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My guess would be that you lack the range, and the red areas show places you can't move through because they're too far from a naval base. There's a wall of red between California and the Philippians, so you can't make the trip.

The easiest/quickest thing to do would be to stick it in a fleet with a larger ship or ships, which will result in a combined fleet range range between the short range of your destroyer and the longer range of the bigger ships.

IIRC, the tooltip for naval bases also says that bigger naval bases equals more range, although I'm not sure how that works. Naval bases take a while to build anyway, so that won't help you in the short term.
 
My guess would be that you lack the range, and the red areas show places you can't move through because they're too far from a naval base. There's a wall of red between California and the Philippians, so you can't make the trip.

The easiest/quickest thing to do would be to stick it in a fleet with a larger ship or ships, which will result in a combined fleet range range between the short range of your destroyer and the longer range of the bigger ships.

IIRC, the tooltip for naval bases also says that bigger naval bases equals more range, although I'm not sure how that works. Naval bases take a while to build anyway, so that won't help you in the short term.

I understand what you're saying, but it doesn't seem right. How am I supposed to get replacement destroyers to the Pacific fleets? Surely it's not intended that I sail the whole fleet back to the west coast to pick up replacement destroyers! Also, I can't even send it from San Diego (lvl 10) to Pearl Harbor (lvl 10), and a destroyer can certainly make that trip by itself.
 
I am playing as the U.S. and want to move a new destroyer from California to the Philippines, but can't. Can someone explain what I'm seeing here?

I feel I should be able to because I have fleets there already.

My guess would be that you lack the range, and the red areas show places you can't move through because they're too far from a naval base. There's a wall of red between California and the Philippians, so you can't make the trip.

The easiest/quickest thing to do would be to stick it in a fleet with a larger ship or ships, which will result in a combined fleet range range between the short range of your destroyer and the longer range of the bigger ships.

IIRC, the tooltip for naval bases also says that bigger naval bases equals more range, although I'm not sure how that works. Naval bases take a while to build anyway, so that won't help you in the short term.

I understand what you're saying, but it doesn't seem right. How am I supposed to get replacement destroyers to the Pacific fleets? Surely it's not intended that I sail the whole fleet back to the west coast to pick up replacement destroyers! Also, I can't even send it from San Diego (lvl 10) to Pearl Harbor (lvl 10), and a destroyer can certainly make that trip by itself.

It is a range issue. Easiest solution is to select the fleet of destroyers you want to redeploy to the Philippines and then ctrl+right click on the Manila naval base (the anchor icon) to set Manila as their new home base. They will then have the range to get to the Philippines where you can merge with the existing Asiatic Fleet (or whatever other fleet you are forming there).

In the future, you can also designate what fleet newly created ships will join directly in the production queue. Instead of letting the game default to "Auto" you can click on "Auto" and up pops a menu of available fleets and ports where the newly built ships can be initially deployed -- Pick "Asiatic Fleet" and the new destroyers will auto-deploy to wherever that fleet is located.
 
It is a range issue. Easiest solution is to select the fleet of destroyers you want to redeploy to the Philippines and then ctrl+right click on the Manila naval base (the anchor icon) to set Manila as their new home base. They will then have the range to get to the Philippines where you can merge with the existing Asiatic Fleet (or whatever other fleet you are forming there).

I tried this to no avail. Fleet shows Manila as home port but map looks the same and game won't let me send it to Manila.

In the future, you can also designate what fleet newly created ships will join directly in the production queue. Instead of letting the game default to "Auto" you can click on "Auto" and up pops a menu of available fleets and ports where the newly built ships can be initially deployed -- Pick "Asiatic Fleet" and the new destroyers will auto-deploy to wherever that fleet is located.

This actually worked. I didn't know you could assign new ships to deployed fleets. It seems counterintuitive that a ship that can't sail from the U.S. to the Philippines can magically appear there once built.
 
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Yeah, I don't think changing their home base will work. They still can't get to Manila from where they are so they'll just sit around where they are even if Manila is their home port. Trying the same trick to unify the Russian fleets that are out of range of each other in '36 works doesn't work for me, at least.

Maybe we're just doing something wrong, but I think you may have to just ferry your destroyer to the Pacific with longer range ships or find a new job for it, and just build future destroyers at a more convenient location.
 
What is the actual impact on division stats of having low or no 'Support Equipment'?

I have a tight squeeze in production fighting a maxed out Germany so am wondering whether my focus on support equipment going into the red really means anything.
 
What is the actual impact on division stats of having low or no 'Support Equipment'?

I have a tight squeeze in production fighting a maxed out Germany so am wondering whether my focus on support equipment going into the red really means anything.

