, they had a ferocious reputation. When the allies landed in Normandy, the first french army was among them. About 130,000 soldiers served in the first french army throughout the war, after France surrendered.
 
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Hey guys.
New to the thread but I am a huge fan of Vicky 2 and am seriously considering getting HOI4. However, I was just curious as to how the game would run on my system. I have an I5 6500 and a 1060. I understand how slow Paradox games run towards the end of a game/when there are lots of things going on, but I'm assuming with my mid tier set up, I'll be able to get the game going fairly fluidly at reasonable enough settings?

You should be fine with that.
 
They had divisions in the field. Polish forces participated in pretty much every larger military operation of the allies throughout the war. As early as Weserübung. Also, they had a ferocious reputation. When the allies landed in Normandy, the first french army was among them. About 130,000 soldiers served in the first french army throughout the war, after France surrendered.

I am well aware of what they had in terms of resistance, having studied WW2 extensively. They did not behave like a surrendered state does in HOI4 though. And neither have any state in the history of the world, to my knowledge. In the real world, when you surrender, it actually means something. You know, like at least SOME disarmament or surrendering more territory than exactly the territory the enemy occupies at the time. At the end of a war, when only one or two majors are still "un-surrendered", their allies have ALL THEIR MEN in the field actively participating in the war. And considering all nations seem to participate in every single theater of war, a majority of the armies you face should never, ever be there. That is an acceptable mechanic to you?

So my question is, why does a game that strives to be somewhat realistic have this mechanic that is 100 percent unrealistic?
 
I am well aware of what they had in terms of resistance, having studied WW2 extensively. They did not behave like a surrendered state does in HOI4 though. And neither have any state in the history of the world, to my knowledge. In the real world, when you surrender, it actually means something. You know, like at least SOME disarmament or surrendering more territory than exactly the territory the enemy occupies at the time. At the end of a war, when only one or two majors are still "un-surrendered", their allies have ALL THEIR MEN in the field actively participating in the war. And considering all nations seem to participate in every single theater of war, a majority of the armies you face should never, ever be there. That is an acceptable mechanic to you?

So my question is, why does a game that strives to be somewhat realistic have this mechanic that is 100 percent unrealistic?

Clearly not a quick question at least in the sense that you will not find such an answer satisfactory, so take it somewhere else if you want a discussion.