It should mean that support companies don't give their full effect to your divisions.
 
I haven't played the game since the release and now can't quite figure out how to to get iron playing as Egypt. I cannot maintain naval dominance or build enough convoys before war breaks. When war starts, I lose all the shipments from US or Britain. I obviously can't declare war on Britain before Germany attacks. During the war I run out of equipment and my troops are useless. How should I deal with this problem?
 
I haven't played the game since the release and now can't quite figure out how to to get iron playing as Egypt. I cannot maintain naval dominance or build enough convoys before war breaks. When war starts, I lose all the shipments from US or Britain. I obviously can't declare war on Britain before Germany attacks. During the war I run out of equipment and my troops are useless. How should I deal with this problem?
Request lend lease from the U.K. You production is a nice bonus but will be small compared to what you get from lend lease. The autonomy you lose from lend lease is tiny compared to what you gain from battles
 
I think I have a supply bug. I have massed my forces along the Chinese border, and naturally I'm getting warnings and am losing trucks faster than I build them, despite having raised the infrastructure in the states those trucks are in to level 10. I have a level 10 port in Jehol, and another in Port Arthur, but the forces in Jehol are also in low supply. If everything is level 10, I shouldn't be getting these warnings [I think]. The problem seems to be that the AI running the supply pathing insists on going through Sind, which is the port in Western India [Pakistan], which is only a level 4. But my supply should be coming to Jehol or Port Arthur, not Sind! Of course, I can't do anything about Sind, as it belongs to British Raj, and they're not going to turn over a core state just so I can build up the ports and infra. Is there a way to designate a port for use for supply? I have over 1000 unused transports, too, so that isn't the issue.

I've included the game save. Its 1.3.2, vanilla, and the only mods are just some graphical and music mods, so they're not important.

I don't NEED to solve the problem, I would just like to understand why. The only reason I'm still chugging along in this game is for the "Vive France" achievement.

Believe it or not, this will chug along nicely at speed 5. I suppose the AI has nothing left to do so its sitting still, meaning there's probably no AI units moving about.
 

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I'm sure I've seen this answered before, but since I'm pulling a blank on it:

Most of the places that talk about what AA land units do say that they only shoot down CAS. Does this mean they literally only shoot down CAS-type planes, or does it also shoot down tactical bombers performing ground attack and CAS is referring to close air support as a mission?
 
It should mean that support companies don't give their full effect to your divisions.
Thanks.

Yeah, is was suspicious so I just tested it. Started a game, produced all what was needed except support equipment. Trained and moved dives over mountains on fast to empty the support equipement.

Lack of the support stuff gave slight lower of combat stats but also the terrain modifies and dig in bonus associated with engineers.

Luckily- England just agreed to LL me plenty for a stop gap.
 
My "Improvements to the Naval Game" thread just got moved to the "Suggestions" forum which I am apparently not allowed to view. How do I keep track of the responses to it?

I assume you have to register the game? My brother owns our copy on his Steam account, I've just tried it out a few times borrowing his computer.
 
How do the General Staff bonuses function? I suppose Commando works on all three of the commando units, but does the Infantry one work on commando units? On artillery? Do any of these stack?
 
How do the General Staff bonuses function? I suppose Commando works on all three of the commando units, but does the Infantry one work on commando units? On artillery? Do any of these stack?

Yes Infantry and Commando will stack. Keep in mind the bonuses work on the division level, not the battalion or brigade level. That means the division has to be considered that type (infantry, panzer, artillery) to get the bonus. That generally means the artillery bonus is worthless, as you have to have so much artillery in the that it is considered an artillery division, and not infantry (or whatever).
 
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Probably I have asked this in the wrong quick questions but does anyone know why the Japanese cavalry divisions always convert into motorized divisions. I have seen this happen while in observe mode and it always happens creating a deficit in motorized equipment for Japan.
 
Probably I have asked this in the wrong quick questions but does anyone know why the Japanese cavalry divisions always convert into motorized divisions. I have seen this happen while in observe mode and it always happens creating a deficit in motorized equipment for Japan.

As unenlightening as this is, the reason is that the AI's just too dumb to notice that the decision to swap makes no sense based upon the equipment it has.

I've seen Germany with medium armor divisions when it not only doesn't have any medium armor but isn't even producing any. Not even not producing any in the "the factories got blown up" sense, which it also can't really handle, but it hadn't even started a medium tank production line.
 
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I am trying to deploy each division from my new batch to different provinces. However, when I designate the target location and click on the icon beside the single division to be deployed there, ALL of the divisions in the batch are deployed. Is this a bug, or am I doping something wrong?

I am running Together for Victory 1.3.2